akka.actor.ActorSystem.scala Maven / Gradle / Ivy
/*
* Copyright (C) 2009-2019 Lightbend Inc.
*/
package akka.actor
import java.io.Closeable
import java.util.concurrent._
import java.util.concurrent.atomic.AtomicReference
import com.typesafe.config.{ Config, ConfigFactory }
import akka.event._
import akka.dispatch._
import akka.japi.Util.immutableSeq
import akka.actor.dungeon.ChildrenContainer
import akka.util._
import akka.util.Helpers.toRootLowerCase
import scala.annotation.tailrec
import scala.collection.immutable
import scala.concurrent.{ ExecutionContext, ExecutionContextExecutor, Future, Promise }
import scala.util.{ Failure, Success, Try }
import scala.util.control.{ ControlThrowable, NonFatal }
import java.util.Optional
import akka.actor.setup.{ ActorSystemSetup, Setup }
import akka.annotation.InternalApi
import scala.compat.java8.FutureConverters
import scala.compat.java8.OptionConverters._
object BootstrapSetup {
/**
* Scala API: Construct a bootstrap settings with default values. Note that passing that to the actor system is the
* same as not passing any [[BootstrapSetup]] at all. You can use the returned instance to derive
* one that has other values than defaults using the various `with`-methods.
*/
def apply(): BootstrapSetup = {
new BootstrapSetup()
}
/**
* Scala API: Create bootstrap settings needed for starting the actor system
*
* @see [[BootstrapSetup]] for description of the properties
*/
def apply(
classLoader: Option[ClassLoader],
config: Option[Config],
defaultExecutionContext: Option[ExecutionContext]): BootstrapSetup =
new BootstrapSetup(classLoader, config, defaultExecutionContext)
/**
* Scala API: Short for using custom config but keeping default classloader and default execution context
*/
def apply(config: Config): BootstrapSetup = apply(None, Some(config), None)
/**
* Java API: Create bootstrap settings needed for starting the actor system
*
* @see [[BootstrapSetup]] for description of the properties
*/
def create(
classLoader: Optional[ClassLoader],
config: Optional[Config],
defaultExecutionContext: Optional[ExecutionContext]): BootstrapSetup =
apply(classLoader.asScala, config.asScala, defaultExecutionContext.asScala)
/**
* Java API: Short for using custom config but keeping default classloader and default execution context
*/
def create(config: Config): BootstrapSetup = apply(config)
/**
* Java API: Construct a bootstrap settings with default values. Note that passing that to the actor system is the
* same as not passing any [[BootstrapSetup]] at all. You can use the returned instance to derive
* one that has other values than defaults using the various `with`-methods.
*/
def create(): BootstrapSetup = {
new BootstrapSetup()
}
}
abstract class ProviderSelection private (private[akka] val identifier: String)
object ProviderSelection {
case object Local extends ProviderSelection("local")
case object Remote extends ProviderSelection("remote")
case object Cluster extends ProviderSelection("cluster")
/**
* JAVA API
*/
def local(): ProviderSelection = Local
/**
* JAVA API
*/
def remote(): ProviderSelection = Remote
/**
* JAVA API
*/
def cluster(): ProviderSelection = Cluster
}
/**
* Core bootstrap settings of the actor system, create using one of the factories in [[BootstrapSetup]],
* constructor is *Internal API*.
*
* @param classLoader If no ClassLoader is given, it obtains the current ClassLoader by first inspecting the current
* threads' getContextClassLoader, then tries to walk the stack to find the callers class loader, then
* falls back to the ClassLoader associated with the ActorSystem class.
* @param config Configuration to use for the actor system. If no Config is given, the default reference config will be obtained from the ClassLoader.
* @param defaultExecutionContext If defined the ExecutionContext will be used as the default executor inside this ActorSystem.
* If no ExecutionContext is given, the system will fallback to the executor configured under
* "akka.actor.default-dispatcher.default-executor.fallback".
* @param actorRefProvider Overrides the `akka.actor.provider` setting in config, can be `local` (default), `remote` or
* `cluster`. It can also be a fully qualified class name of a provider.
*/
final class BootstrapSetup private (
val classLoader: Option[ClassLoader] = None,
val config: Option[Config] = None,
val defaultExecutionContext: Option[ExecutionContext] = None,
val actorRefProvider: Option[ProviderSelection] = None)
extends Setup {
def withClassloader(classLoader: ClassLoader): BootstrapSetup =
new BootstrapSetup(Some(classLoader), config, defaultExecutionContext, actorRefProvider)
def withConfig(config: Config): BootstrapSetup =
new BootstrapSetup(classLoader, Some(config), defaultExecutionContext, actorRefProvider)
def withDefaultExecutionContext(executionContext: ExecutionContext): BootstrapSetup =
new BootstrapSetup(classLoader, config, Some(executionContext), actorRefProvider)
def withActorRefProvider(name: ProviderSelection): BootstrapSetup =
new BootstrapSetup(classLoader, config, defaultExecutionContext, Some(name))
}
object ActorSystem {
val Version: String = akka.Version.current // generated file
val EnvHome: Option[String] = System.getenv("AKKA_HOME") match {
case null | "" | "." => None
case value => Some(value)
}
val SystemHome: Option[String] = System.getProperty("akka.home") match {
case null | "" => None
case value => Some(value)
}
val GlobalHome: Option[String] = SystemHome.orElse(EnvHome)
/**
* Creates a new ActorSystem with the name "default",
* obtains the current ClassLoader by first inspecting the current threads' getContextClassLoader,
* then tries to walk the stack to find the callers class loader, then falls back to the ClassLoader
* associated with the ActorSystem class.
