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The Jadex quickstart package contains the ready to use "Cleanerworld" environment as a testbed for experimenting with autonomous agents and intelligent behavior.
package jadex.quickstart.cleanerworld.single;
import jadex.bdiv3.annotation.Goal;
import jadex.bdiv3.annotation.Plan;
import jadex.bdiv3.annotation.Trigger;
import jadex.bdiv3.features.IBDIAgentFeature;
import jadex.bridge.service.annotation.OnStart;
import jadex.micro.annotation.Agent;
import jadex.quickstart.cleanerworld.environment.SensorActuator;
import jadex.quickstart.cleanerworld.gui.SensorGui;
/**
* Use many plans for the same goal.
*/
@Agent(type="bdi") // This annotation makes the java class and agent and enabled BDI features
public class CleanerBDIAgentA3
{
//-------- fields holding agent data --------
/** The sensor/actuator object gives access to the environment of the cleaner robot. */
private SensorActuator actsense = new SensorActuator();
//-------- simple example behavior --------
/**
* The body is executed when the agent is started.
* @param bdifeature Provides access to bdi specific methods
*/
@OnStart // This annotation informs the Jadex platform to call this method once the agent is started
private void exampleBehavior(IBDIAgentFeature bdi)
{
// Open a window showing the agent's perceptions
new SensorGui(actsense).setVisible(true);
// Create and dispatch a goal.
bdi.dispatchTopLevelGoal(new PerformPatrol());
}
//-------- inner classes that represent agent goals --------
/**
* A goal to patrol around in the museum.
*/
@Goal(recur=true, orsuccess=false) // The goal annotation allows instances of a Java class to be dispatched as goals of the agent.
class PerformPatrol {}
//-------- methods that represent plans (i.e. predefined recipes for working on certain goals) --------
/**
* Declare a plan for the PerformPatrol goal by using a method with @Plan and @Trigger annotation.
*/
@Plan(trigger=@Trigger(goals=PerformPatrol.class)) // The plan annotation makes a method or class a plan. The trigger states, when the plan should considered for execution.
private void performPatrolPlan()
{
// Follow a simple path around the four corners of the museum and back to the first corner.
System.out.println("Starting performPatrolPlan()");
actsense.moveTo(0.1, 0.1);
actsense.moveTo(0.1, 0.9);
actsense.moveTo(0.9, 0.9);
actsense.moveTo(0.9, 0.1);
actsense.moveTo(0.1, 0.1);
}
/**
* Declare a second plan for the PerformPatrol goal.
*/
@Plan(trigger=@Trigger(goals=PerformPatrol.class))
private void performPatrolPlan2()
{
// Follow another path around the middle of the museum.
System.out.println("Starting performPatrolPlan2()");
actsense.moveTo(0.3, 0.3);
actsense.moveTo(0.3, 0.7);
actsense.moveTo(0.7, 0.7);
actsense.moveTo(0.7, 0.3);
actsense.moveTo(0.3, 0.3);
}
/**
* Declare a third plan for the PerformPatrol goal.
*/
@Plan(trigger=@Trigger(goals=PerformPatrol.class))
private void performPatrolPlan3()
{
// Follow a zig-zag path in the museum.
System.out.println("Starting performPatrolPlan3()");
actsense.moveTo(0.3, 0.3);
actsense.moveTo(0.7, 0.7);
actsense.moveTo(0.3, 0.7);
actsense.moveTo(0.7, 0.3);
actsense.moveTo(0.3, 0.3);
}
}