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The Apache Cassandra Project develops a highly scalable second-generation distributed database, bringing together Dynamo's fully distributed design and Bigtable's ColumnFamily-based data model.
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
package org.apache.cassandra.utils.btree;
import org.apache.cassandra.utils.ObjectSizes;
import java.util.Arrays;
import java.util.Comparator;
import static org.apache.cassandra.utils.btree.BTree.*;
/**
* Represents a level / stack item of in progress modifications to a BTree.
*/
final class NodeBuilder
{
private static final int MAX_KEYS = 1 + (FAN_FACTOR * 2);
// parent stack
private NodeBuilder parent, child;
// buffer for building new nodes
private Object[] buildKeys = new Object[MAX_KEYS]; // buffers keys for branches and leaves
private Object[] buildChildren = new Object[1 + MAX_KEYS]; // buffers children for branches only
private int buildKeyPosition;
private int buildChildPosition;
// we null out the contents of buildKeys/buildChildren when clear()ing them for re-use; this is where
// we track how much we actually have to null out
private int maxBuildKeyPosition;
// current node of the btree we're modifying/copying from
private Object[] copyFrom;
// the index of the first key in copyFrom that has not yet been copied into the build arrays
private int copyFromKeyPosition;
// the index of the first child node in copyFrom that has not yet been copied into the build arrays
private int copyFromChildPosition;
private UpdateFunction updateFunction;
private Comparator comparator;
// upper bound of range owned by this level; lets us know if we need to ascend back up the tree
// for the next key we update when bsearch gives an insertion point past the end of the values
// in the current node
private Object upperBound;
// ensure we aren't referencing any garbage
void clear()
{
NodeBuilder current = this;
while (current != null && current.upperBound != null)
{
current.clearSelf();
current = current.child;
}
current = parent;
while (current != null && current.upperBound != null)
{
current.clearSelf();
current = current.parent;
}
}
void clearSelf()
{
reset(null, null, null, null);
Arrays.fill(buildKeys, 0, maxBuildKeyPosition, null);
Arrays.fill(buildChildren, 0, maxBuildKeyPosition + 1, null);
maxBuildKeyPosition = 0;
}
// reset counters/setup to copy from provided node
void reset(Object[] copyFrom, Object upperBound, UpdateFunction updateFunction, Comparator comparator)
{
this.copyFrom = copyFrom;
this.upperBound = upperBound;
this.updateFunction = updateFunction;
this.comparator = comparator;
maxBuildKeyPosition = Math.max(maxBuildKeyPosition, buildKeyPosition);
buildKeyPosition = 0;
buildChildPosition = 0;
copyFromKeyPosition = 0;
copyFromChildPosition = 0;
}
NodeBuilder finish()
{
assert copyFrom != null;
int copyFromKeyEnd = getKeyEnd(copyFrom);
if (buildKeyPosition + buildChildPosition > 0)
{
// only want to copy if we've already changed something, otherwise we'll return the original
copyKeys(copyFromKeyEnd);
if (!isLeaf(copyFrom))
copyChildren(copyFromKeyEnd + 1);
}
return isRoot() ? null : ascend();
}
/**
* Inserts or replaces the provided key, copying all not-yet-visited keys prior to it into our buffer.
*
* @param key key we are inserting/replacing
* @return the NodeBuilder to retry the update against (a child if we own the range being updated,
* a parent if we do not -- we got here from an earlier key -- and we need to ascend back up),
* or null if we finished the update in this node.
*/
NodeBuilder update(Object key)
{
assert copyFrom != null;
int copyFromKeyEnd = getKeyEnd(copyFrom);
int i = copyFromKeyPosition;
boolean found; // exact key match?
