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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2022-2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.tests;
import one.empty3.library.core.raytracer.tree.AlgebraicFormulaSyntaxException;
import one.empty3.library.core.raytracer.tree.AlgebricTree;
import one.empty3.library.core.raytracer.tree.TreeNodeEvalException;
import one.empty3.library.*;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
public class AngleMovment {
AlgebricTree[] tree;
List fxs = new ArrayList();
HashMap vars;
public AngleMovment(int size) {
tree = new AlgebricTree[size];
vars = new HashMap<>(size);
}
public void var(String var, double val) {
vars.put(var, val);
}
public void setFormula(int index, String chars) {
tree[index] = new AlgebricTree(chars, vars);
tree[index].setParametersValues(vars);
try {
tree[index].construct();
} catch (AlgebraicFormulaSyntaxException e) {
e.printStackTrace();
}
}
public double calcculerAngle(int index) {
try {
tree[index].setParametersValues(vars);
tree[index].construct();
return (double) (tree[index].eval());
} catch (TreeNodeEvalException | AlgebraicFormulaSyntaxException e) {
e.printStackTrace();
}
return Double.NaN;
}
public void addFx(String formulaN) {
try {
fxs.add(new AlgebricTree(formulaN));
}
catch (AlgebraicFormulaSyntaxException ex) {
ex.printStackTrace();
}
}
public Point3D getPoint3D() {
double [] values = new double[tree.length];
for(int i=0; i
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