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/*
 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
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package org.apache.commons.pool2.impl;

import java.time.Duration;
import java.util.ArrayList;
import java.util.Deque;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.NoSuchElementException;
import java.util.Objects;
import java.util.TreeMap;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.concurrent.atomic.AtomicLong;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReadWriteLock;
import java.util.concurrent.locks.ReentrantReadWriteLock;

import org.apache.commons.pool2.DestroyMode;
import org.apache.commons.pool2.KeyedObjectPool;
import org.apache.commons.pool2.KeyedPooledObjectFactory;
import org.apache.commons.pool2.PoolUtils;
import org.apache.commons.pool2.PooledObject;
import org.apache.commons.pool2.PooledObjectState;
import org.apache.commons.pool2.SwallowedExceptionListener;
import org.apache.commons.pool2.UsageTracking;

/**
 * A configurable {@code KeyedObjectPool} implementation.
 * 

* When coupled with the appropriate {@link KeyedPooledObjectFactory}, * {@code GenericKeyedObjectPool} provides robust pooling functionality for * keyed objects. A {@code GenericKeyedObjectPool} can be viewed as a map * of sub-pools, keyed on the (unique) key values provided to the * {@link #preparePool preparePool}, {@link #addObject addObject} or * {@link #borrowObject borrowObject} methods. Each time a new key value is * provided to one of these methods, a sub-new pool is created under the given * key to be managed by the containing {@code GenericKeyedObjectPool.} *

*

* Note that the current implementation uses a ConcurrentHashMap which uses * equals() to compare keys. * This means that distinct instance keys must be distinguishable using equals. *

*

* Optionally, one may configure the pool to examine and possibly evict objects * as they sit idle in the pool and to ensure that a minimum number of idle * objects is maintained for each key. This is performed by an "idle object * eviction" thread, which runs asynchronously. Caution should be used when * configuring this optional feature. Eviction runs contend with client threads * for access to objects in the pool, so if they run too frequently performance * issues may result. *

*

* Implementation note: To prevent possible deadlocks, care has been taken to * ensure that no call to a factory method will occur within a synchronization * block. See POOL-125 and DBCP-44 for more information. *

*

* This class is intended to be thread-safe. *

* * @see GenericObjectPool * * @param The type of keys maintained by this pool. * @param Type of element pooled in this pool. * * @since 2.0 */ public class GenericKeyedObjectPool extends BaseGenericObjectPool implements KeyedObjectPool, GenericKeyedObjectPoolMXBean, UsageTracking { /** * Maintains information on the per key queue for a given key. * * @param type of objects in the pool */ private class ObjectDeque { private final LinkedBlockingDeque> idleObjects; /* * Number of instances created - number destroyed. * Invariant: createCount <= maxTotalPerKey */ private final AtomicInteger createCount = new AtomicInteger(0); private long makeObjectCount = 0; private final Object makeObjectCountLock = new Object(); /* * The map is keyed on pooled instances, wrapped to ensure that * they work properly as keys. */ private final Map, PooledObject> allObjects = new ConcurrentHashMap<>(); /* * Number of threads with registered interest in this key. * register(K) increments this counter and deRegister(K) decrements it. * Invariant: empty keyed pool will not be dropped unless numInterested * is 0. */ private final AtomicLong numInterested = new AtomicLong(0); /** * Create a new ObjecDeque with the given fairness policy. * @param fairness true means client threads waiting to borrow / return instances * will be served as if waiting in a FIFO queue. */ public ObjectDeque(final boolean fairness) { idleObjects = new LinkedBlockingDeque<>(fairness); } /** * Obtain all the objects for the current key. * * @return All the objects */ public Map, PooledObject> getAllObjects() { return allObjects; } /** * Obtain the count of the number of objects created for the current * key. * * @return The number of objects created for this key */ public AtomicInteger getCreateCount() { return createCount; } /** * Obtain the idle objects for the current key. * * @return The idle objects */ public LinkedBlockingDeque> getIdleObjects() { return idleObjects; } /** * Obtain the number of threads with an interest registered in this key. * * @return The number of threads with a registered interest in this key */ public AtomicLong getNumInterested() { return numInterested; } @Override public String toString() { final StringBuilder builder = new StringBuilder(); builder.append("ObjectDeque [idleObjects="); builder.append(idleObjects); builder.append(", createCount="); builder.append(createCount); builder.append(", allObjects="); builder.append(allObjects); builder.append(", numInterested="); builder.append(numInterested); builder.append("]"); return builder.toString(); } } private static final Duration DEFAULT_REMOVE_ABANDONED_TIMEOUT = Duration.ofSeconds(Integer.MAX_VALUE); // JMX specific attributes private static final String ONAME_BASE = "org.apache.commons.pool2:type=GenericKeyedObjectPool,name="; //--- configuration attributes --------------------------------------------- private volatile int maxIdlePerKey = GenericKeyedObjectPoolConfig.DEFAULT_MAX_IDLE_PER_KEY; private volatile int minIdlePerKey = GenericKeyedObjectPoolConfig.DEFAULT_MIN_IDLE_PER_KEY; private volatile int maxTotalPerKey = GenericKeyedObjectPoolConfig.DEFAULT_MAX_TOTAL_PER_KEY; private final KeyedPooledObjectFactory factory; private final boolean fairness; /* * My hash of sub-pools (ObjectQueue). The list of keys must be kept * in step with {@link #poolKeyList} using {@link #keyLock} to ensure any * changes to the list of current keys is made in a thread-safe manner. */ private final Map> poolMap = new ConcurrentHashMap<>(); // @GuardedBy("keyLock") for write access (and some read access) /* * List of pool keys - used to control eviction order. The list of keys * must be kept in step with {@link #poolMap} using {@link #keyLock} * to ensure any changes to the list of current keys is made in a * thread-safe manner. */ private final List poolKeyList = new ArrayList<>(); // @GuardedBy("keyLock") private final ReadWriteLock keyLock = new ReentrantReadWriteLock(true); /* * The combined count of the currently active objects for all keys and those * in the process of being created. Under load, it may exceed * {@link #maxTotal} but there will never be more than {@link #maxTotal} * created at any one time. */ private final AtomicInteger numTotal = new AtomicInteger(0); private Iterator evictionKeyIterator = null; // @GuardedBy("evictionLock") private K evictionKey = null; // @GuardedBy("evictionLock") // Additional configuration properties for abandoned object tracking private volatile AbandonedConfig abandonedConfig; /** * Create a new {@code GenericKeyedObjectPool} using defaults from * {@link GenericKeyedObjectPoolConfig}. * @param factory the factory to be used to create entries */ public GenericKeyedObjectPool(final KeyedPooledObjectFactory factory) { this(factory, new GenericKeyedObjectPoolConfig<>()); } /** * Create a new {@code GenericKeyedObjectPool} using a specific * configuration. * * @param factory the factory to be used to create entries * @param config The configuration to use for this pool instance. The * configuration is used by value. Subsequent changes to * the configuration object will not be reflected in the * pool. */ public GenericKeyedObjectPool(final KeyedPooledObjectFactory factory, final GenericKeyedObjectPoolConfig config) { super(config, ONAME_BASE, config.getJmxNamePrefix()); if (factory == null) { jmxUnregister(); // tidy up throw new IllegalArgumentException("factory may not be null"); } this.factory = factory; this.fairness = config.getFairness(); setConfig(config); } /** * Creates a new {@code GenericKeyedObjectPool} that tracks and destroys * objects that are checked out, but never returned to the pool. * * @param factory The object factory to be used to create object instances * used by this pool * @param config The base pool configuration to use for this pool instance. * The configuration is used by value. Subsequent changes to * the configuration object will not be reflected in the * pool. * @param abandonedConfig Configuration for abandoned object identification * and removal. The configuration is used by value. * @since 2.10.0 */ public GenericKeyedObjectPool(final KeyedPooledObjectFactory factory, final GenericKeyedObjectPoolConfig config, final AbandonedConfig abandonedConfig) { this(factory, config); setAbandonedConfig(abandonedConfig); } /** * Add an object to the set of idle objects for a given key. * * @param key The key to associate with the idle object * @param p The wrapped object to add. * * @throws Exception If the associated factory fails to passivate the object */ private void addIdleObject(final K key, final PooledObject p) throws Exception { if (p != null) { factory.passivateObject(key, p); final LinkedBlockingDeque> idleObjects = poolMap.get(key).getIdleObjects(); if (getLifo()) { idleObjects.addFirst(p); } else { idleObjects.addLast(p); } } } /** * Create an object using the {@link KeyedPooledObjectFactory#makeObject * factory}, passivate it, and then place it in the idle object pool. * {@code addObject} is useful for "pre-loading" a pool with idle * objects. * * @param key the key a new instance should be added to * * @throws Exception when {@link KeyedPooledObjectFactory#makeObject} * fails. */ @Override public void addObject(final K key) throws Exception { assertOpen(); register(key); try { final PooledObject p = create(key); addIdleObject(key, p); } finally { deregister(key); } } /** * Equivalent to {@link #borrowObject(Object, long) borrowObject}(key, * {@link #getMaxWaitMillis()}). *