boolean owns = true; // true if this node (or a child) should contain the key
if (i == copyFromKeyEnd)
{
found = false;
}
else
{
// this optimisation is for the common scenario of updating an existing row with the same columns/keys
// and simply avoids performing a binary search until we've checked the proceeding key;
// possibly we should disable this check if we determine that it fails more than a handful of times
// during any given builder use to get the best of both worlds
int c = -comparator.compare(key, copyFrom[i]);
if (c >= 0)
{
found = c == 0;
}
else
{
i = Arrays.binarySearch(copyFrom, i + 1, copyFromKeyEnd, key, comparator);
found = i >= 0;
if (!found)
i = -i - 1;
}
}
if (found)
{
Object prev = copyFrom[i];
Object next = updateFunction.apply(prev, key);
// we aren't actually replacing anything, so leave our state intact and continue
if (prev == next)
return null;
key = next;
}
else if (i == copyFromKeyEnd && compareUpperBound(comparator, key, upperBound) >= 0)
owns = false;
if (isLeaf(copyFrom))
{
if (owns)
{
// copy keys from the original node up to prior to the found index
copyKeys(i);
if (found)
{
// if found, we've applied updateFunction already
replaceNextKey(key);
}
else
{
// if not found, we need to apply updateFunction still, which is handled in addNewKey
addNewKey(key);
}
// done, so return null
return null;
}
else
{
// we don't want to copy anything if we're ascending and haven't copied anything previously,
// as in this case we can return the original node. Leaving buildKeyPosition as 0 indicates
// to buildFromRange that it should return the original instead of building a new node
if (buildKeyPosition > 0)
copyKeys(i);
}
// if we don't own it, all we need to do is ensure we've copied everything in this node
// (which we have done, since not owning means pos >= keyEnd), ascend, and let Modifier.update
// retry against the parent node. The if/ascend after the else branch takes care of that.
}
else
{
// branch
if (found)
{
copyKeys(i);
replaceNextKey(key);
copyChildren(i + 1);
return null;
}
else if (owns)
{
copyKeys(i);
copyChildren(i);
// belongs to the range owned by this node, but not equal to any key in the node
// so descend into the owning child
Object newUpperBound = i < copyFromKeyEnd ? copyFrom[i] : upperBound;
Object[] descendInto = (Object[]) copyFrom[copyFromKeyEnd + i];
ensureChild().reset(descendInto, newUpperBound, updateFunction, comparator);
return child;
}
else if (buildKeyPosition > 0 || buildChildPosition > 0)
{
// ensure we've copied all keys and children, but only if we've already copied something.
// otherwise we want to return the original node
copyKeys(copyFromKeyEnd);
copyChildren(copyFromKeyEnd + 1); // since we know that there are exactly 1 more child nodes, than keys
}
}
return ascend();
}
private static int compareUpperBound(Comparator comparator, Object value, Object upperBound)
{
return upperBound == POSITIVE_INFINITY ? -1 : comparator.compare((V)value, (V)upperBound);
}
// UTILITY METHODS FOR IMPLEMENTATION OF UPDATE/BUILD/DELETE
boolean isRoot()
{
// if parent == null, or parent.upperBound == null, then we have not initialised a parent builder,
// so we are the top level builder holding modifications; if we have more than FAN_FACTOR items, though,
// we are not a valid root so we would need to spill-up to create a new root
return (parent == null || parent.upperBound == null) && buildKeyPosition <= FAN_FACTOR;
}
// ascend to the root node, splitting into proper node sizes as we go; useful for building
// where we work only on the newest child node, which may construct many spill-over parents as it goes
NodeBuilder ascendToRoot()
{
NodeBuilder current = this;
while (!current.isRoot())
current = current.ascend();
return current;
}
// builds a new root BTree node - must be called on root of operation
Object[] toNode()
{
// we permit building empty trees as some constructions do not know in advance how many items they will contain
assert buildKeyPosition <= FAN_FACTOR : buildKeyPosition;
return buildFromRange(0, buildKeyPosition, isLeaf(copyFrom), false);
}
// finish up this level and pass any constructed children up to our parent, ensuring a parent exists
private NodeBuilder ascend()
{
ensureParent();
boolean isLeaf = isLeaf(copyFrom);
if (buildKeyPosition > FAN_FACTOR)
{
// split current node and move the midpoint into parent, with the two halves as children
int mid = buildKeyPosition / 2;
parent.addExtraChild(buildFromRange(0, mid, isLeaf, true), buildKeys[mid]);
parent.finishChild(buildFromRange(mid + 1, buildKeyPosition - (mid + 1), isLeaf, false));
}
else
{
parent.finishChild(buildFromRange(0, buildKeyPosition, isLeaf, false));
}
return parent;
}
// copy keys from copyf to the builder, up to the provided index in copyf (exclusive)