* Then it loads the default reference configuration using the ClassLoader.
*/
def create(): ActorSystem = apply()
/**
* Creates a new ActorSystem with the specified name,
* obtains the current ClassLoader by first inspecting the current threads' getContextClassLoader,
* then tries to walk the stack to find the callers class loader, then falls back to the ClassLoader
* associated with the ActorSystem class.
* Then it loads the default reference configuration using the ClassLoader.
*/
def create(name: String): ActorSystem = apply(name)
/**
* Java API: Creates a new actor system with the specified name and settings
* The core actor system settings are defined in [[BootstrapSetup]]
*/
def create(name: String, setups: ActorSystemSetup): ActorSystem = apply(name, setups)
/**
* Java API: Shortcut for creating an actor system with custom bootstrap settings.
* Same behavior as calling `ActorSystem.create(name, ActorSystemSetup.create(bootstrapSettings))`
*/
def create(name: String, bootstrapSetup: BootstrapSetup): ActorSystem =
create(name, ActorSystemSetup.create(bootstrapSetup))
/**
* Creates a new ActorSystem with the specified name, and the specified Config, then
* obtains the current ClassLoader by first inspecting the current threads' getContextClassLoader,
* then tries to walk the stack to find the callers class loader, then falls back to the ClassLoader
* associated with the ActorSystem class.
*
* @see The Typesafe Config Library API Documentation
*/
def create(name: String, config: Config): ActorSystem = apply(name, config)
/**
* Creates a new ActorSystem with the specified name, the specified Config, and specified ClassLoader
*
* @see The Typesafe Config Library API Documentation
*/
def create(name: String, config: Config, classLoader: ClassLoader): ActorSystem = apply(name, config, classLoader)
/**
* Creates a new ActorSystem with the specified name, the specified Config, the specified ClassLoader,
* and the specified ExecutionContext. The ExecutionContext will be used as the default executor inside this ActorSystem.
* If `null` is passed in for the Config, ClassLoader and/or ExecutionContext parameters, the respective default value
* will be used. If no Config is given, the default reference config will be obtained from the ClassLoader.
* If no ClassLoader is given, it obtains the current ClassLoader by first inspecting the current
* threads' getContextClassLoader, then tries to walk the stack to find the callers class loader, then
* falls back to the ClassLoader associated with the ActorSystem class. If no ExecutionContext is given, the
* system will fallback to the executor configured under "akka.actor.default-dispatcher.default-executor.fallback".
* Note that the given ExecutionContext will be used by all dispatchers that have been configured with
* executor = "default-executor", including those that have not defined the executor setting and thereby fallback
* to the default of "default-dispatcher.executor".
*
* @see The Typesafe Config Library API Documentation
*/
def create(
name: String,
config: Config,
classLoader: ClassLoader,
defaultExecutionContext: ExecutionContext): ActorSystem =
apply(name, Option(config), Option(classLoader), Option(defaultExecutionContext))
/**
* Creates a new ActorSystem with the name "default",
* obtains the current ClassLoader by first inspecting the current threads' getContextClassLoader,
* then tries to walk the stack to find the callers class loader, then falls back to the ClassLoader
* associated with the ActorSystem class.
* Then it loads the default reference configuration using the ClassLoader.
*/
def apply(): ActorSystem = apply("default")
/**
* Creates a new ActorSystem with the specified name,
* obtains the current ClassLoader by first inspecting the current threads' getContextClassLoader,
* then tries to walk the stack to find the callers class loader, then falls back to the ClassLoader
* associated with the ActorSystem class.
* Then it loads the default reference configuration using the ClassLoader.
*/
def apply(name: String): ActorSystem = apply(name, None, None, None)
/**
* Scala API: Creates a new actor system with the specified name and settings
* The core actor system settings are defined in [[BootstrapSetup]]
*/
def apply(name: String, setup: ActorSystemSetup): ActorSystem = {
val bootstrapSettings = setup.get[BootstrapSetup]
val cl = bootstrapSettings.flatMap(_.classLoader).getOrElse(findClassLoader())
val appConfig = bootstrapSettings.flatMap(_.config).getOrElse(ConfigFactory.load(cl))
val defaultEC = bootstrapSettings.flatMap(_.defaultExecutionContext)
new ActorSystemImpl(name, appConfig, cl, defaultEC, None, setup).start()
}
/**
* Scala API: Shortcut for creating an actor system with custom bootstrap settings.
* Same behavior as calling `ActorSystem(name, ActorSystemSetup(bootstrapSetup))`
*/
def apply(name: String, bootstrapSetup: BootstrapSetup): ActorSystem =
create(name, ActorSystemSetup.create(bootstrapSetup))
/**
* Creates a new ActorSystem with the specified name, and the specified Config, then
* obtains the current ClassLoader by first inspecting the current threads' getContextClassLoader,
* then tries to walk the stack to find the callers class loader, then falls back to the ClassLoader
* associated with the ActorSystem class.
