io.netty.handler.codec.http.websocketx.WebSocketClientProtocolHandler Maven / Gradle / Ivy
/*
* Copyright 2013 The Netty Project
*
* The Netty Project licenses this file to you under the Apache License,
* version 2.0 (the "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at:
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*/
package io.netty.handler.codec.http.websocketx;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandler;
import io.netty.channel.ChannelPipeline;
import io.netty.handler.codec.http.HttpHeaders;
import java.net.URI;
import java.util.List;
import static io.netty.handler.codec.http.websocketx.WebSocketClientProtocolConfig.DEFAULT_ALLOW_MASK_MISMATCH;
import static io.netty.handler.codec.http.websocketx.WebSocketClientProtocolConfig.DEFAULT_DROP_PONG_FRAMES;
import static io.netty.handler.codec.http.websocketx.WebSocketClientProtocolConfig.DEFAULT_HANDLE_CLOSE_FRAMES;
import static io.netty.handler.codec.http.websocketx.WebSocketClientProtocolConfig.DEFAULT_PERFORM_MASKING;
import static io.netty.handler.codec.http.websocketx.WebSocketServerProtocolConfig.DEFAULT_HANDSHAKE_TIMEOUT_MILLIS;
import static io.netty.util.internal.ObjectUtil.*;
/**
* This handler does all the heavy lifting for you to run a websocket client.
*
* It takes care of websocket handshaking as well as processing of Ping, Pong frames. Text and Binary
* data frames are passed to the next handler in the pipeline (implemented by you) for processing.
* Also the close frame is passed to the next handler as you may want inspect it before close the connection if
* the {@code handleCloseFrames} is {@code false}, default is {@code true}.
*
* This implementation will establish the websocket connection once the connection to the remote server was complete.
*
* To know once a handshake was done you can intercept the
* {@link ChannelInboundHandler#userEventTriggered(ChannelHandlerContext, Object)} and check if the event was of type
* {@link ClientHandshakeStateEvent#HANDSHAKE_ISSUED} or {@link ClientHandshakeStateEvent#HANDSHAKE_COMPLETE}.
*/
public class WebSocketClientProtocolHandler extends WebSocketProtocolHandler {
private final WebSocketClientHandshaker handshaker;
private final WebSocketClientProtocolConfig clientConfig;
/**
* Returns the used handshaker
*/
public WebSocketClientHandshaker handshaker() {
return handshaker;
}
/**
* Events that are fired to notify about handshake status
*/
public enum ClientHandshakeStateEvent {
/**
* The Handshake was timed out
*/
HANDSHAKE_TIMEOUT,
/**
* The Handshake was started but the server did not response yet to the request
*/
HANDSHAKE_ISSUED,
/**
* The Handshake was complete successful and so the channel was upgraded to websockets
*/
HANDSHAKE_COMPLETE
}
/**
* Base constructor
*
* @param clientConfig
* Client protocol configuration.
*/
public WebSocketClientProtocolHandler(WebSocketClientProtocolConfig clientConfig) {
super(checkNotNull(clientConfig, "clientConfig").dropPongFrames(),
clientConfig.sendCloseFrame(), clientConfig.forceCloseTimeoutMillis());
this.handshaker = WebSocketClientHandshakerFactory.newHandshaker(
clientConfig.webSocketUri(),
clientConfig.version(),
clientConfig.subprotocol(),
clientConfig.allowExtensions(),
clientConfig.customHeaders(),
clientConfig.maxFramePayloadLength(),
clientConfig.performMasking(),
clientConfig.allowMaskMismatch(),
clientConfig.forceCloseTimeoutMillis(),
clientConfig.absoluteUpgradeUrl(),
clientConfig.generateOriginHeader()
);
this.clientConfig = clientConfig;
}
/**
* Base constructor
*
* @param webSocketURL
* URL for web socket communications. e.g "ws://myhost.com/mypath". Subsequent web socket frames will be
* sent to this URL.
* @param version
* Version of web socket specification to use to connect to the server
* @param subprotocol
* Sub protocol request sent to the server.
* @param customHeaders
* Map of custom headers to add to the client request
* @param maxFramePayloadLength
* Maximum length of a frame's payload
* @param handleCloseFrames
* {@code true} if close frames should not be forwarded and just close the channel
* @param performMasking
* Whether to mask all written websocket frames. This must be set to true in order to be fully compatible
* with the websocket specifications. Client applications that communicate with a non-standard server
* which doesn't require masking might set this to false to achieve a higher performance.
* @param allowMaskMismatch
* When set to true, frames which are not masked properly according to the standard will still be
* accepted.
