io.netty.handler.codec.compression.Lz4XXHash32 Maven / Gradle / Ivy
/*
* Copyright 2019 The Netty Project
*
* The Netty Project licenses this file to you under the Apache License,
* version 2.0 (the "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at:
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*/
package io.netty.handler.codec.compression;
import io.netty.buffer.ByteBuf;
import net.jpountz.xxhash.StreamingXXHash32;
import net.jpountz.xxhash.XXHash32;
import net.jpountz.xxhash.XXHashFactory;
import java.nio.ByteBuffer;
import java.util.zip.Checksum;
/**
* A special-purpose {@link ByteBufChecksum} implementation for use with
* {@link Lz4FrameEncoder} and {@link Lz4FrameDecoder}.
*
* {@link StreamingXXHash32#asChecksum()} has a particularly nasty implementation
* of {@link Checksum#update(int)} that allocates a single-element byte array for
* every invocation.
*
* In addition to that, it doesn't implement an overload that accepts a {@link ByteBuffer}
* as an argument.
*
* Combined, this means that we can't use {@code ReflectiveByteBufChecksum} at all,
* and can't use {@code SlowByteBufChecksum} because of its atrocious performance
* with direct byte buffers (allocating an array and making a JNI call for every byte
* checksummed might be considered sub-optimal by some).
*
* Block version of xxHash32 ({@link XXHash32}), however, does provide
* {@link XXHash32#hash(ByteBuffer, int)} method that is efficient and does exactly
* what we need, with a caveat that we can only invoke it once before having to reset.
* This, however, is fine for our purposes, given the way we use it in
* {@link Lz4FrameEncoder} and {@link Lz4FrameDecoder}:
* {@code reset()}, followed by one {@code update()}, followed by {@code getValue()}.
*/
public final class Lz4XXHash32 extends ByteBufChecksum {
private static final XXHash32 XXHASH32 = XXHashFactory.fastestInstance().hash32();
private final int seed;
private boolean used;
private int value;
@SuppressWarnings("WeakerAccess")
public Lz4XXHash32(int seed) {
this.seed = seed;
}
@Override
public void update(int b) {
throw new UnsupportedOperationException();
}
@Override
public void update(byte[] b, int off, int len) {
if (used) {
throw new IllegalStateException();
}
value = XXHASH32.hash(b, off, len, seed);
used = true;
}
@Override
public void update(ByteBuf b, int off, int len) {
if (used) {
throw new IllegalStateException();
}
if (b.hasArray()) {
value = XXHASH32.hash(b.array(), b.arrayOffset() + off, len, seed);
} else {
value = XXHASH32.hash(CompressionUtil.safeNioBuffer(b, off, len), seed);
}
used = true;
}
@Override
public long getValue() {
if (!used) {
throw new IllegalStateException();
}
/*
* If you look carefully, you'll notice that the most significant nibble
* is being discarded; we believe this to be a bug, but this is what
* StreamingXXHash32#asChecksum() implementation of getValue() does,
* so we have to retain this behaviour for compatibility reasons.
*/
return value & 0xFFFFFFFL;
}
@Override
public void reset() {
used = false;
}
}
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