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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2022-2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.testscopy.tests.tests2.anneaux;
import one.empty3.library.*;
import one.empty3.library.core.nurbs.CameraInPath;
import one.empty3.library.core.testing.TestObjetSub;
import javax.imageio.ImageIO;
import java.awt.*;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
public class TestSpheres extends TestObjetSub {
public static final int CIRCLES_COUNT = 10;
public double step = 10000.0;
public static void main(String... args) {
TestSpheres testSpheres = new TestSpheres();
testSpheres.setResolution(800, 800);
testSpheres.setMaxFrames(24*30);
new Thread(testSpheres).start();
}
@Override
public void afterRenderFrame() {
}
@Override
public void finit() {
CameraInPath camera = new CameraInPath(new Circle(
new Axe(Point3D.O0.plus(Point3D.X), Point3D.O0.moins(Point3D.X)), 400d));
scene().add(camera);
scene().cameraActive(camera);double t = 1.0*frame()/(getMaxFrames());
camera.setT(t);
Point3D z = Point3D.O0.moins(camera.getCurve().calculerPoint3D(t)).norme1();
Point3D x = camera.getCurve().tangente(t).norme1().mult(-1d);
Point3D y = x.prodVect(z).norme1();
camera.setMatrix(x, y, z);
}
@Override
public void ginit() {
scene().getObjets().data1d = new ArrayList<>();
Sphere[] spheres = new Sphere[TestSpheres.CIRCLES_COUNT];
for (int i = 0; i < spheres.length; i++) {
Axe axe = new Axe(Point3D.random(100d), Point3D.random(100d));
spheres[i] = new Sphere(axe,
100);
spheres[i].texture(new TextureCol(Color.ORANGE));
spheres[i].setIncrU(.01);
spheres[i].setIncrV(.01);
try {
TextureImg imageTexture = new TextureImg(
new ECBufferedImage(
ImageIO.read(new File("./samples/img/herbe.jpg"))));
spheres[i].texture(imageTexture);
} catch (IOException e) {
e.printStackTrace();
}
scene().add(spheres[i]);
}
}
@Override
public void afterRender() {
}
@Override
public void testScene() throws Exception {
}
public void gc() {
Runnable gc = () -> {
while (true) {
try {
Thread.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.gc();
}
};
new Thread(gc).start();
}
}
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