*
* @see The Typesafe Config Library API Documentation
*/
def apply(name: String, config: Config): ActorSystem = apply(name, Option(config), None, None)
/**
* Creates a new ActorSystem with the specified name, the specified Config, and specified ClassLoader
*
* @see The Typesafe Config Library API Documentation
*/
def apply(name: String, config: Config, classLoader: ClassLoader): ActorSystem =
apply(name, Option(config), Option(classLoader), None)
/**
* Creates a new ActorSystem with the specified name,
* the specified ClassLoader if given, otherwise obtains the current ClassLoader by first inspecting the current
* threads' getContextClassLoader, then tries to walk the stack to find the callers class loader, then
* falls back to the ClassLoader associated with the ActorSystem class.
* If an ExecutionContext is given, it will be used as the default executor inside this ActorSystem.
* If no ExecutionContext is given, the system will fallback to the executor configured under "akka.actor.default-dispatcher.default-executor.fallback".
* The system will use the passed in config, or falls back to the default reference configuration using the ClassLoader.
*
* @see The Typesafe Config Library API Documentation
*/
def apply(
name: String,
config: Option[Config] = None,
classLoader: Option[ClassLoader] = None,
defaultExecutionContext: Option[ExecutionContext] = None): ActorSystem =
apply(name, ActorSystemSetup(BootstrapSetup(classLoader, config, defaultExecutionContext)))
/**
* Settings are the overall ActorSystem Settings which also provides a convenient access to the Config object.
*
* For more detailed information about the different possible configuration options, look in the Akka Documentation under "Configuration"
*
* @see The Typesafe Config Library API Documentation
*/
class Settings(classLoader: ClassLoader, cfg: Config, final val name: String, val setup: ActorSystemSetup) {
def this(classLoader: ClassLoader, cfg: Config, name: String) = this(classLoader, cfg, name, ActorSystemSetup())
/**
* The backing Config of this ActorSystem's Settings
*
* @see The Typesafe Config Library API Documentation
*/
final val config: Config = {
val config = cfg.withFallback(ConfigFactory.defaultReference(classLoader))
config.checkValid(ConfigFactory.defaultReference(classLoader), "akka")
config
}
import akka.util.Helpers.ConfigOps
import config._
final val ConfigVersion: String = getString("akka.version")
final val ProviderClass: String =
setup
.get[BootstrapSetup]
.flatMap(_.actorRefProvider)
.map(_.identifier)
.getOrElse(getString("akka.actor.provider")) match {
case "local" => classOf[LocalActorRefProvider].getName
// these two cannot be referenced by class as they may not be on the classpath
case "remote" => "akka.remote.RemoteActorRefProvider"
case "cluster" => "akka.cluster.ClusterActorRefProvider"
case fqcn => fqcn
}
final val SupervisorStrategyClass: String = getString("akka.actor.guardian-supervisor-strategy")
final val CreationTimeout: Timeout = Timeout(config.getMillisDuration("akka.actor.creation-timeout"))
final val UnstartedPushTimeout: Timeout = Timeout(config.getMillisDuration("akka.actor.unstarted-push-timeout"))
final val AllowJavaSerialization: Boolean = getBoolean("akka.actor.allow-java-serialization")
final val EnableAdditionalSerializationBindings: Boolean =
!AllowJavaSerialization || getBoolean("akka.actor.enable-additional-serialization-bindings")
final val SerializeAllMessages: Boolean = getBoolean("akka.actor.serialize-messages")
final val SerializeAllCreators: Boolean = getBoolean("akka.actor.serialize-creators")
final val LogLevel: String = getString("akka.loglevel")
final val StdoutLogLevel: String = getString("akka.stdout-loglevel")
final val Loggers: immutable.Seq[String] = immutableSeq(getStringList("akka.loggers"))
final val LoggersDispatcher: String = getString("akka.loggers-dispatcher")
final val LoggingFilter: String = getString("akka.logging-filter")
final val LoggerStartTimeout: Timeout = Timeout(config.getMillisDuration("akka.logger-startup-timeout"))
final val LogConfigOnStart: Boolean = config.getBoolean("akka.log-config-on-start")
final val LogDeadLetters: Int = toRootLowerCase(config.getString("akka.log-dead-letters")) match {
case "off" | "false" => 0
case "on" | "true" => Int.MaxValue
case _ => config.getInt("akka.log-dead-letters")
}
final val LogDeadLettersDuringShutdown: Boolean = config.getBoolean("akka.log-dead-letters-during-shutdown")
final val AddLoggingReceive: Boolean = getBoolean("akka.actor.debug.receive")
final val DebugAutoReceive: Boolean = getBoolean("akka.actor.debug.autoreceive")
final val DebugLifecycle: Boolean = getBoolean("akka.actor.debug.lifecycle")
final val FsmDebugEvent: Boolean = getBoolean("akka.actor.debug.fsm")
final val DebugEventStream: Boolean = getBoolean("akka.actor.debug.event-stream")
final val DebugUnhandledMessage: Boolean = getBoolean("akka.actor.debug.unhandled")
final val DebugRouterMisconfiguration: Boolean = getBoolean("akka.actor.debug.router-misconfiguration")
final val Home: Option[String] = config.getString("akka.home") match {
case "" => None
case x => Some(x)
}
final val SchedulerClass: String = getString("akka.scheduler.implementation")
final val Daemonicity: Boolean = getBoolean("akka.daemonic")
final val JvmExitOnFatalError: Boolean = getBoolean("akka.jvm-exit-on-fatal-error")
final val JvmShutdownHooks: Boolean = getBoolean("akka.jvm-shutdown-hooks")
final val DefaultVirtualNodesFactor: Int = getInt("akka.actor.deployment.default.virtual-nodes-factor")
if (ConfigVersion != Version)
throw new akka.ConfigurationException(
"Akka JAR version [" + Version + "] does not match the provided config version [" + ConfigVersion + "]")
/**
* Returns the String representation of the Config that this Settings is backed by
*/
override def toString: String = config.root.render
}
private[akka] def findClassLoader(): ClassLoader = Reflect.findClassLoader()
}
/**
* An actor system is a hierarchical group of actors which share common
* configuration, e.g. dispatchers, deployments, remote capabilities and
* addresses. It is also the entry point for creating or looking up actors.
