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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.pointset;
import one.empty3.library.Point3D;
/*__
* Created by manue on 16-07-19.
*/
public class ComposanteForceAttraction {
public Point3D fun(Gravity t1, Gravity t2, double G, double powerD, double powerM1, double powerM2)
{
Point3D plus = t2.dv1.plus(t1.moins(t2).mult(G * Math.pow(t1.m, powerM1) * Math.pow(t2.m, powerM2) / (
Math.pow(t1.moins(t2).norme(), powerD))));
return plus;
}
}
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