* {@inheritDoc} */ @Override public T borrowObject(final K key) throws Exception { return borrowObject(key, getMaxWaitMillis()); } /** * Borrows an object from the sub-pool associated with the given key using * the specified waiting time which only applies if * {@link #getBlockWhenExhausted()} is true. *

* If there is one or more idle instances available in the sub-pool * associated with the given key, then an idle instance will be selected * based on the value of {@link #getLifo()}, activated and returned. If * activation fails, or {@link #getTestOnBorrow() testOnBorrow} is set to * {@code true} and validation fails, the instance is destroyed and the * next available instance is examined. This continues until either a valid * instance is returned or there are no more idle instances available. *

* If there are no idle instances available in the sub-pool associated with * the given key, behavior depends on the {@link #getMaxTotalPerKey() * maxTotalPerKey}, {@link #getMaxTotal() maxTotal}, and (if applicable) * {@link #getBlockWhenExhausted()} and the value passed in to the * {@code borrowMaxWaitMillis} parameter. If the number of instances checked * out from the sub-pool under the given key is less than * {@code maxTotalPerKey} and the total number of instances in * circulation (under all keys) is less than {@code maxTotal}, a new * instance is created, activated and (if applicable) validated and returned * to the caller. If validation fails, a {@code NoSuchElementException} * will be thrown. *

* If the associated sub-pool is exhausted (no available idle instances and * no capacity to create new ones), this method will either block * ({@link #getBlockWhenExhausted()} is true) or throw a * {@code NoSuchElementException} * ({@link #getBlockWhenExhausted()} is false). * The length of time that this method will block when * {@link #getBlockWhenExhausted()} is true is determined by the value * passed in to the {@code borrowMaxWait} parameter. *

* When {@code maxTotal} is set to a positive value and this method is * invoked when at the limit with no idle instances available under the requested * key, an attempt is made to create room by clearing the oldest 15% of the * elements from the keyed sub-pools. *