*/
public WebSocketClientProtocolHandler(URI webSocketURL, WebSocketVersion version, String subprotocol,
boolean allowExtensions, HttpHeaders customHeaders,
int maxFramePayloadLength, boolean handleCloseFrames,
boolean performMasking, boolean allowMaskMismatch) {
this(webSocketURL, version, subprotocol, allowExtensions, customHeaders, maxFramePayloadLength,
handleCloseFrames, performMasking, allowMaskMismatch, DEFAULT_HANDSHAKE_TIMEOUT_MILLIS);
}
/**
* Base constructor
*
* @param webSocketURL
* URL for web socket communications. e.g "ws://myhost.com/mypath". Subsequent web socket frames will be
* sent to this URL.
* @param version
* Version of web socket specification to use to connect to the server
* @param subprotocol
* Sub protocol request sent to the server.
* @param customHeaders
* Map of custom headers to add to the client request
* @param maxFramePayloadLength
* Maximum length of a frame's payload
* @param handleCloseFrames
* {@code true} if close frames should not be forwarded and just close the channel
* @param performMasking
* Whether to mask all written websocket frames. This must be set to true in order to be fully compatible
* with the websocket specifications. Client applications that communicate with a non-standard server
* which doesn't require masking might set this to false to achieve a higher performance.
* @param allowMaskMismatch
* When set to true, frames which are not masked properly according to the standard will still be
* accepted.
* @param handshakeTimeoutMillis
* Handshake timeout in mills, when handshake timeout, will trigger user
* event {@link ClientHandshakeStateEvent#HANDSHAKE_TIMEOUT}
*/
public WebSocketClientProtocolHandler(URI webSocketURL, WebSocketVersion version, String subprotocol,
boolean allowExtensions, HttpHeaders customHeaders,
int maxFramePayloadLength, boolean handleCloseFrames, boolean performMasking,
boolean allowMaskMismatch, long handshakeTimeoutMillis) {
this(WebSocketClientHandshakerFactory.newHandshaker(webSocketURL, version, subprotocol,
allowExtensions, customHeaders, maxFramePayloadLength,
performMasking, allowMaskMismatch),
handleCloseFrames, handshakeTimeoutMillis);
}
/**
* Base constructor
*
* @param webSocketURL
* URL for web socket communications. e.g "ws://myhost.com/mypath". Subsequent web socket frames will be
* sent to this URL.
* @param version
* Version of web socket specification to use to connect to the server
* @param subprotocol
* Sub protocol request sent to the server.
* @param customHeaders
* Map of custom headers to add to the client request
* @param maxFramePayloadLength
* Maximum length of a frame's payload
* @param handleCloseFrames
* {@code true} if close frames should not be forwarded and just close the channel
*/
public WebSocketClientProtocolHandler(URI webSocketURL, WebSocketVersion version, String subprotocol,
boolean allowExtensions, HttpHeaders customHeaders,
int maxFramePayloadLength, boolean handleCloseFrames) {
this(webSocketURL, version, subprotocol, allowExtensions, customHeaders, maxFramePayloadLength,
handleCloseFrames, DEFAULT_HANDSHAKE_TIMEOUT_MILLIS);
}
/**
* Base constructor
*
* @param webSocketURL
* URL for web socket communications. e.g "ws://myhost.com/mypath". Subsequent web socket frames will be
* sent to this URL.
* @param version
* Version of web socket specification to use to connect to the server
* @param subprotocol
* Sub protocol request sent to the server.
* @param customHeaders
* Map of custom headers to add to the client request
* @param maxFramePayloadLength
* Maximum length of a frame's payload
* @param handleCloseFrames
* {@code true} if close frames should not be forwarded and just close the channel
* @param handshakeTimeoutMillis
* Handshake timeout in mills, when handshake timeout, will trigger user
* event {@link ClientHandshakeStateEvent#HANDSHAKE_TIMEOUT}
*/
public WebSocketClientProtocolHandler(URI webSocketURL, WebSocketVersion version, String subprotocol,
boolean allowExtensions, HttpHeaders customHeaders, int maxFramePayloadLength,
boolean handleCloseFrames, long handshakeTimeoutMillis) {
this(webSocketURL, version, subprotocol, allowExtensions, customHeaders, maxFramePayloadLength,
handleCloseFrames, DEFAULT_PERFORM_MASKING, DEFAULT_ALLOW_MASK_MISMATCH, handshakeTimeoutMillis);
}
/**
* Base constructor
*
* @param webSocketURL
* URL for web socket communications. e.g "ws://myhost.com/mypath". Subsequent web socket frames will be
* sent to this URL.
* @param version
* Version of web socket specification to use to connect to the server
* @param subprotocol
* Sub protocol request sent to the server.
* @param customHeaders
* Map of custom headers to add to the client request
* @param maxFramePayloadLength
* Maximum length of a frame's payload
*/
public WebSocketClientProtocolHandler(URI webSocketURL, WebSocketVersion version, String subprotocol,
boolean allowExtensions, HttpHeaders customHeaders,
int maxFramePayloadLength) {
this(webSocketURL, version, subprotocol, allowExtensions,
customHeaders, maxFramePayloadLength, DEFAULT_HANDSHAKE_TIMEOUT_MILLIS);
}
/**
* Base constructor
*
* @param webSocketURL
* URL for web socket communications. e.g "ws://myhost.com/mypath". Subsequent web socket frames will be
* sent to this URL.
