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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.library.utils;
public class Angle {
public static final int NONE = -1;
public static final int DEG = 1;
public static final int RAD = 2;
private double angleRadians = 0;
private int type = 0;
public Angle() {
try {
valueType(NONE);
} catch (AngleTypeException e) {
e.printStackTrace();
}
}
public static Angle degree(double value) throws AngleTypeException {
Angle ret = new Angle();
ret.valueRad(value / 2 / Math.PI * 360);
ret.valueType(DEG);
return ret;
}
public static Angle radian(double value) throws AngleTypeException {
Angle ret = new Angle();
ret.valueRad(value);
ret.valueType(RAD);
return ret;
}
private void valueType(int v) throws AngleTypeException {
int[] values = (new int[]{NONE, DEG, RAD});
for (int i = 0; i < values.length; i++) {
if (values[i] == v) {
type = v;
return;
}
}
throw new AngleTypeException("Pas un bon type");
}
public Angle convert(int pType) throws AngleTypeException {
if (pType == type)
return this;
if (pType == RAD) {
valueRad(angleRadians);
valueType(RAD);
return this;
}
if (pType == DEG) {
valueRad(angleRadians / 2 / Math.PI * 360);
valueType(DEG);
return this;
}
return null;
}
private void valueRad(double v) {
this.angleRadians = v;
}
}
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