* When the pool is exhausted, multiple calling threads may be * simultaneously blocked waiting for instances to become available. A * "fairness" algorithm has been implemented to ensure that threads receive * available instances in request arrival order. * * @param key pool key * @param borrowMaxWaitMillis The time to wait in milliseconds for an object * to become available * * @return object instance from the keyed pool * * @throws NoSuchElementException if a keyed object instance cannot be * returned because the pool is exhausted. * * @throws Exception if a keyed object instance cannot be returned due to an * error */ public T borrowObject(final K key, final long borrowMaxWaitMillis) throws Exception { assertOpen(); final AbandonedConfig ac = this.abandonedConfig; if (ac != null && ac.getRemoveAbandonedOnBorrow() && (getNumIdle() < 2) && (getNumActive() > getMaxTotal() - 3)) { removeAbandoned(ac); } PooledObject p = null; // Get local copy of current config so it is consistent for entire // method execution final boolean blockWhenExhausted = getBlockWhenExhausted(); boolean create; final long waitTimeMillis = System.currentTimeMillis(); final ObjectDeque objectDeque = register(key); try { while (p == null) { create = false; p = objectDeque.getIdleObjects().pollFirst(); if (p == null) { p = create(key); if (p != null) { create = true; } } if (blockWhenExhausted) { if (p == null) { if (borrowMaxWaitMillis < 0) { p = objectDeque.getIdleObjects().takeFirst(); } else { p = objectDeque.getIdleObjects().pollFirst( borrowMaxWaitMillis, TimeUnit.MILLISECONDS); } } if (p == null) { throw new NoSuchElementException( "Timeout waiting for idle object"); } } else if (p == null) { throw new NoSuchElementException("Pool exhausted"); } if (!p.allocate()) { p = null; } if (p != null) { try { factory.activateObject(key, p); } catch (final Exception e) { try { destroy(key, p, true, DestroyMode.NORMAL); } catch (final Exception e1) { // Ignore - activation failure is more important } p = null; if (create) { final NoSuchElementException nsee = new NoSuchElementException( "Unable to activate object"); nsee.initCause(e); throw nsee; } } if (p != null && getTestOnBorrow()) { boolean validate = false; Throwable validationThrowable = null; try { validate = factory.validateObject(key, p); } catch (final Throwable t) { PoolUtils.checkRethrow(t); validationThrowable = t; } if (!validate) { try { destroy(key, p, true, DestroyMode.NORMAL); destroyedByBorrowValidationCount.incrementAndGet(); } catch (final Exception e) { // Ignore - validation failure is more important } p = null; if (create) { final NoSuchElementException nsee = new NoSuchElementException( "Unable to validate object"); nsee.initCause(validationThrowable); throw nsee; } } } } } } finally { deregister(key); } updateStatsBorrow(p, Duration.ofMillis(System.currentTimeMillis() - waitTimeMillis)); return p.getObject(); } /** * Calculate the number of objects that need to be created to attempt to * maintain the minimum number of idle objects while not exceeded the limits * on the maximum number of objects either per key or totally. * * @param objectDeque The set of objects to check * * @return The number of new objects to create */ private int calculateDeficit(final ObjectDeque objectDeque) { if (objectDeque == null) { return getMinIdlePerKey(); } // Used more than once so keep a local copy so the value is consistent final int maxTotal = getMaxTotal(); final int maxTotalPerKeySave = getMaxTotalPerKey(); // Calculate no of objects needed to be created, in order to have // the number of pooled objects < maxTotalPerKey(); int objectDefecit = getMinIdlePerKey() - objectDeque.getIdleObjects().size(); if (maxTotalPerKeySave > 0) { final int growLimit = Math.max(0, maxTotalPerKeySave - objectDeque.getIdleObjects().size()); objectDefecit = Math.min(objectDefecit, growLimit); } // Take the maxTotal limit into account if (maxTotal > 0) { final int growLimit = Math.max(0, maxTotal - getNumActive() - getNumIdle()); objectDefecit = Math.min(objectDefecit, growLimit); } return objectDefecit; } /** * Clears any objects sitting idle in the pool by removing them from the * idle instance sub-pools and then invoking the configured * PoolableObjectFactory's * {@link KeyedPooledObjectFactory#destroyObject(Object, PooledObject)} * method on each idle instance. *

* Implementation notes: *

    *
  • This method does not destroy or effect in any way instances that are * checked out when it is invoked.
  • *
  • Invoking this method does not prevent objects being returned to the * idle instance pool, even during its execution. Additional instances may * be returned while removed items are being destroyed.
  • *
  • Exceptions encountered destroying idle instances are swallowed * but notified via a {@link SwallowedExceptionListener}.
  • *
*/ @Override public void clear() { final Iterator iter = poolMap.keySet().iterator(); while (iter.hasNext()) { clear(iter.next()); } } /** * Clears the specified sub-pool, removing all pooled instances * corresponding to the given {@code key}. Exceptions encountered * destroying idle instances are swallowed but notified via a * {@link SwallowedExceptionListener}. * * @param key the key to clear */ @Override public void clear(final K key) { final ObjectDeque objectDeque = register(key); try { final LinkedBlockingDeque> idleObjects = objectDeque.getIdleObjects(); PooledObject p = idleObjects.poll(); while (p != null) { try { destroy(key, p, true, DestroyMode.NORMAL); } catch (final Exception e) { swallowException(e); } p = idleObjects.poll(); } } finally { deregister(key); } } /** * Clears oldest 15% of objects in pool. The method sorts the objects into * a TreeMap and then iterates the first 15% for removal. */ public void clearOldest() { // build sorted map of idle objects final Map, K> map = new TreeMap<>(); for (final Map.Entry> entry : poolMap.entrySet()) { final K k = entry.getKey(); final ObjectDeque deque = entry.getValue(); // Protect against possible NPE if key has been removed in another // thread. Not worth locking the keys while this loop completes. if (deque != null) { final LinkedBlockingDeque> idleObjects = deque.getIdleObjects(); for (final PooledObject p : idleObjects) { // each item into the map using the PooledObject object as the // key. It then gets sorted based on the idle time map.put(p, k); } } } // Now iterate created map and kill the first 15% plus one to account // for zero int itemsToRemove = ((int) (map.size() * 0.15)) + 1; final Iterator, K>> iter = map.entrySet().iterator(); while (iter.hasNext() && itemsToRemove > 0) { final Map.Entry, K> entry = iter.next(); // kind of backwards on naming. In the map, each key is the // PooledObject because it has the ordering with the timestamp // value. Each value that the key references is the key of the // list it belongs to. final K key = entry.getValue(); final PooledObject p = entry.getKey(); // Assume the destruction succeeds boolean destroyed = true; try { destroyed = destroy(key, p, false, DestroyMode.NORMAL); } catch (final Exception e) { swallowException(e); } if (destroyed) { itemsToRemove--; } } } /** * Closes the keyed object pool. Once the pool is closed, * {@link #borrowObject(Object)} will fail with IllegalStateException, but * {@link #returnObject(Object, Object)} and * {@link #invalidateObject(Object, Object)} will continue to work, with * returned objects destroyed on return. *

