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The Apache Cassandra Project develops a highly scalable second-generation distributed database, bringing together Dynamo's fully distributed design and Bigtable's ColumnFamily-based data model.
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.cassandra.io.tries;
/**
* An abstraction of a node given to the trie serializer to write.
*/
public interface SerializationNode
{
/**
* The number of children of the node.
*/
int childCount();
/**
* The payload of the node if the node has any associated, otherwise null.
*/
VALUE payload();
/**
* The transition character for the child at position i. Must be an integer between 0 and 255.
*/
int transition(int i);
/**
* Returns the distance between this node's position and the child at index i.
* Given as a difference calculation to be able to handle two different types of calls:
* - writing nodes where all children's positions are already completely determined
* - sizing and writing branches within a page where we don't know where we'll actually place
* the nodes, but we know how far backward the child nodes will end up
*/
long serializedPositionDelta(int i, long nodePosition);
/**
* Returns the furthest distance that needs to be written to store this node, i.e.
* min(serializedPositionDelta(i, nodePosition) for 0 <= i < childCount())
* Given separately as the loop above can be inefficient (e.g. when children are not yet written).
*/
long maxPositionDelta(long nodePosition);
}
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