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/*
 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package org.apache.log4j.net;

import java.io.IOException;
import java.io.InterruptedIOException;
import java.io.ObjectOutputStream;
import java.net.InetAddress;
import java.net.ServerSocket;
import java.net.Socket;
import java.net.SocketException;
import java.util.Vector;

import org.apache.log4j.AppenderSkeleton;
import org.apache.log4j.helpers.CyclicBuffer;
import org.apache.log4j.helpers.LogLog;
import org.apache.log4j.spi.LoggingEvent;

/**
 * Sends {@link LoggingEvent} objects to a set of remote log servers, usually a {@link SocketNode SocketNodes}.
 *
 * 

* Acts just like {@link SocketAppender} except that instead of connecting to a given remote log server, * SocketHubAppender accepts connections from the remote log servers as clients. It can accept more than * one connection. When a log event is received, the event is sent to the set of currently connected remote log servers. * Implemented this way it does not require any update to the configuration file to send data to another remote log * server. The remote log server simply connects to the host and port the * SocketHubAppender is running on. * *

* The SocketHubAppender does not store events such that the remote side will events that arrived after the * establishment of its connection. Once connected, events arrive in order as guaranteed by the TCP protocol. * *

* This implementation borrows heavily from the {@link SocketAppender}. * *

* The SocketHubAppender has the following characteristics: * *

    * *

    *

  • If sent to a {@link SocketNode}, logging is non-intrusive as far as the * log event is concerned. In other words, the event will be logged with the * same time stamp, {@link org.apache.log4j.NDC}, location info as if it were * logged locally. * *

    *

  • SocketHubAppender does not use a layout. It ships a * serialized {@link LoggingEvent} object to the remote side. * *

    *

  • SocketHubAppender relies on the TCP protocol. Consequently, * if the remote side is reachable, then log events will eventually arrive at * remote client. * *

    *

  • If no remote clients are attached, the logging requests are simply * dropped. * *

    *

  • Logging events are automatically buffered by the native TCP * implementation. This means that if the link to remote client is slow but * still faster than the rate of (log) event production, the application will * not be affected by the slow network connection. However, if the network * connection is slower then the rate of event production, then the local * application can only progress at the network rate. In particular, if the * network link to the the remote client is down, the application will be * blocked. * *

    * On the other hand, if the network link is up, but the remote client is down, * the client will not be blocked when making log requests but the log events * will be lost due to client unavailability. * *

    * The single remote client case extends to multiple clients connections. The * rate of logging will be determined by the slowest link. * *

    *

  • If the JVM hosting the SocketHubAppender exits before the * SocketHubAppender is closed either explicitly or subsequent to * garbage collection, then there might be untransmitted data in the pipe which * might be lost. This is a common problem on Windows based systems. * *

    * To avoid lost data, it is usually sufficient to {@link #close} the * SocketHubAppender either explicitly or by calling the * {@link org.apache.log4j.LogManager#shutdown} method before exiting the * application. * *

* * @author Mark Womack */ public class SocketHubAppender extends AppenderSkeleton { /** * The default port number of the ServerSocket will be created on. */ static final int DEFAULT_PORT = 4560; private int port = DEFAULT_PORT; private Vector oosList = new Vector(); private ServerMonitor serverMonitor = null; private boolean locationInfo = false; private CyclicBuffer buffer = null; private String application; private boolean advertiseViaMulticastDNS; private ZeroConfSupport zeroConf; /** * The MulticastDNS zone advertised by a SocketHubAppender */ public static final String ZONE = "_log4j_obj_tcpaccept_appender.local."; private ServerSocket serverSocket; public SocketHubAppender() { } /** * Connects to remote server at address and port. */ public SocketHubAppender(int _port) { port = _port; startServer(); } /** * Set up the socket server on the specified port. */ public void activateOptions() { if (advertiseViaMulticastDNS) { zeroConf = new ZeroConfSupport(ZONE, port, getName()); zeroConf.advertise(); } startServer(); } /** * Close this appender. *