* Destroys idle instances in the pool by invoking {@link #clear()}. */ @Override public void close() { if (isClosed()) { return; } synchronized (closeLock) { if (isClosed()) { return; } // Stop the evictor before the pool is closed since evict() calls // assertOpen() stopEvictor(); closed = true; // This clear removes any idle objects clear(); jmxUnregister(); // Release any threads that were waiting for an object final Iterator> iter = poolMap.values().iterator(); while (iter.hasNext()) { iter.next().getIdleObjects().interuptTakeWaiters(); } // This clear cleans up the keys now any waiting threads have been // interrupted clear(); } } /** * Create a new pooled object. * * @param key Key associated with new pooled object * * @return The new, wrapped pooled object * * @throws Exception If the objection creation fails */ private PooledObject create(final K key) throws Exception { int maxTotalPerKeySave = getMaxTotalPerKey(); // Per key if (maxTotalPerKeySave < 0) { maxTotalPerKeySave = Integer.MAX_VALUE; } final int maxTotal = getMaxTotal(); // All keys final ObjectDeque objectDeque = poolMap.get(key); // Check against the overall limit boolean loop = true; while (loop) { final int newNumTotal = numTotal.incrementAndGet(); if (maxTotal > -1 && newNumTotal > maxTotal) { numTotal.decrementAndGet(); if (getNumIdle() == 0) { return null; } clearOldest(); } else { loop = false; } } // Flag that indicates if create should: // - TRUE: call the factory to create an object // - FALSE: return null // - null: loop and re-test the condition that determines whether to // call the factory Boolean create = null; while (create == null) { synchronized (objectDeque.makeObjectCountLock) { final long newCreateCount = objectDeque.getCreateCount().incrementAndGet(); // Check against the per key limit if (newCreateCount > maxTotalPerKeySave) { // The key is currently at capacity or in the process of // making enough new objects to take it to capacity. objectDeque.getCreateCount().decrementAndGet(); if (objectDeque.makeObjectCount == 0) { // There are no makeObject() calls in progress for this // key so the key is at capacity. Do not attempt to // create a new object. Return and wait for an object to // be returned. create = Boolean.FALSE; } else { // There are makeObject() calls in progress that might // bring the pool to capacity. Those calls might also // fail so wait until they complete and then re-test if // the pool is at capacity or not. objectDeque.makeObjectCountLock.wait(); } } else { // The pool is not at capacity. Create a new object. objectDeque.makeObjectCount++; create = Boolean.TRUE; } } } if (!create.booleanValue()) { numTotal.decrementAndGet(); return null; } PooledObject p = null; try { p = factory.makeObject(key); if (getTestOnCreate() && !factory.validateObject(key, p)) { numTotal.decrementAndGet(); objectDeque.getCreateCount().decrementAndGet(); return null; } } catch (final Exception e) { numTotal.decrementAndGet(); objectDeque.getCreateCount().decrementAndGet(); throw e; } finally { synchronized (objectDeque.makeObjectCountLock) { objectDeque.makeObjectCount--; objectDeque.makeObjectCountLock.notifyAll(); } } final AbandonedConfig ac = this.abandonedConfig; if (ac != null && ac.getLogAbandoned()) { p.setLogAbandoned(true); p.setRequireFullStackTrace(ac.getRequireFullStackTrace()); } createdCount.incrementAndGet(); objectDeque.getAllObjects().put(new IdentityWrapper<>(p.getObject()), p); return p; } /** * De-register the use of a key by an object. *

* register() and deregister() must always be used as a pair. * * @param k The key to de-register */ private void deregister(final K k) { Lock lock = keyLock.readLock(); try { lock.lock(); final ObjectDeque objectDeque = poolMap.get(k); final long numInterested = objectDeque.getNumInterested().decrementAndGet(); if (numInterested == 0 && objectDeque.getCreateCount().get() == 0) { // Potential to remove key // Upgrade to write lock lock.unlock(); lock = keyLock.writeLock(); lock.lock(); if (objectDeque.getCreateCount().get() == 0 && objectDeque.getNumInterested().get() == 0) { // NOTE: Keys must always be removed from both poolMap and // poolKeyList at the same time while protected by // keyLock.writeLock() poolMap.remove(k); poolKeyList.remove(k); } } } finally { lock.unlock(); } } /** * Destroy the wrapped, pooled object. * * @param key The key associated with the object to destroy. * @param toDestroy The wrapped object to be destroyed * @param always Should the object be destroyed even if it is not currently * in the set of idle objects for the given key * @param mode DestroyMode context provided to the factory * * @return {@code true} if the object was destroyed, otherwise {@code false} * @throws Exception If the object destruction failed */ private boolean destroy(final K key, final PooledObject toDestroy, final boolean always, final DestroyMode mode) throws Exception { final ObjectDeque objectDeque = register(key); try { boolean isIdle; synchronized(toDestroy) { // Check idle state directly isIdle = toDestroy.getState().equals(PooledObjectState.IDLE); // If idle, not under eviction test, or always is true, remove instance, // updating isIdle if instance is found in idle objects if (isIdle || always) { isIdle = objectDeque.getIdleObjects().remove(toDestroy); } } if (isIdle || always) { objectDeque.getAllObjects().remove(new IdentityWrapper<>(toDestroy.getObject())); toDestroy.invalidate(); try { factory.destroyObject(key, toDestroy, mode); } finally { objectDeque.getCreateCount().decrementAndGet(); destroyedCount.incrementAndGet(); numTotal.decrementAndGet(); } return true; } return false; } finally { deregister(key); } } @Override void ensureMinIdle() throws Exception { final int minIdlePerKeySave = getMinIdlePerKey(); if (minIdlePerKeySave < 1) { return; } for (final K k : poolMap.keySet()) { ensureMinIdle(k); } } /** * Ensure that the configured number of minimum idle objects is available in * the pool for the given key. * * @param key The key to check for idle objects * * @throws Exception If a new object is required and cannot be created */ private void ensureMinIdle(final K key) throws Exception { // Calculate current pool objects ObjectDeque objectDeque = poolMap.get(key); // objectDeque == null is OK here. It is handled correctly by both // methods called below. // this method isn't synchronized so the // calculateDeficit is done at the beginning // as a loop limit and a second time inside the loop // to stop when another thread already returned the // needed objects final int deficit = calculateDeficit(objectDeque); for (int i = 0; i < deficit && calculateDeficit(objectDeque) > 0; i++) { addObject(key); // If objectDeque was null, it won't be any more. Obtain a reference // to it so the deficit can be correctly calculated. It needs to // take account of objects created in other threads. if (objectDeque == null) { objectDeque = poolMap.get(key); } } } /** * {@inheritDoc} *

