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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2022-2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.testscopy.tests.test3;
import one.empty3.library.Point3D;
import org.junit.Test;
import static org.junit.Assert.assertTrue;
/*__
* Created by manue on 11-09-19.
*/
public class PointAlgebra {
@Test
public void testPoint3DInit() {
//Double [] ds2 = new Double [] {1.4, 2.3, 3.1};
double [] ds1 = new double [] {1.4, 2.3, 3.1};
//assertTrue(new Point3D(ds1).equals(new Point3D(ds2)));
assertTrue(new Point3D(ds1).equals(new Point3D(1.4, 2.3, 3.1)));
assertTrue(!new Point3D(ds1).equals(Point3D.O0));
assertTrue(new Point3D().equals(Point3D.O0));
assertTrue(new Point3D(3).equals(Point3D.O0));
assertTrue(new Point3D(1.0, 2.0, 3.0).mult(2.0).equals(new Point3D(2.0, 4.0, 6.0)));
}
@Test
public void testPoint3D() {
new Point3D();
}
}
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