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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.test;
import junit.framework.TestCase;
import one.empty3.growth.Symbol;
import one.empty3.growth.SymbolSequence;
public class TestMethodEqualsSymbol extends TestCase {
public void testEmpty() {
SymbolSequence a = new SymbolSequence();
SymbolSequence b = new SymbolSequence();
TestCase.assertTrue(a.equals(b));
}
public void testEmpty2() {
TestCase.assertFalse(new SymbolSequence().equals(new SymbolSequence(new Symbol('a'))));
}
public void test1symbolDiff() {
SymbolSequence a = new SymbolSequence(new Symbol('a'));
SymbolSequence b = new SymbolSequence(new Symbol('b'));
TestCase.assertFalse(a.equals(b));
}
public void test1symbolId() {
SymbolSequence a = new SymbolSequence(new Symbol('a'));
SymbolSequence b = new SymbolSequence(new Symbol('a'));
TestCase.assertTrue(a.equals(b));
}
}
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