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The Apache Cassandra Project develops a highly scalable second-generation distributed database, bringing together Dynamo's fully distributed design and Bigtable's ColumnFamily-based data model.

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/*
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
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 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
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package org.apache.cassandra.utils.concurrent;

import java.util.concurrent.atomic.AtomicIntegerFieldUpdater;

/**
 * 

A class for providing synchronization between producers and consumers that do not * communicate directly with each other, but where the consumers need to process their * work in contiguous batches. In particular this is useful for both CommitLog and Memtable * where the producers (writing threads) are modifying a structure that the consumer * (flush executor) only batch syncs, but needs to know what 'position' the work is at * for co-ordination with other processes, * *

The typical usage is something like: *

 * {@code
     public final class ExampleShared
     {
        final OpOrder order = new OpOrder();
        volatile SharedState state;

        static class SharedState
        {
            volatile Barrier barrier;

            // ...
        }

        public void consume()
        {
            SharedState state = this.state;
            state.setReplacement(new State())
            state.doSomethingToPrepareForBarrier();

            state.barrier = order.newBarrier();
            // seal() MUST be called after newBarrier() else barrier.isAfter()
            // will always return true, and barrier.await() will fail
            state.barrier.issue();

            // wait for all producer work started prior to the barrier to complete
            state.barrier.await();

            // change the shared state to its replacement, as the current state will no longer be used by producers
            this.state = state.getReplacement();

            state.doSomethingWithExclusiveAccess();
        }

        public void produce()
        {
            try (Group opGroup = order.start())
            {
                SharedState s = state;
                while (s.barrier != null && !s.barrier.isAfter(opGroup))
                    s = s.getReplacement();
                s.doProduceWork();
            }
        }
    }
 * }
 * 
*/ public class OpOrder { /** * Constant that when an Ordered.running is equal to, indicates the Ordered is complete */ private static final int FINISHED = -1; /** * A linked list starting with the most recent Ordered object, i.e. the one we should start new operations from, * with (prev) links to any incomplete Ordered instances, and (next) links to any potential future Ordered instances. * Once all operations started against an Ordered instance and its ancestors have been finished the next instance * will unlink this one */ private volatile Group current = new Group(); /** * Start an operation against this OpOrder. * Once the operation is completed Ordered.close() MUST be called EXACTLY once for this operation. * * @return the Ordered instance that manages this OpOrder */ public Group start() { while (true) { Group current = this.current; if (current.register()) return current; } } /** * Creates a new barrier. The barrier is only a placeholder until barrier.issue() is called on it, * after which all new operations will start against a new Group that will not be accepted * by barrier.isAfter(), and barrier.await() will return only once all operations started prior to the issue * have completed. * * @return */ public Barrier newBarrier() { return new Barrier(); } public Group getCurrent() { return current; } public void awaitNewBarrier() { Barrier barrier = newBarrier(); barrier.issue(); barrier.await(); } /** * Represents a group of identically ordered operations, i.e. all operations started in the interval between * two barrier issuances. For each register() call this is returned, close() must be called exactly once. * It should be treated like taking a lock(). */ public static final class Group implements Comparable, AutoCloseable { /** * In general this class goes through the following stages: * 1) LIVE: many calls to register() and close() * 2) FINISHING: a call to expire() (after a barrier issue), means calls to register() will now fail, * and we are now 'in the past' (new operations will be started against a new Ordered) * 3) FINISHED: once the last close() is called, this Ordered is done. We call unlink(). * 4) ZOMBIE: all our operations are finished, but some operations against an earlier Ordered are still * running, or tidying up, so unlink() fails to remove us * 5) COMPLETE: all operations started on or before us are FINISHED (and COMPLETE), so we are unlinked *

