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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
*
* This package provides classes to implement Binary Space Partition trees.
*
*
* {@link org.apache.commons.math3.geometry.partitioning.BSPTree BSP trees}
* are an efficient way to represent parts of space and in particular
* polytopes (line segments in 1D, polygons in 2D and polyhedrons in 3D)
* and to operate on them. The main principle is to recursively subdivide
* the space using simple hyperplanes (points in 1D, lines in 2D, planes
* in 3D).
*
*
*
* We start with a tree composed of a single node without any cut
* hyperplane: it represents the complete space, which is a convex
* part. If we add a cut hyperplane to this node, this represents a
* partition with the hyperplane at the node level and two half spaces at
* each side of the cut hyperplane. These half-spaces are represented by
* two child nodes without any cut hyperplanes associated, the plus child
* which represents the half space on the plus side of the cut hyperplane
* and the minus child on the other side. Continuing the subdivisions, we
* end up with a tree having internal nodes that are associated with a
* cut hyperplane and leaf nodes without any hyperplane which correspond
* to convex parts.
*
*
*
* When BSP trees are used to represent polytopes, the convex parts are
* known to be completely inside or outside the polytope as long as there
* is no facet in the part (which is obviously the case if the cut
* hyperplanes have been chosen as the underlying hyperplanes of the
* facets (this is called an autopartition) and if the subdivision
* process has been continued until all facets have been processed. It is
* important to note that the polytope is not defined by a
* single part, but by several convex ones. This is the property that
* allows BSP-trees to represent non-convex polytopes despites all parts
* are convex. The {@link
* org.apache.commons.math3.geometry.partitioning.Region Region} class is
* devoted to this representation, it is build on top of the {@link
* org.apache.commons.math3.geometry.partitioning.BSPTree BSPTree} class using
* boolean objects as the leaf nodes attributes to represent the
* inside/outside property of each leaf part, and also adds various
* methods dealing with boundaries (i.e. the separation between the
* inside and the outside parts).
*
*
*
* Rather than simply associating the internal nodes with an hyperplane,
* we consider sub-hyperplanes which correspond to the part of
* the hyperplane that is inside the convex part defined by all the
* parent nodes (this implies that the sub-hyperplane at root node is in
* fact a complete hyperplane, because there is no parent to bound
* it). Since the parts are convex, the sub-hyperplanes are convex, in
* 3D the convex parts are convex polyhedrons, and the sub-hyperplanes
* are convex polygons that cut these polyhedrons in two
* sub-polyhedrons. Using this definition, a BSP tree completely
* partitions the space. Each point either belongs to one of the
* sub-hyperplanes in an internal node or belongs to one of the leaf
* convex parts.
*
*
*
* In order to determine where a point is, it is sufficient to check its
* position with respect to the root cut hyperplane, to select the
* corresponding child tree and to repeat the procedure recursively,
* until either the point appears to be exactly on one of the hyperplanes
* in the middle of the tree or to be in one of the leaf parts. For
* this operation, it is sufficient to consider the complete hyperplanes,
* there is no need to check the points with the boundary of the
* sub-hyperplanes, because this check has in fact already been realized
* by the recursive descent in the tree. This is very easy to do and very
* efficient, especially if the tree is well balanced (the cost is
* O(log(n))
where n
is the number of facets)
* or if the first tree levels close to the root discriminate large parts
* of the total space.
*
*
*
* One of the main sources for the development of this package was Bruce
* Naylor, John Amanatides and William Thibault paper Merging
* BSP Trees Yields Polyhedral Set Operations Proc. Siggraph '90,
* Computer Graphics 24(4), August 1990, pp 115-124, published by the
* Association for Computing Machinery (ACM). The same paper can also be
* found here.
*
*
*
*/
package org.apache.commons.math3.geometry.partitioning;