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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package one.empty3.library.core.testing;
/*__
* @author Se7en
*/
/*
*
* @(#) TextAreaOutputStream.java
*
*/
import javax.swing.*;
import java.io.IOException;
import java.io.OutputStream;
/*__
* An output stream that writes its output to a javax.swing.JTextArea
* control.
*
* @author Ranganath Kini
* @see javax.swing.JTextArea
*/
public class TextAreaOutputStream extends OutputStream {
private JTextArea textControl;
/*__
* Creates a new instance of TextAreaOutputStream which writes
* to the specified instance of javax.swing.JTextArea control.
*
* @param control A reference to the javax.swing.JTextArea
* control to which the output must be redirected
* to.
*/
public TextAreaOutputStream(JTextArea control) {
textControl = control;
}
/*__
* Writes the specified byte as a character to the
* javax.swing.JTextArea.
*
* @param b The byte to be written as character to the
* JTextArea.
*/
public void write(int b) throws IOException {
// append the data as characters to the JTextArea control
textControl.append(String.valueOf((char) b));
}
}
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