*
* There are several possibilities for creating actors (see [[akka.actor.Props]]
* for details on `props`):
*
* {{{
* // Java or Scala
* system.actorOf(props, "name")
* system.actorOf(props)
*
* // Scala
* system.actorOf(Props[MyActor], "name")
* system.actorOf(Props(classOf[MyActor], arg1, arg2), "name")
*
* // Java
* system.actorOf(Props.create(MyActor.class), "name");
* system.actorOf(Props.create(MyActor.class, arg1, arg2), "name");
* }}}
*
* Where no name is given explicitly, one will be automatically generated.
*
* Important Notice:
*
* This class is not meant to be extended by user code. If you want to
* actually roll your own Akka, it will probably be better to look into
* extending [[akka.actor.ExtendedActorSystem]] instead, but beware that you
* are completely on your own in that case!
*/
abstract class ActorSystem extends ActorRefFactory {
import ActorSystem._
/**
* The name of this actor system, used to distinguish multiple ones within
* the same JVM & class loader.
*/
def name: String
/**
* The core settings extracted from the supplied configuration.
*/
def settings: Settings
/**
* Log the configuration.
*/
def logConfiguration(): Unit
/**
* Construct a path below the application guardian to be used with [[ActorSystem#actorSelection]].
*/
def /(name: String): ActorPath
/**
* Java API: Create a new child actor path.
*/
def child(child: String): ActorPath = /(child)
/**
* Construct a path below the application guardian to be used with [[ActorSystem#actorSelection]].
*/
def /(name: Iterable[String]): ActorPath
/**
* Java API: Recursively create a descendant’s path by appending all child names.
*/
def descendant(names: java.lang.Iterable[String]): ActorPath = /(immutableSeq(names))
/**
* Start-up time in milliseconds since the epoch.
*/
val startTime: Long = System.currentTimeMillis
/**
* Up-time of this actor system in seconds.
*/
def uptime: Long = (System.currentTimeMillis - startTime) / 1000
/**
* Main event bus of this actor system, used for example for logging.
*/
def eventStream: EventStream
/**
* Java API: Main event bus of this actor system, used for example for logging.
*/
def getEventStream: EventStream = eventStream
/**
* Convenient logging adapter for logging to the [[ActorSystem#eventStream]].
*/
def log: LoggingAdapter
/**
* Actor reference where messages are re-routed to which were addressed to
* stopped or non-existing actors. Delivery to this actor is done on a best
* effort basis and hence not strictly guaranteed.
*/
def deadLetters: ActorRef
//#scheduler
/**
* Light-weight scheduler for running asynchronous tasks after some deadline
* in the future. Not terribly precise but cheap.
*/
def scheduler: Scheduler
//#scheduler
/**
* Java API: Light-weight scheduler for running asynchronous tasks after some deadline
* in the future. Not terribly precise but cheap.
*/
def getScheduler: Scheduler = scheduler
/**
* Helper object for looking up configured dispatchers.
*/
def dispatchers: Dispatchers
/**
* Default dispatcher as configured. This dispatcher is used for all actors
* in the actor system which do not have a different dispatcher configured
* explicitly.
* Importing this member will place the default MessageDispatcher in scope.
*/
implicit def dispatcher: ExecutionContextExecutor
/**
* Java API: Default dispatcher as configured. This dispatcher is used for all actors
* in the actor system which do not have a different dispatcher configured
* explicitly.
* Importing this member will place the default MessageDispatcher in scope.
*/
def getDispatcher: ExecutionContextExecutor = dispatcher
/**
* Helper object for looking up configured mailbox types.
*/
def mailboxes: Mailboxes
/**
* Register a block of code (callback) to run after [[ActorSystem.terminate()]] has been issued and
* all actors in this actor system have been stopped.
* Multiple code blocks may be registered by calling this method multiple times.
* The callbacks will be run sequentially in reverse order of registration, i.e.
* last registration is run first.
* Note that ActorSystem will not terminate until all the registered callbacks are finished.
*
* Throws a RejectedExecutionException if the System has already been terminated or if termination has been initiated.
