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The Apache Commons Math project is a library of lightweight, self-contained mathematics and statistics components addressing the most common practical problems not immediately available in the Java programming language or commons-lang.

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/*
 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package org.apache.commons.math3.distribution;

import org.apache.commons.math3.exception.NotStrictlyPositiveException;
import org.apache.commons.math3.exception.util.LocalizedFormats;
import org.apache.commons.math3.special.Gamma;
import org.apache.commons.math3.util.FastMath;
import org.apache.commons.math3.random.RandomGenerator;
import org.apache.commons.math3.random.Well19937c;

/**
 * Implementation of the Gamma distribution.
 *
 * @see Gamma distribution (Wikipedia)
 * @see Gamma distribution (MathWorld)
 * @version $Id: GammaDistribution.java 1422195 2012-12-15 06:45:18Z psteitz $
 */
public class GammaDistribution extends AbstractRealDistribution {
    /**
     * Default inverse cumulative probability accuracy.
     * @since 2.1
     */
    public static final double DEFAULT_INVERSE_ABSOLUTE_ACCURACY = 1e-9;
    /** Serializable version identifier. */
    private static final long serialVersionUID = 20120524L;
    /** The shape parameter. */
    private final double shape;
    /** The scale parameter. */
    private final double scale;
    /**
     * The constant value of {@code shape + g + 0.5}, where {@code g} is the
     * Lanczos constant {@link Gamma#LANCZOS_G}.
     */
    private final double shiftedShape;
    /**
     * The constant value of
     * {@code shape / scale * sqrt(e / (2 * pi * (shape + g + 0.5))) / L(shape)},
     * where {@code L(shape)} is the Lanczos approximation returned by
     * {@link Gamma#lanczos(double)}. This prefactor is used in
     * {@link #density(double)}, when no overflow occurs with the natural
     * calculation.
     */
    private final double densityPrefactor1;
    /**
     * The constant value of
     * {@code shape * sqrt(e / (2 * pi * (shape + g + 0.5))) / L(shape)},
     * where {@code L(shape)} is the Lanczos approximation returned by
     * {@link Gamma#lanczos(double)}. This prefactor is used in
     * {@link #density(double)}, when overflow occurs with the natural
     * calculation.
     */
    private final double densityPrefactor2;
    /**
     * Lower bound on {@code y = x / scale} for the selection of the computation
     * method in {@link #density(double)}. For {@code y <= minY}, the natural
     * calculation overflows.
     */
    private final double minY;
    /**
     * Upper bound on {@code log(y)} ({@code y = x / scale}) for the selection
     * of the computation method in {@link #density(double)}. For
     * {@code log(y) >= maxLogY}, the natural calculation overflows.
     */
    private final double maxLogY;
    /** Inverse cumulative probability accuracy. */
    private final double solverAbsoluteAccuracy;

    /**
     * Creates a new gamma distribution with specified values of the shape and
     * scale parameters.
     *
     * @param shape the shape parameter
     * @param scale the scale parameter
     * @throws NotStrictlyPositiveException if {@code shape <= 0} or
     * {@code scale <= 0}.
     */
    public GammaDistribution(double shape, double scale) throws NotStrictlyPositiveException {
        this(shape, scale, DEFAULT_INVERSE_ABSOLUTE_ACCURACY);
    }

    /**
     * Creates a new gamma distribution with specified values of the shape and
     * scale parameters.
     *
     * @param shape the shape parameter
     * @param scale the scale parameter
     * @param inverseCumAccuracy the maximum absolute error in inverse
     * cumulative probability estimates (defaults to
     * {@link #DEFAULT_INVERSE_ABSOLUTE_ACCURACY}).
     * @throws NotStrictlyPositiveException if {@code shape <= 0} or
     * {@code scale <= 0}.
     * @since 2.1
     */
    public GammaDistribution(double shape, double scale, double inverseCumAccuracy)
        throws NotStrictlyPositiveException {
        this(new Well19937c(), shape, scale, inverseCumAccuracy);
    }