* Successive activations of this method examine objects in keyed sub-pools * in sequence, cycling through the keys and examining objects in * oldest-to-youngest order within the keyed sub-pools. */ @Override public void evict() throws Exception { assertOpen(); if (getNumIdle() > 0) { PooledObject underTest = null; final EvictionPolicy evictionPolicy = getEvictionPolicy(); synchronized (evictionLock) { final EvictionConfig evictionConfig = new EvictionConfig( getMinEvictableIdleTime(), getSoftMinEvictableIdleTime(), getMinIdlePerKey()); final boolean testWhileIdle = getTestWhileIdle(); for (int i = 0, m = getNumTests(); i < m; i++) { if(evictionIterator == null || !evictionIterator.hasNext()) { if (evictionKeyIterator == null || !evictionKeyIterator.hasNext()) { final List keyCopy = new ArrayList<>(); final Lock readLock = keyLock.readLock(); readLock.lock(); try { keyCopy.addAll(poolKeyList); } finally { readLock.unlock(); } evictionKeyIterator = keyCopy.iterator(); } while (evictionKeyIterator.hasNext()) { evictionKey = evictionKeyIterator.next(); final ObjectDeque objectDeque = poolMap.get(evictionKey); if (objectDeque == null) { continue; } final Deque> idleObjects = objectDeque.getIdleObjects(); evictionIterator = new EvictionIterator(idleObjects); if (evictionIterator.hasNext()) { break; } evictionIterator = null; } } if (evictionIterator == null) { // Pools exhausted return; } final Deque> idleObjects; try { underTest = evictionIterator.next(); idleObjects = evictionIterator.getIdleObjects(); } catch (final NoSuchElementException nsee) { // Object was borrowed in another thread // Don't count this as an eviction test so reduce i; i--; evictionIterator = null; continue; } if (!underTest.startEvictionTest()) { // Object was borrowed in another thread // Don't count this as an eviction test so reduce i; i--; continue; } // User provided eviction policy could throw all sorts of // crazy exceptions. Protect against such an exception // killing the eviction thread. boolean evict; try { evict = evictionPolicy.evict(evictionConfig, underTest, poolMap.get(evictionKey).getIdleObjects().size()); } catch (final Throwable t) { // Slightly convoluted as SwallowedExceptionListener // uses Exception rather than Throwable PoolUtils.checkRethrow(t); swallowException(new Exception(t)); // Don't evict on error conditions evict = false; } if (evict) { destroy(evictionKey, underTest, true, DestroyMode.NORMAL); destroyedByEvictorCount.incrementAndGet(); } else { if (testWhileIdle) { boolean active = false; try { factory.activateObject(evictionKey, underTest); active = true; } catch (final Exception e) { destroy(evictionKey, underTest, true, DestroyMode.NORMAL); destroyedByEvictorCount.incrementAndGet(); } if (active) { if (!factory.validateObject(evictionKey, underTest)) { destroy(evictionKey, underTest, true, DestroyMode.NORMAL); destroyedByEvictorCount.incrementAndGet(); } else { try { factory.passivateObject(evictionKey, underTest); } catch (final Exception e) { destroy(evictionKey, underTest, true, DestroyMode.NORMAL); destroyedByEvictorCount.incrementAndGet(); } } } } if (!underTest.endEvictionTest(idleObjects)) { // TODO - May need to add code here once additional // states are used } } } } } final AbandonedConfig ac = this.abandonedConfig; if (ac != null && ac.getRemoveAbandonedOnMaintenance()) { removeAbandoned(ac); } } /** * Obtain a reference to the factory used to create, destroy and validate * the objects used by this pool. * * @return the factory */ public KeyedPooledObjectFactory getFactory() { return factory; } /** * Gets whether this pool identifies and logs any abandoned objects. * * @return {@code true} if abandoned object removal is configured for this * pool and removal events are to be logged otherwise {@code false} * * @see AbandonedConfig#getLogAbandoned() * @since 2.10.0 */ @Override public boolean getLogAbandoned() { final AbandonedConfig ac = this.abandonedConfig; return ac != null && ac.getLogAbandoned(); } /** * Gets the cap on the number of "idle" instances per key in the pool. * If maxIdlePerKey is set too low on heavily loaded systems it is possible * you will see objects being destroyed and almost immediately new objects * being created. This is a result of the active threads momentarily * returning objects faster than they are requesting them, causing the * number of idle objects to rise above maxIdlePerKey. The best value for * maxIdlePerKey for heavily loaded system will vary but the default is a * good starting point. * * @return the maximum number of "idle" instances that can be held in a * given keyed sub-pool or a negative value if there is no limit * * @see #setMaxIdlePerKey */ @Override public int getMaxIdlePerKey() { return maxIdlePerKey; } /** * Gets the limit on the number of object instances allocated by the pool * (checked out or idle), per key. When the limit is reached, the sub-pool * is said to be exhausted. A negative value indicates no limit. * * @return the limit on the number of active instances per key * * @see #setMaxTotalPerKey */ @Override public int getMaxTotalPerKey() { return maxTotalPerKey; } /** * Gets the target for the minimum number of idle objects to maintain in * each of the keyed sub-pools. This setting only has an effect if it is * positive and {@link #getTimeBetweenEvictionRunsMillis()} is greater than * zero. If this is the case, an attempt is made to ensure that each * sub-pool has the required minimum number of instances during idle object * eviction runs. *