*
* Scala API
*/
def registerOnTermination[T](code: => T): Unit
/**
* Java API: Register a block of code (callback) to run after [[ActorSystem.terminate()]] has been issued and
* all actors in this actor system have been stopped.
* Multiple code blocks may be registered by calling this method multiple times.
* The callbacks will be run sequentially in reverse order of registration, i.e.
* last registration is run first.
* Note that ActorSystem will not terminate until all the registered callbacks are finished.
*
* Throws a RejectedExecutionException if the System has already been terminated or if termination has been initiated.
*/
def registerOnTermination(code: Runnable): Unit
/**
* Terminates this actor system. This will stop the guardian actor, which in turn
* will recursively stop all its child actors, the system guardian
* (below which the logging actors reside) and then execute all registered
* termination handlers (see [[ActorSystem#registerOnTermination]]).
* Be careful to not schedule any operations on completion of the returned future
* using the `dispatcher` of this actor system as it will have been shut down before the
* future completes.
*/
def terminate(): Future[Terminated]
/**
* Returns a Future which will be completed after the ActorSystem has been terminated
* and termination hooks have been executed. If you registered any callback with
* [[ActorSystem#registerOnTermination]], the returned Future from this method will not complete
* until all the registered callbacks are finished. Be careful to not schedule any operations
* on the `dispatcher` of this actor system as it will have been shut down before this
* future completes.
*/
def whenTerminated: Future[Terminated]
/**
* Returns a CompletionStage which will be completed after the ActorSystem has been terminated
* and termination hooks have been executed. If you registered any callback with
* [[ActorSystem#registerOnTermination]], the returned CompletionStage from this method will not complete
* until all the registered callbacks are finished. Be careful to not schedule any operations
* on the `dispatcher` of this actor system as it will have been shut down before this
* future completes.
*/
def getWhenTerminated: CompletionStage[Terminated]
/**
* Registers the provided extension and creates its payload, if this extension isn't already registered
* This method has putIfAbsent-semantics, this method can potentially block, waiting for the initialization
* of the payload, if is in the process of registration from another Thread of execution
*/
def registerExtension[T <: Extension](ext: ExtensionId[T]): T
/**
* Returns the payload that is associated with the provided extension
* throws an IllegalStateException if it is not registered.
* This method can potentially block, waiting for the initialization
* of the payload, if is in the process of registration from another Thread of execution
*/
def extension[T <: Extension](ext: ExtensionId[T]): T
/**
* Returns whether the specified extension is already registered, this method can potentially block, waiting for the initialization
* of the payload, if is in the process of registration from another Thread of execution
*/
def hasExtension(ext: ExtensionId[_ <: Extension]): Boolean
}
/**
* More powerful interface to the actor system’s implementation which is presented to extensions (see [[akka.actor.Extension]]).
*
* Important Notice:
*
* This class is not meant to be extended by user code. If you want to
* actually roll your own Akka, beware that you are completely on your own in
* that case!
*/
abstract class ExtendedActorSystem extends ActorSystem {
/**
* The ActorRefProvider is the only entity which creates all actor references within this actor system.
*/
def provider: ActorRefProvider
/**
* The top-level supervisor of all actors created using system.actorOf(...).
*/
def guardian: InternalActorRef
/**
* The top-level supervisor of all system-internal services like logging.
*/
def systemGuardian: InternalActorRef
/**
* Create an actor in the "/system" namespace. This actor will be shut down
* during system.terminate only after all user actors have terminated.
*/
def systemActorOf(props: Props, name: String): ActorRef
/**
* A ThreadFactory that can be used if the transport needs to create any Threads
*/
def threadFactory: ThreadFactory
/**
* ClassLoader wrapper which is used for reflective accesses internally. This is set
* to use the context class loader, if one is set, or the class loader which
* loaded the ActorSystem implementation. The context class loader is also
* set on all threads created by the ActorSystem, if one was set during
* creation.
*/
def dynamicAccess: DynamicAccess
/**
* Filter of log events that is used by the LoggingAdapter before
* publishing log events to the eventStream
*/
def logFilter: LoggingFilter
/**
* For debugging: traverse actor hierarchy and make string representation.
* Careful, this may OOM on large actor systems, and it is only meant for
* helping debugging in case something already went terminally wrong.
*/
private[akka] def printTree: String
}
/**
* Internal API
*/
@InternalApi
private[akka] class ActorSystemImpl(
val name: String,
applicationConfig: Config,
classLoader: ClassLoader,
defaultExecutionContext: Option[ExecutionContext],
val guardianProps: Option[Props],
setup: ActorSystemSetup)
extends ExtendedActorSystem {
if (!name.matches("""^[a-zA-Z0-9][a-zA-Z0-9-_]*$"""))
throw new IllegalArgumentException(
"invalid ActorSystem name [" + name +
"], must contain only word characters (i.e. [a-zA-Z0-9] plus non-leading '-' or '_')")
import ActorSystem._
@volatile private var logDeadLetterListener: Option[ActorRef] = None
final val settings: Settings = new Settings(classLoader, applicationConfig, name, setup)
protected def uncaughtExceptionHandler: Thread.UncaughtExceptionHandler =
new Thread.UncaughtExceptionHandler() {
def uncaughtException(thread: Thread, cause: Throwable): Unit = {
cause match {
case NonFatal(_) | _: InterruptedException | _: NotImplementedError | _: ControlThrowable =>
log.error(cause, "Uncaught error from thread [{}]", thread.getName)
case _ =>
if (cause.isInstanceOf[IncompatibleClassChangeError] && cause.getMessage.startsWith("akka"))
System.err.println(
s"""Detected ${cause.getClass.getName} error, which MAY be caused by incompatible Akka versions on the classpath.
| Please note that a given Akka version MUST be the same across all modules of Akka that you are using,
| e.g. if you use akka-actor [${akka.Version.current} (resolved from current classpath)] all other core
| Akka modules MUST be of the same version. External projects like Alpakka, Persistence plugins or Akka
| HTTP etc. have their own version numbers - please make sure you're using a compatible set of libraries.
