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The Apache Cassandra Project develops a highly scalable second-generation distributed database, bringing together Dynamo's fully distributed design and Bigtable's ColumnFamily-based data model.

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/*
 * Copyright (C) 2007 The Guava Authors
 *
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package org.apache.cassandra.utils;

import java.util.NoSuchElementException;

import com.google.common.collect.PeekingIterator;

import static com.google.common.base.Preconditions.checkState;

/**
 * This is fork of the Guava AbstractIterator, the only difference
 * is that the next variable is now protected so that the KeyRangeIterator.skipTo
 * method can avoid early state changed.
 */
public abstract class AbstractGuavaIterator implements PeekingIterator
{
    private State state = State.NOT_READY;

    /** Constructor for use by subclasses. */
    protected AbstractGuavaIterator() {}

    protected enum State
    {
        /** We have computed the next element and haven't returned it yet. */
        READY,

        /** We haven't yet computed or have already returned the element. */
        NOT_READY,

        /** We have reached the end of the data and are finished. */
        DONE,

        /** We've suffered an exception and are kaput. */
        FAILED,
    }

    protected T next;

    /**
     * Returns the next element. Note: the implementation must call {@link
     * #endOfData()} when there are no elements left in the iteration. Failure to
     * do so could result in an infinite loop.
     *
     * 

The initial invocation of {@link #hasNext()} or {@link #next()} calls * this method, as does the first invocation of {@code hasNext} or {@code * next} following each successful call to {@code next}. Once the * implementation either invokes {@code endOfData} or throws an exception, * {@code computeNext} is guaranteed to never be called again. * *

If this method throws an exception, it will propagate outward to the * {@code hasNext} or {@code next} invocation that invoked this method. Any * further attempts to use the iterator will result in an {@link * IllegalStateException}. * *

The implementation of this method may not invoke the {@code hasNext}, * {@code next}, or {@link #peek()} methods on this instance; if it does, an * {@code IllegalStateException} will result. * * @return the next element if there was one. If {@code endOfData} was called * during execution, the return value will be ignored. * @throws RuntimeException if any unrecoverable error happens. This exception * will propagate outward to the {@code hasNext()}, {@code next()}, or * {@code peek()} invocation that invoked this method. Any further * attempts to use the iterator will result in an * {@link IllegalStateException}. */ protected abstract T computeNext(); /** * Implementations of {@link #computeNext} must invoke this method when * there are no elements left in the iteration. * * @return {@code null}; a convenience so your {@code computeNext} * implementation can use the simple statement {@code return endOfData();} */ protected final T endOfData() { state = State.DONE; return null; } public final boolean hasNext() { checkState(state != State.FAILED); switch (state) { case DONE: return false; case READY: return true; default: } return tryToComputeNext(); } protected boolean tryToComputeNext() { state = State.FAILED; // temporary pessimism next = computeNext(); if (state != State.DONE) { state = State.READY; return true; } return false; } public final T next() { if (!hasNext()) throw new NoSuchElementException(); state = State.NOT_READY; return next; } public void remove() { throw new UnsupportedOperationException(); } /** * Returns the next element in the iteration without advancing the iteration, * according to the contract of {@link PeekingIterator#peek()}. * *

Implementations of {@code AbstractIterator} that wish to expose this * functionality should implement {@code PeekingIterator}. */ public final T peek() { if (!hasNext()) throw new NoSuchElementException(); return next; } }





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