* If the configured value of minIdlePerKey is greater than the configured * value for maxIdlePerKey then the value of maxIdlePerKey will be used * instead. * * @return minimum size of the each keyed pool * * @see #setTimeBetweenEvictionRunsMillis */ @Override public int getMinIdlePerKey() { final int maxIdlePerKeySave = getMaxIdlePerKey(); if (this.minIdlePerKey > maxIdlePerKeySave) { return maxIdlePerKeySave; } return minIdlePerKey; } @Override public int getNumActive() { return numTotal.get() - getNumIdle(); } @Override public int getNumActive(final K key) { final ObjectDeque objectDeque = poolMap.get(key); if (objectDeque != null) { return objectDeque.getAllObjects().size() - objectDeque.getIdleObjects().size(); } return 0; } @Override public Map getNumActivePerKey() { final HashMap result = new HashMap<>(); final Iterator>> iter = poolMap.entrySet().iterator(); while (iter.hasNext()) { final Entry> entry = iter.next(); if (entry != null) { final K key = entry.getKey(); final ObjectDeque objectDequeue = entry.getValue(); if (key != null && objectDequeue != null) { result.put(key.toString(), Integer.valueOf( objectDequeue.getAllObjects().size() - objectDequeue.getIdleObjects().size())); } } } return result; } @Override public int getNumIdle() { final Iterator> iter = poolMap.values().iterator(); int result = 0; while (iter.hasNext()) { result += iter.next().getIdleObjects().size(); } return result; } //--- JMX support ---------------------------------------------------------- @Override public int getNumIdle(final K key) { final ObjectDeque objectDeque = poolMap.get(key); return objectDeque != null ? objectDeque.getIdleObjects().size() : 0; } /** * Calculate the number of objects to test in a run of the idle object * evictor. * * @return The number of objects to test for validity */ private int getNumTests() { final int totalIdle = getNumIdle(); final int numTests = getNumTestsPerEvictionRun(); if (numTests >= 0) { return Math.min(numTests, totalIdle); } return(int)(Math.ceil(totalIdle/Math.abs((double)numTests))); } /** * Return an estimate of the number of threads currently blocked waiting for * an object from the pool. This is intended for monitoring only, not for * synchronization control. * * @return The estimate of the number of threads currently blocked waiting * for an object from the pool */ @Override public int getNumWaiters() { int result = 0; if (getBlockWhenExhausted()) { final Iterator> iter = poolMap.values().iterator(); while (iter.hasNext()) { // Assume no overflow result += iter.next().getIdleObjects().getTakeQueueLength(); } } return result; } /** * Return an estimate of the number of threads currently blocked waiting for * an object from the pool for each key. This is intended for * monitoring only, not for synchronization control. * * @return The estimate of the number of threads currently blocked waiting * for an object from the pool for each key */ @Override public Map getNumWaitersByKey() { final Map result = new HashMap<>(); for (final Map.Entry> entry : poolMap.entrySet()) { final K k = entry.getKey(); final ObjectDeque deque = entry.getValue(); if (deque != null) { if (getBlockWhenExhausted()) { result.put(k.toString(), Integer.valueOf( deque.getIdleObjects().getTakeQueueLength())); } else { result.put(k.toString(), Integer.valueOf(0)); } } } return result; } /** * Gets whether a check is made for abandoned objects when an object is borrowed * from this pool. * * @return {@code true} if abandoned object removal is configured to be * activated by borrowObject otherwise {@code false} * * @see AbandonedConfig#getRemoveAbandonedOnBorrow() * @since 2.10.0 */ @Override public boolean getRemoveAbandonedOnBorrow() { final AbandonedConfig ac = this.abandonedConfig; return ac != null && ac.getRemoveAbandonedOnBorrow(); } /** * Gets whether a check is made for abandoned objects when the evictor runs. * * @return {@code true} if abandoned object removal is configured to be * activated when the evictor runs otherwise {@code false} * * @see AbandonedConfig#getRemoveAbandonedOnMaintenance() * @since 2.10.0 */ @Override public boolean getRemoveAbandonedOnMaintenance() { final AbandonedConfig ac = this.abandonedConfig; return ac != null && ac.getRemoveAbandonedOnMaintenance(); } /** * Gets the timeout before which an object will be considered to be * abandoned by this pool. * * @return The abandoned object timeout in seconds if abandoned object * removal is configured for this pool; Integer.MAX_VALUE otherwise. * * @see AbandonedConfig#getRemoveAbandonedTimeout() * @see AbandonedConfig#getRemoveAbandonedTimeoutDuration() * @deprecated Use {@link #getRemoveAbandonedTimeoutDuration()}. * @since 2.10.0 */ @Override @Deprecated public int getRemoveAbandonedTimeout() { final AbandonedConfig ac = this.abandonedConfig; return ac != null ? ac.getRemoveAbandonedTimeout() : Integer.MAX_VALUE; } /** * Gets the timeout before which an object will be considered to be * abandoned by this pool. * * @return The abandoned object timeout in seconds if abandoned object * removal is configured for this pool; Integer.MAX_VALUE otherwise. * * @see AbandonedConfig#getRemoveAbandonedTimeout() * @see AbandonedConfig#getRemoveAbandonedTimeoutDuration() * @since 2.10.0 */ public Duration getRemoveAbandonedTimeoutDuration() { final AbandonedConfig ac = this.abandonedConfig; return ac != null ? ac.getRemoveAbandonedTimeoutDuration() : DEFAULT_REMOVE_ABANDONED_TIMEOUT; } //--- inner classes ---------------------------------------------- /** * Checks to see if there are any threads currently waiting to borrow * objects but are blocked waiting for more objects to become available. * * @return {@code true} if there is at least one thread waiting otherwise * {@code false} */ private boolean hasBorrowWaiters() { for (final Map.Entry> entry : poolMap.entrySet()) { final ObjectDeque deque = entry.getValue(); if (deque != null) { final LinkedBlockingDeque> pool = deque.getIdleObjects(); if(pool.hasTakeWaiters()) { return true; } } } return false; } /** * {@inheritDoc} *

* Activation of this method decrements the active count associated with * the given keyed pool and attempts to destroy {@code obj.} * * @param key pool key * @param obj instance to invalidate * * @throws Exception if an exception occurs destroying the * object * @throws IllegalStateException if obj does not belong to the pool * under the given key */ @Override public void invalidateObject(final K key, final T obj) throws Exception { invalidateObject(key, obj, DestroyMode.NORMAL); } /** * {@inheritDoc} *

* Activation of this method decrements the active count associated with * the given keyed pool and attempts to destroy {@code obj.} * * @param key pool key * @param obj instance to invalidate * @param mode DestroyMode context provided to factory * * @throws Exception if an exception occurs destroying the * object * @throws IllegalStateException if obj does not belong to the pool * under the given key * @since 2.9.0 */ @Override public void invalidateObject(final K key, final T obj, final DestroyMode mode) throws Exception { final ObjectDeque objectDeque = poolMap.get(key); final PooledObject p = objectDeque.getAllObjects().get(new IdentityWrapper<>(obj)); if (p == null) { throw new IllegalStateException( "Object not currently part of this pool"); } synchronized (p) { if (p.getState() != PooledObjectState.INVALID) { destroy(key, p, true, mode); } } if (objectDeque.idleObjects.hasTakeWaiters()) { addObject(key); } } /** * Gets whether or not abandoned object removal is configured for this pool. * * @return true if this pool is configured to detect and remove * abandoned objects * @since 2.10.0 */ @Override public boolean isAbandonedConfig() { return abandonedConfig != null; } /** * Provides information on all the objects in the pool, both idle (waiting * to be borrowed) and active (currently borrowed). *