private void copyKeys(int upToKeyPosition)
{
if (copyFromKeyPosition >= upToKeyPosition)
return;
int len = upToKeyPosition - copyFromKeyPosition;
assert len <= FAN_FACTOR : upToKeyPosition + "," + copyFromKeyPosition;
ensureRoom(buildKeyPosition + len);
if (len > 0)
{
System.arraycopy(copyFrom, copyFromKeyPosition, buildKeys, buildKeyPosition, len);
copyFromKeyPosition = upToKeyPosition;
buildKeyPosition += len;
}
}
// skips the next key in copyf, and puts the provided key in the builder instead
private void replaceNextKey(Object with)
{
// (this first part differs from addNewKey in that we pass the replaced object to replaceF as well)
ensureRoom(buildKeyPosition + 1);
buildKeys[buildKeyPosition++] = with;
copyFromKeyPosition++;
}
// applies the updateFunction
// puts the resulting key into the builder
// splits the parent if necessary via ensureRoom
void addNewKey(Object key)
{
ensureRoom(buildKeyPosition + 1);
buildKeys[buildKeyPosition++] = updateFunction.apply(key);
}
// copies children from copyf to the builder, up to the provided index in copyf (exclusive)
private void copyChildren(int upToChildPosition)
{
// (ensureRoom isn't called here, as we should always be at/behind key additions)
if (copyFromChildPosition >= upToChildPosition)
return;
int len = upToChildPosition - copyFromChildPosition;
if (len > 0)
{
System.arraycopy(copyFrom, getKeyEnd(copyFrom) + copyFromChildPosition, buildChildren, buildChildPosition, len);
copyFromChildPosition = upToChildPosition;
buildChildPosition += len;
}
}
// adds a new and unexpected child to the builder - called by children that overflow
private void addExtraChild(Object[] child, Object upperBound)
{
ensureRoom(buildKeyPosition + 1);
buildKeys[buildKeyPosition++] = upperBound;
buildChildren[buildChildPosition++] = child;
}
// adds a replacement expected child to the builder - called by children prior to ascending
private void finishChild(Object[] child)
{
buildChildren[buildChildPosition++] = child;
copyFromChildPosition++;
}
// checks if we can add the requested keys+children to the builder, and if not we spill-over into our parent
private void ensureRoom(int nextBuildKeyPosition)
{
if (nextBuildKeyPosition < MAX_KEYS)
return;
// flush even number of items so we don't waste leaf space repeatedly
Object[] flushUp = buildFromRange(0, FAN_FACTOR, isLeaf(copyFrom), true);
ensureParent().addExtraChild(flushUp, buildKeys[FAN_FACTOR]);
int size = FAN_FACTOR + 1;
assert size <= buildKeyPosition : buildKeyPosition + "," + nextBuildKeyPosition;
System.arraycopy(buildKeys, size, buildKeys, 0, buildKeyPosition - size);
buildKeyPosition -= size;
maxBuildKeyPosition = buildKeys.length;
if (buildChildPosition > 0)
{
System.arraycopy(buildChildren, size, buildChildren, 0, buildChildPosition - size);
buildChildPosition -= size;
}
}
// builds and returns a node from the buffered objects in the given range
private Object[] buildFromRange(int offset, int keyLength, boolean isLeaf, boolean isExtra)
{
// if keyLength is 0, we didn't copy anything from the original, which means we didn't
// modify any of the range owned by it, so can simply return it as is
if (keyLength == 0)
return copyFrom;
Object[] a;
if (isLeaf)
{
a = new Object[keyLength | 1];
System.arraycopy(buildKeys, offset, a, 0, keyLength);
}
else
{
a = new Object[2 + (keyLength * 2)];
System.arraycopy(buildKeys, offset, a, 0, keyLength);
System.arraycopy(buildChildren, offset, a, keyLength, keyLength + 1);
// calculate the indexOffsets of each key in this node, within the sub-tree rooted at this node
int[] indexOffsets = new int[keyLength + 1];
int size = BTree.size((Object[]) a[keyLength]);
for (int i = 0 ; i < keyLength ; i++)
{
indexOffsets[i] = size;
size += 1 + BTree.size((Object[]) a[keyLength + 1 + i]);
}
indexOffsets[keyLength] = size;
a[a.length - 1] = indexOffsets;
}
if (isExtra)
updateFunction.allocated(ObjectSizes.sizeOfArray(a));
else if (a.length != copyFrom.length)
updateFunction.allocated(ObjectSizes.sizeOfArray(a) -
(copyFrom.length == 0 ? 0 : ObjectSizes.sizeOfArray(copyFrom)));
return a;
}
// checks if there is an initialised parent, and if not creates/initialises one and returns it.
// different to ensureChild, as we initialise here instead of caller, as parents in general should
// already be initialised, and only aren't in the case where we are overflowing the original root node
private NodeBuilder ensureParent()
{
if (parent == null)
{
parent = new NodeBuilder();
parent.child = this;
}
if (parent.upperBound == null)
parent.reset(EMPTY_BRANCH, upperBound, updateFunction, comparator);
return parent;
}
// ensures a child level exists and returns it
NodeBuilder ensureChild()
{
if (child == null)
{
child = new NodeBuilder();
child.parent = this;
}
return child;
}
}
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