""".stripMargin.replaceAll("[\r\n]", ""))
if (settings.JvmExitOnFatalError)
try logFatalError("shutting down JVM since 'akka.jvm-exit-on-fatal-error' is enabled for", cause, thread)
finally System.exit(-1)
else
try logFatalError("shutting down", cause, thread)
finally terminate()
}
}
@inline
private def logFatalError(message: String, cause: Throwable, thread: Thread): Unit = {
// First log to stderr as this has the best chance to get through in an 'emergency panic' situation:
import System.err
err.print("Uncaught error from thread [")
err.print(thread.getName)
err.print("]: ")
err.print(cause.getMessage)
err.print(", ")
err.print(message)
err.print(" ActorSystem[")
err.print(name)
err.println("]")
System.err.flush()
cause.printStackTrace(System.err)
System.err.flush()
// Also log using the normal infrastructure - hope for the best:
markerLogging.error(
LogMarker.Security,
cause,
"Uncaught error from thread [{}]: " + cause.getMessage + ", " + message + " ActorSystem[{}]",
thread.getName,
name)
}
}
final val threadFactory: MonitorableThreadFactory =
MonitorableThreadFactory(name, settings.Daemonicity, Option(classLoader), uncaughtExceptionHandler)
/**
* This is an extension point: by overriding this method, subclasses can
* control all reflection activities of an actor system.
*/
protected def createDynamicAccess(): DynamicAccess = new ReflectiveDynamicAccess(classLoader)
private val _pm: DynamicAccess = createDynamicAccess()
def dynamicAccess: DynamicAccess = _pm
def logConfiguration(): Unit = log.info(settings.toString)
protected def systemImpl: ActorSystemImpl = this
def systemActorOf(props: Props, name: String): ActorRef =
systemGuardian.underlying.attachChild(props, name, systemService = true)
def actorOf(props: Props, name: String): ActorRef =
if (guardianProps.isEmpty) guardian.underlying.attachChild(props, name, systemService = false)
else
throw new UnsupportedOperationException(
s"cannot create top-level actor [$name] from the outside on ActorSystem with custom user guardian")
def actorOf(props: Props): ActorRef =
if (guardianProps.isEmpty) guardian.underlying.attachChild(props, systemService = false)
else
throw new UnsupportedOperationException(
"cannot create top-level actor from the outside on ActorSystem with custom user guardian")
def stop(actor: ActorRef): Unit = {
val path = actor.path
val guard = guardian.path
val sys = systemGuardian.path
path.parent match {
case `guard` => guardian ! StopChild(actor)
case `sys` => systemGuardian ! StopChild(actor)
case _ => actor.asInstanceOf[InternalActorRef].stop()
}
}
import settings._
// this provides basic logging (to stdout) until .start() is called below
val eventStream = new EventStream(this, DebugEventStream)
eventStream.startStdoutLogger(settings)
val logFilter: LoggingFilter = {
val arguments = Vector(classOf[Settings] -> settings, classOf[EventStream] -> eventStream)
dynamicAccess.createInstanceFor[LoggingFilter](LoggingFilter, arguments).get
}
private[this] val markerLogging =
new MarkerLoggingAdapter(eventStream, getClass.getName + "(" + name + ")", this.getClass, logFilter)
val log: LoggingAdapter = markerLogging
val scheduler: Scheduler = createScheduler()
val provider: ActorRefProvider = try {
val arguments = Vector(
classOf[String] -> name,
classOf[Settings] -> settings,
classOf[EventStream] -> eventStream,
classOf[DynamicAccess] -> dynamicAccess)
dynamicAccess.createInstanceFor[ActorRefProvider](ProviderClass, arguments).get
} catch {
case NonFatal(e) =>
Try(stopScheduler())
throw e
}
def deadLetters: ActorRef = provider.deadLetters
val mailboxes: Mailboxes = new Mailboxes(settings, eventStream, dynamicAccess, deadLetters)
val dispatchers: Dispatchers = new Dispatchers(
settings,
DefaultDispatcherPrerequisites(
threadFactory,
eventStream,
scheduler,
dynamicAccess,
settings,
mailboxes,
defaultExecutionContext))
val dispatcher: ExecutionContextExecutor = dispatchers.defaultGlobalDispatcher
val internalCallingThreadExecutionContext: ExecutionContext =
dynamicAccess
.getObjectFor[ExecutionContext]("scala.concurrent.Future$InternalCallbackExecutor$")
.getOrElse(
dynamicAccess
.getObjectFor[ExecutionContext]("scala.concurrent.ExecutionContext$parasitic$")
.getOrElse(ExecutionContexts.sameThreadExecutionContext))
private[this] final val terminationCallbacks = new TerminationCallbacks(provider.terminationFuture)(dispatcher)
override def whenTerminated: Future[Terminated] = terminationCallbacks.terminationFuture
override def getWhenTerminated: CompletionStage[Terminated] = FutureConverters.toJava(whenTerminated)
def lookupRoot: InternalActorRef = provider.rootGuardian
def guardian: LocalActorRef = provider.guardian
def systemGuardian: LocalActorRef = provider.systemGuardian
def /(actorName: String): ActorPath = guardian.path / actorName
def /(path: Iterable[String]): ActorPath = guardian.path / path
// Used for ManifestInfo.checkSameVersion