* Note: This is named listAllObjects so it is presented as an operation via * JMX. That means it won't be invoked unless the explicitly requested * whereas all attributes will be automatically requested when viewing the * attributes for an object in a tool like JConsole. * * @return Information grouped by key on all the objects in the pool */ @Override public Map> listAllObjects() { final Map> result = new HashMap<>(); for (final Map.Entry> entry : poolMap.entrySet()) { final K k = entry.getKey(); final ObjectDeque deque = entry.getValue(); if (deque != null) { final List list = new ArrayList<>(); result.put(k.toString(), list); for (final PooledObject p : deque.getAllObjects().values()) { list.add(new DefaultPooledObjectInfo(p)); } } } return result; } /** * Registers a key for pool control and ensures that * {@link #getMinIdlePerKey()} idle instances are created. * * @param key - The key to register for pool control. * * @throws Exception If the associated factory throws an exception */ public void preparePool(final K key) throws Exception { final int minIdlePerKeySave = getMinIdlePerKey(); if (minIdlePerKeySave < 1) { return; } ensureMinIdle(key); } /** * Register the use of a key by an object. *

* register() and deregister() must always be used as a pair. * * @param k The key to register * * @return The objects currently associated with the given key. If this * method returns without throwing an exception then it will never * return null. */ private ObjectDeque register(final K k) { Lock lock = keyLock.readLock(); ObjectDeque objectDeque = null; try { lock.lock(); objectDeque = poolMap.get(k); if (objectDeque == null) { // Upgrade to write lock lock.unlock(); lock = keyLock.writeLock(); lock.lock(); objectDeque = poolMap.get(k); if (objectDeque == null) { objectDeque = new ObjectDeque<>(fairness); objectDeque.getNumInterested().incrementAndGet(); // NOTE: Keys must always be added to both poolMap and // poolKeyList at the same time while protected by // keyLock.writeLock() poolMap.put(k, objectDeque); poolKeyList.add(k); } else { objectDeque.getNumInterested().incrementAndGet(); } } else { objectDeque.getNumInterested().incrementAndGet(); } } finally { lock.unlock(); } return objectDeque; } //--- internal attributes -------------------------------------------------- /** * Recovers abandoned objects which have been checked out but * not used since longer than the removeAbandonedTimeout. * * @param abandonedConfig The configuration to use to identify abandoned objects */ @SuppressWarnings("resource") // PrintWriter is managed elsewhere private void removeAbandoned(final AbandonedConfig abandonedConfig) { for (final Entry.ObjectDeque> pool : poolMap.entrySet()) { final Map, PooledObject> allObjects = pool.getValue().getAllObjects(); // Generate a list of abandoned objects to remove final long nowMillis = System.currentTimeMillis(); final long timeoutMillis = nowMillis - abandonedConfig.getRemoveAbandonedTimeoutDuration().toMillis(); final ArrayList> remove = new ArrayList<>(); final Iterator> it = allObjects.values().iterator(); while (it.hasNext()) { final PooledObject pooledObject = it.next(); synchronized (pooledObject) { if (pooledObject.getState() == PooledObjectState.ALLOCATED && pooledObject.getLastUsedTime() <= timeoutMillis) { pooledObject.markAbandoned(); remove.add(pooledObject); } } } // Now remove the abandoned objects final Iterator> itr = remove.iterator(); while (itr.hasNext()) { final PooledObject pooledObject = itr.next(); if (abandonedConfig.getLogAbandoned()) { pooledObject.printStackTrace(abandonedConfig.getLogWriter()); } try { invalidateObject(pool.getKey(), pooledObject.getObject(), DestroyMode.ABANDONED); } catch (final Exception e) { e.printStackTrace(); } } } } /** * Returns an object to a keyed sub-pool. *

* If {@link #getMaxIdlePerKey() maxIdle} is set to a positive value and the * number of idle instances under the given key has reached this value, the * returning instance is destroyed. *

* If {@link #getTestOnReturn() testOnReturn} == true, the returning * instance is validated before being returned to the idle instance sub-pool * under the given key. In this case, if validation fails, the instance is * destroyed. *