    /**
     * Creates a Gamma distribution.
     *
     * @param rng Random number generator.
     * @param shape the shape parameter
     * @param scale the scale parameter
     * @param inverseCumAccuracy the maximum absolute error in inverse
     * cumulative probability estimates (defaults to
     * {@link #DEFAULT_INVERSE_ABSOLUTE_ACCURACY}).
     * @throws NotStrictlyPositiveException if {@code shape <= 0} or
     * {@code scale <= 0}.
     * @since 3.1
     */
    public GammaDistribution(RandomGenerator rng,
                             double shape,
                             double scale,
                             double inverseCumAccuracy)
        throws NotStrictlyPositiveException {
        super(rng);

        if (shape <= 0) {
            throw new NotStrictlyPositiveException(LocalizedFormats.SHAPE, shape);
        }
        if (scale <= 0) {
            throw new NotStrictlyPositiveException(LocalizedFormats.SCALE, scale);
        }

        this.shape = shape;
        this.scale = scale;
        this.solverAbsoluteAccuracy = inverseCumAccuracy;
        this.shiftedShape = shape + Gamma.LANCZOS_G + 0.5;
        final double aux = FastMath.E / (2.0 * FastMath.PI * shiftedShape);
        this.densityPrefactor2 = shape * FastMath.sqrt(aux) / Gamma.lanczos(shape);
        this.densityPrefactor1 = this.densityPrefactor2 / scale *
                FastMath.pow(shiftedShape, -shape) *
                FastMath.exp(shape + Gamma.LANCZOS_G);
        this.minY = shape + Gamma.LANCZOS_G - FastMath.log(Double.MAX_VALUE);
        this.maxLogY = FastMath.log(Double.MAX_VALUE) / (shape - 1.0);
    }

    /**
     * Returns the shape parameter of {@code this} distribution.
     *
     * @return the shape parameter
     * @deprecated as of version 3.1, {@link #getShape()} should be preferred.
     * This method will be removed in version 4.0.
     */
    @Deprecated
    public double getAlpha() {
        return shape;
    }

    /**
     * Returns the shape parameter of {@code this} distribution.
     *
     * @return the shape parameter
     * @since 3.1
     */
    public double getShape() {
        return shape;
    }

    /**
     * Returns the scale parameter of {@code this} distribution.
     *
     * @return the scale parameter
     * @deprecated as of version 3.1, {@link #getScale()} should be preferred.
     * This method will be removed in version 4.0.
     */
    @Deprecated
    public double getBeta() {
        return scale;
    }

    /**
     * Returns the scale parameter of {@code this} distribution.
     *
     * @return the scale parameter
     * @since 3.1
     */
    public double getScale() {
        return scale;
    }

    /** {@inheritDoc} */
    public double density(double x) {
       /* The present method must return the value of
        *
        *     1       x a     - x
        * ---------- (-)  exp(---)
        * x Gamma(a)  b        b
        *
        * where a is the shape parameter, and b the scale parameter.
        * Substituting the Lanczos approximation of Gamma(a) leads to the
        * following expression of the density
        *
        * a              e            1         y      a
        * - sqrt(------------------) ---- (-----------)  exp(a - y + g),
        * x      2 pi (a + g + 0.5)  L(a)  a + g + 0.5
        *
        * where y = x / b. The above formula is the "natural" computation, which
        * is implemented when no overflow is likely to occur. If overflow occurs
        * with the natural computation, the following identity is used. It is
        * based on the BOOST library
        * http://www.boost.org/doc/libs/1_35_0/libs/math/doc/sf_and_dist/html/math_toolkit/special/sf_gamma/igamma.html
        * Formula (15) needs adaptations, which are detailed below.
        *
        *       y      a
        * (-----------)  exp(a - y + g)
        *  a + g + 0.5
        *                              y - a - g - 0.5    y (g + 0.5)
        *               = exp(a log1pm(---------------) - ----------- + g),
        *                                a + g + 0.5      a + g + 0.5
        *
        *  where log1pm(z) = log(1 + z) - z. Therefore, the value to be
        *  returned is
        *
        * a              e            1
        * - sqrt(------------------) ----
        * x      2 pi (a + g + 0.5)  L(a)
        *                              y - a - g - 0.5    y (g + 0.5)
        *               * exp(a log1pm(---------------) - ----------- + g).
        *                                a + g + 0.5      a + g + 0.5
        */
        if (x < 0) {
            return 0;
        }
        final double y = x / scale;
        if ((y <= minY) || (FastMath.log(y) >= maxLogY)) {
            /*
             * Overflow.
             */
            final double aux1 = (y - shiftedShape) / shiftedShape;
            final double aux2 = shape * (FastMath.log1p(aux1) - aux1);
            final double aux3 = -y * (Gamma.LANCZOS_G + 0.5) / shiftedShape +
                    Gamma.LANCZOS_G + aux2;
            return densityPrefactor2 / x * FastMath.exp(aux3);
        }
        /*
         * Natural calculation.
         */
        return densityPrefactor1  * FastMath.exp(-y) *
                FastMath.pow(y, shape - 1);
    }

