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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2022-2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.testscopy.tests;
import one.empty3.library.Axe;
import one.empty3.library.Point3D;
import one.empty3.library.Sphere;
public class Hemisphere extends Sphere {
private Point3D north;
public Hemisphere(Point3D center, double radius, Point3D north) {
this(center, radius);
this.north = north;
}
@Override
public Point3D calculerPoint3D(double u, double v) {
return super.calculerPoint3D(u, v/2);
}
public Hemisphere() {
}
public Hemisphere(Axe axis, double radius) {
super(axis, radius);
}
public Hemisphere(Point3D center, double radius) {
super(center, radius);
}
}
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