* @param version
* Version of web socket specification to use to connect to the server
* @param subprotocol
* Sub protocol request sent to the server.
* @param customHeaders
* Map of custom headers to add to the client request
* @param maxFramePayloadLength
* Maximum length of a frame's payload
* @param handshakeTimeoutMillis
* Handshake timeout in mills, when handshake timeout, will trigger user
* event {@link ClientHandshakeStateEvent#HANDSHAKE_TIMEOUT}
*/
public WebSocketClientProtocolHandler(URI webSocketURL, WebSocketVersion version, String subprotocol,
boolean allowExtensions, HttpHeaders customHeaders,
int maxFramePayloadLength, long handshakeTimeoutMillis) {
this(webSocketURL, version, subprotocol, allowExtensions, customHeaders,
maxFramePayloadLength, DEFAULT_HANDLE_CLOSE_FRAMES, handshakeTimeoutMillis);
}
/**
* Base constructor
*
* @param handshaker
* The {@link WebSocketClientHandshaker} which will be used to issue the handshake once the connection
* was established to the remote peer.
* @param handleCloseFrames
* {@code true} if close frames should not be forwarded and just close the channel
*/
public WebSocketClientProtocolHandler(WebSocketClientHandshaker handshaker, boolean handleCloseFrames) {
this(handshaker, handleCloseFrames, DEFAULT_HANDSHAKE_TIMEOUT_MILLIS);
}
/**
* Base constructor
*
* @param handshaker
* The {@link WebSocketClientHandshaker} which will be used to issue the handshake once the connection
* was established to the remote peer.
* @param handleCloseFrames
* {@code true} if close frames should not be forwarded and just close the channel
* @param handshakeTimeoutMillis
* Handshake timeout in mills, when handshake timeout, will trigger user
* event {@link ClientHandshakeStateEvent#HANDSHAKE_TIMEOUT}
*/
public WebSocketClientProtocolHandler(WebSocketClientHandshaker handshaker, boolean handleCloseFrames,
long handshakeTimeoutMillis) {
this(handshaker, handleCloseFrames, DEFAULT_DROP_PONG_FRAMES, handshakeTimeoutMillis);
}
/**
* Base constructor
*
* @param handshaker
* The {@link WebSocketClientHandshaker} which will be used to issue the handshake once the connection
* was established to the remote peer.
* @param handleCloseFrames
* {@code true} if close frames should not be forwarded and just close the channel
* @param dropPongFrames
* {@code true} if pong frames should not be forwarded
*/
public WebSocketClientProtocolHandler(WebSocketClientHandshaker handshaker, boolean handleCloseFrames,
boolean dropPongFrames) {
this(handshaker, handleCloseFrames, dropPongFrames, DEFAULT_HANDSHAKE_TIMEOUT_MILLIS);
}
/**
* Base constructor
*
* @param handshaker
* The {@link WebSocketClientHandshaker} which will be used to issue the handshake once the connection
* was established to the remote peer.
* @param handleCloseFrames
* {@code true} if close frames should not be forwarded and just close the channel
* @param dropPongFrames
* {@code true} if pong frames should not be forwarded
* @param handshakeTimeoutMillis
* Handshake timeout in mills, when handshake timeout, will trigger user
* event {@link ClientHandshakeStateEvent#HANDSHAKE_TIMEOUT}
*/
public WebSocketClientProtocolHandler(WebSocketClientHandshaker handshaker, boolean handleCloseFrames,
boolean dropPongFrames, long handshakeTimeoutMillis) {
super(dropPongFrames);
this.handshaker = handshaker;
this.clientConfig = WebSocketClientProtocolConfig.newBuilder()
.handleCloseFrames(handleCloseFrames)
.handshakeTimeoutMillis(handshakeTimeoutMillis)
.build();
}
/**
* Base constructor
*
* @param handshaker
* The {@link WebSocketClientHandshaker} which will be used to issue the handshake once the connection
* was established to the remote peer.
*/
public WebSocketClientProtocolHandler(WebSocketClientHandshaker handshaker) {
this(handshaker, DEFAULT_HANDSHAKE_TIMEOUT_MILLIS);
}
/**
* Base constructor
*
* @param handshaker
* The {@link WebSocketClientHandshaker} which will be used to issue the handshake once the connection
* was established to the remote peer.
* @param handshakeTimeoutMillis
* Handshake timeout in mills, when handshake timeout, will trigger user
* event {@link ClientHandshakeStateEvent#HANDSHAKE_TIMEOUT}
*/
public WebSocketClientProtocolHandler(WebSocketClientHandshaker handshaker, long handshakeTimeoutMillis) {
this(handshaker, DEFAULT_HANDLE_CLOSE_FRAMES, handshakeTimeoutMillis);
}
@Override
protected void decode(ChannelHandlerContext ctx, WebSocketFrame frame, List
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