    /**
     * {@inheritDoc}
     *
     * The implementation of this method is based on:
     * 
    *
  • * * Chi-Squared Distribution, equation (9). *
  • *
  • Casella, G., & Berger, R. (1990). Statistical Inference. * Belmont, CA: Duxbury Press. *
  • *
*/ public double cumulativeProbability(double x) { double ret; if (x <= 0) { ret = 0; } else { ret = Gamma.regularizedGammaP(shape, x / scale); } return ret; } /** {@inheritDoc} */ @Override protected double getSolverAbsoluteAccuracy() { return solverAbsoluteAccuracy; } /** * {@inheritDoc} * * For shape parameter {@code alpha} and scale parameter {@code beta}, the * mean is {@code alpha * beta}. */ public double getNumericalMean() { return shape * scale; } /** * {@inheritDoc} * * For shape parameter {@code alpha} and scale parameter {@code beta}, the * variance is {@code alpha * beta^2}. * * @return {@inheritDoc} */ public double getNumericalVariance() { return shape * scale * scale; } /** * {@inheritDoc} * * The lower bound of the support is always 0 no matter the parameters. * * @return lower bound of the support (always 0) */ public double getSupportLowerBound() { return 0; } /** * {@inheritDoc} * * The upper bound of the support is always positive infinity * no matter the parameters. * * @return upper bound of the support (always Double.POSITIVE_INFINITY) */ public double getSupportUpperBound() { return Double.POSITIVE_INFINITY; } /** {@inheritDoc} */ public boolean isSupportLowerBoundInclusive() { return true; } /** {@inheritDoc} */ public boolean isSupportUpperBoundInclusive() { return false; } /** * {@inheritDoc} * * The support of this distribution is connected. * * @return {@code true} */ public boolean isSupportConnected() { return true; } /** *

This implementation uses the following algorithms:

* *

For 0 < shape < 1:
* Ahrens, J. H. and Dieter, U., Computer methods for * sampling from gamma, beta, Poisson and binomial distributions. * Computing, 12, 223-246, 1974.

* *

For shape >= 1:
* Marsaglia and Tsang, A Simple Method for Generating * Gamma Variables. ACM Transactions on Mathematical Software, * Volume 26 Issue 3, September, 2000.

* * @return random value sampled from the Gamma(shape, scale) distribution */ @Override public double sample() { if (shape < 1) { // [1]: p. 228, Algorithm GS while (true) { // Step 1: final double u = random.nextDouble(); final double bGS = 1 + shape / FastMath.E; final double p = bGS * u; if (p <= 1) { // Step 2: final double x = FastMath.pow(p, 1 / shape); final double u2 = random.nextDouble(); if (u2 > FastMath.exp(-x)) { // Reject continue; } else { return scale * x; } } else { // Step 3: final double x = -1 * FastMath.log((bGS - p) / shape); final double u2 = random.nextDouble(); if (u2 > FastMath.pow(x, shape - 1)) { // Reject continue; } else { return scale * x; } } } } // Now shape >= 1 final double d = shape - 0.333333333333333333; final double c = 1 / (3 * FastMath.sqrt(d)); while (true) { final double x = random.nextGaussian(); final double v = (1 + c * x) * (1 + c * x) * (1 + c * x); if (v <= 0) { continue; } final double x2 = x * x; final double u = random.nextDouble(); // Squeeze if (u < 1 - 0.0331 * x2 * x2) { return scale * d * v; } if (FastMath.log(u) < 0.5 * x2 + d * (1 - v + FastMath.log(v))) { return scale * d * v; } } } }




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