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one.empty3.library.shader.sample.fragment.glsl Maven / Gradle / Ivy

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precision mediump float;
varying vec2 tc; // texture coordinate of pixel (interpolated)
varying vec3 fn; // fragment normal of pixel (interpolated)

void main() {
  gl_FragColor = vec4(tc.x, tc.y, 0.0, 1.0);
}




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