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/*
 * Copyright (C) 2009-2019 Lightbend Inc. 
 */

package akka.util

import java.util.concurrent.locks.{ ReentrantLock }
import java.util.concurrent.atomic.{ AtomicBoolean }

final class ReentrantGuard extends ReentrantLock {

  @inline
  final def withGuard[T](body: => T): T = {
    lock()
    try body
    finally unlock()
  }
}

/**
 * An atomic switch that can be either on or off
 */
class Switch(startAsOn: Boolean = false) {
  private val switch = new AtomicBoolean(startAsOn) // FIXME switch to AQS

  protected def transcend(from: Boolean, action: => Unit): Boolean = synchronized {
    if (switch.compareAndSet(from, !from)) {
      try action
      catch {
        case t: Throwable =>
          switch.compareAndSet(!from, from) // revert status
          throw t
      }
      true
    } else false
  }

  /**
   * Executes the provided action if the lock is on under a lock, so be _very_ careful with longrunning/blocking operations in it
   * Only executes the action if the switch is on, and switches it off immediately after obtaining the lock
   * Will switch it back on if the provided action throws an exception
   */
  def switchOff(action: => Unit): Boolean = transcend(from = true, action)

  /**
   * Executes the provided action if the lock is off under a lock, so be _very_ careful with longrunning/blocking operations in it
   * Only executes the action if the switch is off, and switches it on immediately after obtaining the lock
   * Will switch it back off if the provided action throws an exception
   */
  def switchOn(action: => Unit): Boolean = transcend(from = false, action)

  /**
   * Switches the switch off (if on), uses locking
   */
  def switchOff: Boolean = synchronized { switch.compareAndSet(true, false) }

  /**
   * Switches the switch on (if off), uses locking
   */
  def switchOn: Boolean = synchronized { switch.compareAndSet(false, true) }

  /**
   * Executes the provided action and returns its value if the switch is IMMEDIATELY on (i.e. no lock involved)
   */
  def ifOnYield[T](action: => T): Option[T] = if (switch.get) Some(action) else None

  /**
   * Executes the provided action and returns its value if the switch is IMMEDIATELY off (i.e. no lock involved)
   */
  def ifOffYield[T](action: => T): Option[T] = if (!switch.get) Some(action) else None

  /**
   * Executes the provided action and returns if the action was executed or not, if the switch is IMMEDIATELY on (i.e. no lock involved)
   */
  def ifOn(action: => Unit): Boolean = {
    if (switch.get) {
      action
      true
    } else false
  }

  /**
   * Executes the provided action and returns if the action was executed or not, if the switch is IMMEDIATELY off (i.e. no lock involved)
   */
  def ifOff(action: => Unit): Boolean = {
    if (!switch.get) {
      action
      true
    } else false
  }

  /**
   * Executes the provided action and returns its value if the switch is on, waiting for any pending changes to happen before (locking)
   * Be careful of longrunning or blocking within the provided action as it can lead to deadlocks or bad performance
   */
  def whileOnYield[T](action: => T): Option[T] = synchronized { if (switch.get) Some(action) else None }

  /**
   * Executes the provided action and returns its value if the switch is off, waiting for any pending changes to happen before (locking)
   * Be careful of longrunning or blocking within the provided action as it can lead to deadlocks or bad performance
   */
  def whileOffYield[T](action: => T): Option[T] = synchronized { if (!switch.get) Some(action) else None }

  /**
   * Executes the provided action and returns if the action was executed or not, if the switch is on, waiting for any pending changes to happen before (locking)
   * Be careful of longrunning or blocking within the provided action as it can lead to deadlocks or bad performance
   */
  def whileOn(action: => Unit): Boolean = synchronized {
    if (switch.get) {
      action
      true
    } else false
  }

  /**
   * Executes the provided action and returns if the action was executed or not, if the switch is off, waiting for any pending changes to happen before (locking)
   * Be careful of longrunning or blocking within the provided action as it can lead to deadlocks or bad performance
   */
  def whileOff(action: => Unit): Boolean = synchronized {
    if (!switch.get) {
      action
      true
    } else false
  }

  /**
   * Executes the provided callbacks depending on if the switch is either on or off waiting for any pending changes to happen before (locking)
   * Be careful of longrunning or blocking within the provided action as it can lead to deadlocks or bad performance
   */
  def fold[T](on: => T)(off: => T): T = synchronized { if (switch.get) on else off }

  /**
   * Executes the given code while holding this switch’s lock, i.e. protected from concurrent modification of the switch status.
   */
  def locked[T](code: => T): T = synchronized { code }

  /**
   * Returns whether the switch is IMMEDIATELY on (no locking)
   */
  def isOn: Boolean = switch.get

  /**
   * Returns whether the switch is IMMEDIATELY off (no locking)
   */
  def isOff: Boolean = !isOn
}




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