* Another parallel states is ISBLOCKING: *

* isBlocking => a barrier that is waiting on us (either directly, or via a future Ordered) is blocking general * progress. This state is entered by calling Barrier.markBlocking(). If the running operations are blocked * on a Signal that is also registered with the isBlockingSignal (probably through isSafeBlockingSignal) * then they will be notified that they are blocking forward progress, and may take action to avoid that. */ private volatile Group prev, next; private final long id; // monotonically increasing id for compareTo() private volatile int running = 0; // number of operations currently running. < 0 means we're expired, and the count of tasks still running is -(running + 1) private volatile boolean isBlocking; // indicates running operations are blocking future barriers private final WaitQueue isBlockingSignal = new WaitQueue(); // signal to wait on to indicate isBlocking is true private final WaitQueue waiting = new WaitQueue(); // signal to wait on for completion static final AtomicIntegerFieldUpdater runningUpdater = AtomicIntegerFieldUpdater.newUpdater(Group.class, "running"); // constructs first instance only private Group() { this.id = 0; } private Group(Group prev) { this.id = prev.id + 1; this.prev = prev; } // prevents any further operations starting against this Ordered instance // if there are no running operations, calls unlink; otherwise, we let the last op to close call it. // this means issue() won't have to block for ops to finish. private void expire() { while (true) { int current = running; if (current < 0) throw new IllegalStateException(); if (runningUpdater.compareAndSet(this, current, -1 - current)) { // if we're already finished (no running ops), unlink ourselves if (current == 0) unlink(); return; } } } // attempts to start an operation against this Ordered instance, and returns true if successful. private boolean register() { while (true) { int current = running; if (current < 0) return false; if (runningUpdater.compareAndSet(this, current, current + 1)) return true; } } /** * To be called exactly once for each register() call this object is returned for, indicating the operation * is complete */ public void close() { while (true) { int current = running; if (current < 0) { if (runningUpdater.compareAndSet(this, current, current + 1)) { if (current + 1 == FINISHED) { // if we're now finished, unlink ourselves unlink(); } return; } } else if (runningUpdater.compareAndSet(this, current, current - 1)) { return; } } } public boolean isFinished() { return next.prev == null; } public boolean isOldestLiveGroup() { return prev == null; } public void await() { while (!isFinished()) { WaitQueue.Signal signal = waiting.register(); if (isFinished()) { signal.cancel(); return; } else signal.awaitUninterruptibly(); } assert running == FINISHED; } public OpOrder.Group prev() { return prev; } /** * called once we know all operations started against this Ordered have completed, * however we do not know if operations against its ancestors have completed, or * if its descendants have completed ahead of it, so we attempt to create the longest * chain from the oldest still linked Ordered. If we can't reach the oldest through * an unbroken chain of completed Ordered, we abort, and leave the still completing * ancestor to tidy up. */ private void unlink() { // walk back in time to find the start of the list Group start = this; while (true) { Group prev = start.prev; if (prev == null) break; // if we haven't finished this Ordered yet abort and let it clean up when it's done if (prev.running != FINISHED) return; start = prev; } // now walk forwards in time, in case we finished up late Group end = this.next; while (end.running == FINISHED) end = end.next; // now walk from first to last, unlinking the prev pointer and waking up any blocking threads while (start != end) { Group next = start.next; next.prev = null; start.waiting.signalAll(); start = next; } } /** * @return true if a barrier we are behind is, or may be, blocking general progress, * so we should try more aggressively to progress */ public boolean isBlocking() { return isBlocking; } /** * register to be signalled when a barrier waiting on us is, or maybe, blocking general progress, * so we should try more aggressively to progress */ public WaitQueue.Signal isBlockingSignal() { return isBlockingSignal.register(); } /** * wrap the provided signal to also be signalled if the operation gets marked blocking */ public WaitQueue.Signal isBlockingSignal(WaitQueue.Signal signal) { return WaitQueue.any(signal, isBlockingSignal()); } public int compareTo(Group that) { // we deliberately use subtraction, as opposed to Long.compareTo() as we care about ordering // not which is the smaller value, so this permits wrapping in the unlikely event we exhaust the long space long c = this.id - that.id; if (c > 0) return 1; else if (c < 0) return -1; else return 0; } } /** * This class represents a synchronisation point providing ordering guarantees on operations started * against the enclosing OpOrder. When issue() is called upon it (may only happen once per Barrier), the * Barrier atomically partitions new operations from those already running (by expiring the current Group), * and activates its isAfter() method * which indicates if an operation was started before or after this partition. It offers methods to * determine, or block until, all prior operations have finished, and a means to indicate to those operations * that they are blocking forward progress. See {@link OpOrder} for idiomatic usage. */ public final class Barrier { // this Barrier was issued after all Group operations started against orderOnOrBefore private volatile Group orderOnOrBefore; /** * @return true if @param group was started prior to the issuing of the barrier. * * (Until issue is called, always returns true, but if you rely on this behavior you are probably * Doing It Wrong.) */ public boolean isAfter(Group group) { if (orderOnOrBefore == null) return true; // we subtract to permit wrapping round the full range of Long - so we only need to ensure // there are never Long.MAX_VALUE * 2 total Group objects in existence at any one timem which will // take care of itself return orderOnOrBefore.id - group.id >= 0; } /** * Issues (seals) the barrier, meaning no new operations may be issued against it, and expires the current * Group. Must be called before await() for isAfter() to be properly synchronised. */ public void issue() { if (orderOnOrBefore != null) throw new IllegalStateException("Can only call issue() once on each Barrier"); final Group current; synchronized (OpOrder.this) { current = OpOrder.this.current; orderOnOrBefore = current; OpOrder.this.current = current.next = new Group(current); } current.expire(); } /** * Mark all prior operations as blocking, potentially signalling them to more aggressively make progress */ public void markBlocking() { Group current = orderOnOrBefore; while (current != null) { current.isBlocking = true; current.isBlockingSignal.signalAll(); current = current.prev; } } /** * Register to be signalled once allPriorOpsAreFinished() or allPriorOpsAreFinishedOrSafe() may return true */ public WaitQueue.Signal register() { return orderOnOrBefore.waiting.register(); } /** * wait for all operations started prior to issuing the barrier to complete */ public void await() { Group current = orderOnOrBefore; if (current == null) throw new IllegalStateException("This barrier needs to have issue() called on it before prior operations can complete"); current.await(); } /** * returns the Group we are waiting on - any Group with {@code .compareTo(getSyncPoint()) <= 0} * must complete before await() returns */ public Group getSyncPoint() { return orderOnOrBefore; } } }





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