* Exceptions encountered destroying objects for any reason are swallowed * but notified via a {@link SwallowedExceptionListener}. * * @param key pool key * @param obj instance to return to the keyed pool * * @throws IllegalStateException if an object is returned to the pool that * was not borrowed from it or if an object is * returned to the pool multiple times */ @Override public void returnObject(final K key, final T obj) { final ObjectDeque objectDeque = poolMap.get(key); if (objectDeque == null) { throw new IllegalStateException( "No keyed pool found under the given key."); } final PooledObject p = objectDeque.getAllObjects().get(new IdentityWrapper<>(obj)); if (p == null) { throw new IllegalStateException( "Returned object not currently part of this pool"); } markReturningState(p); final Duration activeTime = p.getActiveTime(); try { if (getTestOnReturn() && !factory.validateObject(key, p)) { try { destroy(key, p, true, DestroyMode.NORMAL); } catch (final Exception e) { swallowException(e); } whenWaitersAddObject(key, objectDeque.idleObjects); return; } try { factory.passivateObject(key, p); } catch (final Exception e1) { swallowException(e1); try { destroy(key, p, true, DestroyMode.NORMAL); } catch (final Exception e) { swallowException(e); } whenWaitersAddObject(key, objectDeque.idleObjects); return; } if (!p.deallocate()) { throw new IllegalStateException( "Object has already been returned to this pool"); } final int maxIdle = getMaxIdlePerKey(); final LinkedBlockingDeque> idleObjects = objectDeque.getIdleObjects(); if (isClosed() || maxIdle > -1 && maxIdle <= idleObjects.size()) { try { destroy(key, p, true, DestroyMode.NORMAL); } catch (final Exception e) { swallowException(e); } } else { if (getLifo()) { idleObjects.addFirst(p); } else { idleObjects.addLast(p); } if (isClosed()) { // Pool closed while object was being added to idle objects. // Make sure the returned object is destroyed rather than left // in the idle object pool (which would effectively be a leak) clear(key); } } } finally { if (hasBorrowWaiters()) { reuseCapacity(); } updateStatsReturn(activeTime); } } /** * Attempt to create one new instance to serve from the most heavily * loaded pool that can add a new instance. * * This method exists to ensure liveness in the pool when threads are * parked waiting and capacity to create instances under the requested keys * subsequently becomes available. * * This method is not guaranteed to create an instance and its selection * of the most loaded pool that can create an instance may not always be * correct, since it does not lock the pool and instances may be created, * borrowed, returned or destroyed by other threads while it is executing. */ private void reuseCapacity() { final int maxTotalPerKeySave = getMaxTotalPerKey(); // Find the most loaded pool that could take a new instance int maxQueueLength = 0; LinkedBlockingDeque> mostLoaded = null; K loadedKey = null; for (final Map.Entry> entry : poolMap.entrySet()) { final K k = entry.getKey(); final ObjectDeque deque = entry.getValue(); if (deque != null) { final LinkedBlockingDeque> pool = deque.getIdleObjects(); final int queueLength = pool.getTakeQueueLength(); if (getNumActive(k) < maxTotalPerKeySave && queueLength > maxQueueLength) { maxQueueLength = queueLength; mostLoaded = pool; loadedKey = k; } } } // Attempt to add an instance to the most loaded pool if (mostLoaded != null) { register(loadedKey); try { final PooledObject p = create(loadedKey); if (p != null) { addIdleObject(loadedKey, p); } } catch (final Exception e) { swallowException(e); } finally { deregister(loadedKey); } } } /** * Sets the abandoned object removal configuration. * * @param abandonedConfig the new configuration to use. This is used by value. * * @see AbandonedConfig * @since 2.10.0 */ @SuppressWarnings("resource") // PrintWriter is managed elsewhere public void setAbandonedConfig(final AbandonedConfig abandonedConfig) { if (abandonedConfig == null) { this.abandonedConfig = null; } else { this.abandonedConfig = new AbandonedConfig(); this.abandonedConfig.setLogAbandoned(abandonedConfig.getLogAbandoned()); this.abandonedConfig.setLogWriter(abandonedConfig.getLogWriter()); this.abandonedConfig.setRemoveAbandonedOnBorrow(abandonedConfig.getRemoveAbandonedOnBorrow()); this.abandonedConfig.setRemoveAbandonedOnMaintenance(abandonedConfig.getRemoveAbandonedOnMaintenance()); this.abandonedConfig.setRemoveAbandonedTimeout(abandonedConfig.getRemoveAbandonedTimeoutDuration()); this.abandonedConfig.setUseUsageTracking(abandonedConfig.getUseUsageTracking()); this.abandonedConfig.setRequireFullStackTrace(abandonedConfig.getRequireFullStackTrace()); } } /** * Sets the configuration. * * @param conf the new configuration to use. This is used by value. * * @see GenericKeyedObjectPoolConfig */ public void setConfig(final GenericKeyedObjectPoolConfig conf) { super.setConfig(conf); setMaxIdlePerKey(conf.getMaxIdlePerKey()); setMaxTotalPerKey(conf.getMaxTotalPerKey()); setMaxTotal(conf.getMaxTotal()); setMinIdlePerKey(conf.getMinIdlePerKey()); } /** * Sets the cap on the number of "idle" instances per key in the pool. * If maxIdlePerKey is set too low on heavily loaded systems it is possible * you will see objects being destroyed and almost immediately new objects * being created. This is a result of the active threads momentarily * returning objects faster than they are requesting them, causing the * number of idle objects to rise above maxIdlePerKey. The best value for * maxIdlePerKey for heavily loaded system will vary but the default is a * good starting point. * * @param maxIdlePerKey the maximum number of "idle" instances that can be * held in a given keyed sub-pool. Use a negative value * for no limit * * @see #getMaxIdlePerKey */ public void setMaxIdlePerKey(final int maxIdlePerKey) { this.maxIdlePerKey = maxIdlePerKey; } /** * Sets the limit on the number of object instances allocated by the pool * (checked out or idle), per key. When the limit is reached, the sub-pool * is said to be exhausted. A negative value indicates no limit. * * @param maxTotalPerKey the limit on the number of active instances per key * * @see #getMaxTotalPerKey */ public void setMaxTotalPerKey(final int maxTotalPerKey) { this.maxTotalPerKey = maxTotalPerKey; } /** * Sets the target for the minimum number of idle objects to maintain in * each of the keyed sub-pools. This setting only has an effect if it is * positive and {@link #getTimeBetweenEvictionRunsMillis()} is greater than * zero. If this is the case, an attempt is made to ensure that each * sub-pool has the required minimum number of instances during idle object * eviction runs. *

* If the configured value of minIdlePerKey is greater than the configured * value for maxIdlePerKey then the value of maxIdlePerKey will be used * instead. * * @param minIdlePerKey The minimum size of the each keyed pool * * @see #getMinIdlePerKey * @see #getMaxIdlePerKey() * @see #setTimeBetweenEvictionRunsMillis */ public void setMinIdlePerKey(final int minIdlePerKey) { this.minIdlePerKey = minIdlePerKey; } @Override protected void toStringAppendFields(final StringBuilder builder) { super.toStringAppendFields(builder); builder.append(", maxIdlePerKey="); builder.append(maxIdlePerKey); builder.append(", minIdlePerKey="); builder.append(minIdlePerKey); builder.append(", maxTotalPerKey="); builder.append(maxTotalPerKey); builder.append(", factory="); builder.append(factory); builder.append(", fairness="); builder.append(fairness); builder.append(", poolMap="); builder.append(poolMap); builder.append(", poolKeyList="); builder.append(poolKeyList); builder.append(", keyLock="); builder.append(keyLock); builder.append(", numTotal="); builder.append(numTotal); builder.append(", evictionKeyIterator="); builder.append(evictionKeyIterator); builder.append(", evictionKey="); builder.append(evictionKey); builder.append(", abandonedConfig="); builder.append(abandonedConfig); } /** * Whether there is at least one thread waiting on this deque, add an pool object. * @param key pool key. * @param idleObjects list of idle pool objects. */ private void whenWaitersAddObject(final K key, final LinkedBlockingDeque> idleObjects) { if (idleObjects.hasTakeWaiters()) { try { addObject(key); } catch (final Exception e) { swallowException(e); } } } /** * @since 2.10.0 */ @Override public void use(final T pooledObject) { final AbandonedConfig abandonedCfg = this.abandonedConfig; if (abandonedCfg != null && abandonedCfg.getUseUsageTracking()) { poolMap.values().stream() .map(pool -> pool.getAllObjects().get(new IdentityWrapper<>(pooledObject))) .filter(Objects::nonNull) .findFirst() .ifPresent(PooledObject::use); } } }





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