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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2022-2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*__
Global license :
author Manuel Dahmen [email protected]_
Creation time 06-nov.-2014
Updated 08/09/2015
***/
package one.empty3.testscopy.tests.tests2.spheres;
import one.empty3.library.*;
import one.empty3.library.core.lighting.Colors;
import one.empty3.library.core.move.Trajectoires;
import one.empty3.library.core.testing.TestObjetSub;
/*__
* @author Manuel Dahmen
*/
public class TestSphereRotation extends TestObjetSub {
Sphere ts;
private static int N = 10;
private Sphere[] spheres;
public static void main(String[] args) {
TestSphereRotation tsr = new TestSphereRotation();
tsr.loop(true);
tsr.setMaxFrames(300);
tsr.setGenerate(GENERATE_IMAGE | GENERATE_MOVIE);
tsr.unterminable(false);
new Thread(tsr).start();
}
@Override
public void ginit() {
spheres = new Sphere[N];
for (int i = 0; i < spheres.length; i++) {
spheres[i] = new Sphere(Point3D.O0.plus(Point3D.random(1.0)), 10.0);
Cube c = new Cube(0.7, spheres[i].getCircle().getCenter());
spheres[i].texture(new TextureCol(Colors.random()));
c.texture(new TextureCol(Colors.random()));
scene().add(spheres[i]);
scene().add(c);
}
}
@Override
public void testScene() throws Exception {
Point3D sphere = Trajectoires.sphere(1.0 * frame() / getMaxFrames(),
0.0, 100.0);
scene().cameras().clear();
scene().cameraActive(new Camera(sphere, Point3D.O0));
}
@Override
public void finit() {
}
}
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