* This will mark the appender as closed and call then {@link #cleanUp} method. */ synchronized public void close() { if (closed) return; LogLog.debug("closing SocketHubAppender " + getName()); this.closed = true; if (advertiseViaMulticastDNS) { zeroConf.unadvertise(); } cleanUp(); LogLog.debug("SocketHubAppender " + getName() + " closed"); } /** * Release the underlying ServerMonitor thread, and drop the connections to all connected remote servers. */ public void cleanUp() { // stop the monitor thread LogLog.debug("stopping ServerSocket"); serverMonitor.stopMonitor(); serverMonitor = null; // close all of the connections LogLog.debug("closing client connections"); while (oosList.size() != 0) { ObjectOutputStream oos = (ObjectOutputStream) oosList.elementAt(0); if (oos != null) { try { oos.close(); } catch (InterruptedIOException e) { Thread.currentThread().interrupt(); LogLog.error("could not close oos.", e); } catch (IOException e) { LogLog.error("could not close oos.", e); } oosList.removeElementAt(0); } } } /** * Append an event to all of current connections. */ public void append(LoggingEvent event) { if (event != null) { // set up location info if requested if (locationInfo) { event.getLocationInformation(); } if (application != null) { event.setProperty("application", application); } event.getNDC(); event.getThreadName(); event.getMDCCopy(); event.getRenderedMessage(); event.getThrowableStrRep(); if (buffer != null) { buffer.add(event); } } // if no event or no open connections, exit now if ((event == null) || (oosList.size() == 0)) { return; } // loop through the current set of open connections, appending the event to each for (int streamCount = 0; streamCount < oosList.size(); streamCount++) { ObjectOutputStream oos = null; try { oos = (ObjectOutputStream) oosList.elementAt(streamCount); } catch (ArrayIndexOutOfBoundsException e) { // catch this, but just don't assign a value // this should not really occur as this method is // the only one that can remove oos's (besides cleanUp). } // list size changed unexpectedly? Just exit the append. if (oos == null) break; try { oos.writeObject(event); oos.flush(); // Failing to reset the object output stream every now and // then creates a serious memory leak. // right now we always reset. TODO - set up frequency counter per oos? oos.reset(); } catch (IOException e) { if (e instanceof InterruptedIOException) { Thread.currentThread().interrupt(); } // there was an io exception so just drop the connection oosList.removeElementAt(streamCount); LogLog.debug("dropped connection"); // decrement to keep the counter in place (for loop always increments) streamCount--; } } } /** * The SocketHubAppender does not use a layout. Hence, this method returns * false. */ public boolean requiresLayout() { return false; } /** * The Port option takes a positive integer representing the port where the server is waiting for * connections. */ public void setPort(int _port) { port = _port; } /** * The App option takes a string value which should be the name of the application getting logged. If * property was already set (via system property), don't set here. */ public void setApplication(String lapp) { this.application = lapp; } /** * Returns value of the Application option. */ public String getApplication() { return application; } /** * Returns value of the Port option. */ public int getPort() { return port; } /** * The BufferSize option takes a positive integer representing the number of events this appender will buffer * and send to newly connected clients. */ public void setBufferSize(int _bufferSize) { buffer = new CyclicBuffer(_bufferSize); } /** * Returns value of the bufferSize option. */ public int getBufferSize() { if (buffer == null) { return 0; } else { return buffer.getMaxSize(); } } /** * The LocationInfo option takes a boolean value. If true, the information sent to the remote host will * include location information. By default no location information is sent to the server. */ public void setLocationInfo(boolean _locationInfo) { locationInfo = _locationInfo; } /** * Returns value of the LocationInfo option. */ public boolean getLocationInfo() { return locationInfo; } public void setAdvertiseViaMulticastDNS(boolean advertiseViaMulticastDNS) { this.advertiseViaMulticastDNS = advertiseViaMulticastDNS; } public boolean isAdvertiseViaMulticastDNS() { return advertiseViaMulticastDNS; } /** * Start the ServerMonitor thread. */ private void startServer() { serverMonitor = new ServerMonitor(port, oosList); } /** * Creates a server socket to accept connections. * * @param socketPort port on which the socket should listen, may be zero. * @return new socket. * @throws IOException IO error when opening the socket. */ protected ServerSocket createServerSocket(final int socketPort) throws IOException { return new ServerSocket(socketPort); } /** * This class is used internally to monitor a ServerSocket and register new connections in a vector passed in the * constructor. */ private class ServerMonitor implements Runnable { private int port; private Vector oosList; private boolean keepRunning; private Thread monitorThread; /** * Create a thread and start the monitor. */ public ServerMonitor(int _port, Vector _oosList) { port = _port; oosList = _oosList; keepRunning = true; monitorThread = new Thread(this); monitorThread.setDaemon(true); monitorThread.setName("SocketHubAppender-Monitor-" + port); monitorThread.start(); } /** * Stops the monitor. This method will not return until the thread has finished executing. */ public synchronized void stopMonitor() { if (keepRunning) { LogLog.debug("server monitor thread shutting down"); keepRunning = false; try { if (serverSocket != null) { serverSocket.close(); serverSocket = null; } } catch (IOException ioe) { } try { monitorThread.join(); } catch (InterruptedException e) { Thread.currentThread().interrupt(); // do nothing? } // release the thread monitorThread = null; LogLog.debug("server monitor thread shut down"); } } private void sendCachedEvents(ObjectOutputStream stream) throws IOException { if (buffer != null) { for (int i = 0; i < buffer.length(); i++) { stream.writeObject(buffer.get(i)); } stream.flush(); stream.reset(); } } /** * Method that runs, monitoring the ServerSocket and adding connections as they connect to the socket. */ public void run() { serverSocket = null; try { serverSocket = createServerSocket(port); serverSocket.setSoTimeout(1000); } catch (Exception e) { if (e instanceof InterruptedIOException || e instanceof InterruptedException) { Thread.currentThread().interrupt(); } LogLog.error("exception setting timeout, shutting down server socket.", e); keepRunning = false; return; } try { try { serverSocket.setSoTimeout(1000); } catch (SocketException e) { LogLog.error("exception setting timeout, shutting down server socket.", e); return; } while (keepRunning) { Socket socket = null; try { socket = serverSocket.accept(); } catch (InterruptedIOException e) { // timeout occurred, so just loop } catch (SocketException e) { LogLog.error("exception accepting socket, shutting down server socket.", e); keepRunning = false; } catch (IOException e) { LogLog.error("exception accepting socket.", e); } // if there was a socket accepted if (socket != null) { try { InetAddress remoteAddress = socket.getInetAddress(); LogLog.debug("accepting connection from " + remoteAddress.getHostName() + " (" + remoteAddress.getHostAddress() + ")"); // create an ObjectOutputStream ObjectOutputStream oos = new ObjectOutputStream(socket.getOutputStream()); if (buffer != null && buffer.length() > 0) { sendCachedEvents(oos); } // add it to the oosList. OK since Vector is synchronized. oosList.addElement(oos); } catch (IOException e) { if (e instanceof InterruptedIOException) { Thread.currentThread().interrupt(); } LogLog.error("exception creating output stream on socket.", e); } } } } finally { // close the socket try { serverSocket.close(); } catch (InterruptedIOException e) { Thread.currentThread().interrupt(); } catch (IOException e) { // do nothing with it? } } } } }





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