private def allModules: List[String] =
List(
"akka-actor",
"akka-actor-testkit-typed",
"akka-actor-typed",
"akka-agent",
"akka-camel",
"akka-cluster",
"akka-cluster-metrics",
"akka-cluster-sharding",
"akka-cluster-sharding-typed",
"akka-cluster-tools",
"akka-cluster-typed",
"akka-coordination",
"akka-discovery",
"akka-distributed-data",
"akka-multi-node-testkit",
"akka-osgi",
"akka-persistence",
"akka-persistence-query",
"akka-persistence-shared",
"akka-persistence-typed",
"akka-protobuf",
"akka-remote",
"akka-slf4j",
"akka-stream",
"akka-stream-testkit",
"akka-stream-typed")
@volatile private var _initialized = false
/**
* Asserts that the ActorSystem has been fully initialized. Can be used to guard code blocks that might accidentally
* be run during initialization but require a fully initialized ActorSystem before proceeding.
*/
def assertInitialized(): Unit =
if (!_initialized)
throw new IllegalStateException(
"The calling code expected that the ActorSystem was initialized but it wasn't yet. " +
"This is probably a bug in the ActorSystem initialization sequence often related to initialization of extensions. " +
"Please report at https://github.com/akka/akka/issues.")
private lazy val _start: this.type = try {
registerOnTermination(stopScheduler())
// the provider is expected to start default loggers, LocalActorRefProvider does this
provider.init(this)
// at this point it should be initialized "enough" for most extensions that we might want to guard against otherwise
_initialized = true
if (settings.LogDeadLetters > 0)
logDeadLetterListener = Some(systemActorOf(Props[DeadLetterListener], "deadLetterListener"))
eventStream.startUnsubscriber()
ManifestInfo(this).checkSameVersion("Akka", allModules, logWarning = true)
loadExtensions()
if (LogConfigOnStart) logConfiguration()
this
} catch {
case NonFatal(e) =>
try terminate()
catch { case NonFatal(_) => Try(stopScheduler()) }
throw e
}
def start(): this.type = _start
def registerOnTermination[T](code: => T): Unit = { registerOnTermination(new Runnable { def run = code }) }
def registerOnTermination(code: Runnable): Unit = { terminationCallbacks.add(code) }
override def terminate(): Future[Terminated] = {
if (!settings.LogDeadLettersDuringShutdown) logDeadLetterListener.foreach(stop)
guardian.stop()
whenTerminated
}
@volatile var aborting = false
/**
* This kind of shutdown attempts to bring the system down and release its
* resources more forcefully than plain shutdown. For example it will not
* wait for remote-deployed child actors to terminate before terminating their
* parents.
*/
def abort(): Unit = {
aborting = true
terminate()
}
//#create-scheduler
/**
* Create the scheduler service. This one needs one special behavior: if
* Closeable, it MUST execute all outstanding tasks upon .close() in order
* to properly shutdown all dispatchers.
*
* Furthermore, this timer service MUST throw IllegalStateException if it
* cannot schedule a task. Once scheduled, the task MUST be executed. If
* executed upon close(), the task may execute before its timeout.
*/
protected def createScheduler(): Scheduler =
dynamicAccess
.createInstanceFor[Scheduler](
settings.SchedulerClass,
immutable.Seq(
classOf[Config] -> settings.config,
classOf[LoggingAdapter] -> log,
classOf[ThreadFactory] -> threadFactory.withName(threadFactory.name + "-scheduler")))
.get
//#create-scheduler
/*
* This is called after the last actor has signaled its termination, i.e.
* after the last dispatcher has had its chance to schedule its shutdown
* action.
*/
protected def stopScheduler(): Unit = scheduler match {
case x: Closeable => x.close()
case _ =>
}
private val extensions = new ConcurrentHashMap[ExtensionId[_], AnyRef]
/**
* Returns any extension registered to the specified Extension or returns null if not registered
*/
@tailrec
private def findExtension[T <: Extension](ext: ExtensionId[T]): T = extensions.get(ext) match {
case c: CountDownLatch =>
c.await(); findExtension(ext) //Registration in process, await completion and retry
case t: Throwable => throw t //Initialization failed, throw same again
case other =>
other.asInstanceOf[T] //could be a T or null, in which case we return the null as T
}
@tailrec
final def registerExtension[T <: Extension](ext: ExtensionId[T]): T = {
findExtension(ext) match {
case null => //Doesn't already exist, commence registration
val inProcessOfRegistration = new CountDownLatch(1)
extensions.putIfAbsent(ext, inProcessOfRegistration) match { // Signal that registration is in process
case null =>
try { // Signal was successfully sent
ext.createExtension(this) match { // Create and initialize the extension
case null =>
throw new IllegalStateException(s"Extension instance created as 'null' for extension [$ext]")
case instance =>
extensions.replace(ext, inProcessOfRegistration, instance) //Replace our in process signal with the initialized extension
instance //Profit!
}
} catch {
case t: Throwable =>
extensions.replace(ext, inProcessOfRegistration, t) //In case shit hits the fan, remove the inProcess signal
throw t //Escalate to caller
} finally {
inProcessOfRegistration.countDown //Always notify listeners of the inProcess signal
}
case _ =>
registerExtension(ext) //Someone else is in process of registering an extension for this Extension, retry
}
case existing => existing.asInstanceOf[T]
}
}
def extension[T <: Extension](ext: ExtensionId[T]): T = findExtension(ext) match {
case null => throw new IllegalArgumentException(s"Trying to get non-registered extension [$ext]")
case some => some.asInstanceOf[T]
}
def hasExtension(ext: ExtensionId[_ <: Extension]): Boolean = findExtension(ext) != null
private def loadExtensions(): Unit = {
/*
* @param throwOnLoadFail Throw exception when an extension fails to load (needed for backwards compatibility)
*/
def loadExtensions(key: String, throwOnLoadFail: Boolean): Unit = {
immutableSeq(settings.config.getStringList(key)).foreach { fqcn =>
dynamicAccess.getObjectFor[AnyRef](fqcn).recoverWith {
case _ => dynamicAccess.createInstanceFor[AnyRef](fqcn, Nil)
} match {
case Success(p: ExtensionIdProvider) => registerExtension(p.lookup())
case Success(p: ExtensionId[_]) => registerExtension(p)
case Success(_) =>
if (!throwOnLoadFail) log.error("[{}] is not an 'ExtensionIdProvider' or 'ExtensionId', skipping...", fqcn)
else throw new RuntimeException(s"[$fqcn] is not an 'ExtensionIdProvider' or 'ExtensionId'")
case Failure(problem) =>
if (!throwOnLoadFail) log.error(problem, "While trying to load extension [{}], skipping...", fqcn)
else throw new RuntimeException(s"While trying to load extension [$fqcn]", problem)
}
}
}
loadExtensions("akka.library-extensions", throwOnLoadFail = true)
loadExtensions("akka.extensions", throwOnLoadFail = false)
}
override def toString: String = lookupRoot.path.root.address.toString
override def printTree: String = {
def printNode(node: ActorRef, indent: String): String = {
node match {
case wc: ActorRefWithCell =>
val cell = wc.underlying
(if (indent.isEmpty) "-> " else indent.dropRight(1) + "⌊-> ") +
node.path.name + " " + Logging.simpleName(node) + " " +
(cell match {
case real: ActorCell => if (real.actor ne null) real.actor.getClass else "null"
case _ => Logging.simpleName(cell)
}) +
(cell match {
case real: ActorCell => " status=" + real.mailbox.currentStatus
case _ => ""
}) +
" " + (cell.childrenRefs match {
case ChildrenContainer.TerminatingChildrenContainer(_, toDie, reason) =>
"Terminating(" + reason + ")" +
(toDie.toSeq.sorted.mkString("\n" + indent + " | toDie: ", "\n" + indent + " | ", ""))
case x @ (ChildrenContainer.TerminatedChildrenContainer | ChildrenContainer.EmptyChildrenContainer) =>
x.toString
case n: ChildrenContainer.NormalChildrenContainer => n.c.size.toString + " children"
case x => Logging.simpleName(x)
}) +
(if (cell.childrenRefs.children.isEmpty) "" else "\n") +
({
val children = cell.childrenRefs.children.toSeq.sorted
val bulk = children.dropRight(1).map(printNode(_, indent + " |"))
bulk ++ (children.lastOption.map(printNode(_, indent + " ")))
}.mkString("\n"))
case _ =>
indent + node.path.name + " " + Logging.simpleName(node)
}
}
printNode(lookupRoot, "")
}
final class TerminationCallbacks[T](upStreamTerminated: Future[T])(implicit ec: ExecutionContext) {
private[this] final val done = Promise[T]()
private[this] final val ref = new AtomicReference(done)
// onComplete never fires twice so safe to avoid null check
upStreamTerminated.onComplete { t =>
ref.getAndSet(null).complete(t)
}
/**
* Adds a Runnable that will be executed on ActorSystem termination.
* Note that callbacks are executed in reverse order of insertion.
*
* @param r The callback to be executed on ActorSystem termination
* Throws RejectedExecutionException if called after ActorSystem has been terminated.
*/
final def add(r: Runnable): Unit = {
@tailrec def addRec(r: Runnable, p: Promise[T]): Unit = ref.get match {
case null => throw new RejectedExecutionException("ActorSystem already terminated.")
case some if ref.compareAndSet(some, p) => some.completeWith(p.future.andThen { case _ => r.run() })
case _ => addRec(r, p)
}
addRec(r, Promise[T]())
}
/**
* Returns a Future which will be completed once all registered callbacks have been executed.
*/
def terminationFuture: Future[T] = done.future
}
}
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