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The Apache Commons RNG Sampling module provides samplers for various distributions.

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 * Licensed to the Apache Software Foundation (ASF) under one or more
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 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
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 * the License.  You may obtain a copy of the License at
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 *      http://www.apache.org/licenses/LICENSE-2.0
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package org.apache.commons.rng.sampling.shape;

import org.apache.commons.rng.UniformRandomProvider;
import org.apache.commons.rng.sampling.SharedStateObjectSampler;

/**
 * Generate points uniformly distributed on a line.
 *
 * 

Sampling uses:

* *
    *
  • {@link UniformRandomProvider#nextDouble()} *
* * @since 1.4 */ public abstract class LineSampler implements SharedStateObjectSampler { /** The dimension for 1D sampling. */ private static final int ONE_D = 1; /** The dimension for 2D sampling. */ private static final int TWO_D = 2; /** The dimension for 3D sampling. */ private static final int THREE_D = 3; /** The source of randomness. */ private final UniformRandomProvider rng; // The following code defines a point on a line as: // p = a + u * (b - a), u in [0, 1] // // This is rearranged to: // p = a + ub - ua // = (1 - u)a + ub // // This is the same method used in the // o.a.c.rng.sampling.distribution.ContinuousUniformSampler but extended to N-dimensions. /** * Sample uniformly from a line in 1D. This is an non-array based specialisation of * {@link LineSamplerND} for performance. */ private static final class LineSampler1D extends LineSampler { /** The x component of vertex a. */ private final double ax; /** The x component of vertex b. */ private final double bx; /** * @param rng Source of randomness. * @param a The first vertex. * @param b The second vertex. */ LineSampler1D(UniformRandomProvider rng, double[] a, double[] b) { super(rng); ax = a[0]; bx = b[0]; } /** * @param rng Source of randomness. * @param source Source to copy. */ LineSampler1D(UniformRandomProvider rng, LineSampler1D source) { super(rng); ax = source.ax; bx = source.bx; } @Override public double[] createSample(double p1mu, double u) { return new double[] {p1mu * ax + u * bx}; } @Override public LineSampler withUniformRandomProvider(UniformRandomProvider rng) { return new LineSampler1D(rng, this); } } /** * Sample uniformly from a line in 2D. This is an non-array based specialisation of * {@link LineSamplerND} for performance. */ private static final class LineSampler2D extends LineSampler { /** The x component of vertex a. */ private final double ax; /** The y component of vertex a. */ private final double ay; /** The x component of vertex b. */ private final double bx; /** The y component of vertex b. */ private final double by; /** * @param rng Source of randomness. * @param a The first vertex. * @param b The second vertex. */ LineSampler2D(UniformRandomProvider rng, double[] a, double[] b) { super(rng); ax = a[0]; ay = a[1]; bx = b[0]; by = b[1]; } /** * @param rng Source of randomness. * @param source Source to copy. */ LineSampler2D(UniformRandomProvider rng, LineSampler2D source) { super(rng); ax = source.ax; ay = source.ay; bx = source.bx; by = source.by; } @Override public double[] createSample(double p1mu, double u) { return new double[] {p1mu * ax + u * bx, p1mu * ay + u * by}; } @Override public LineSampler withUniformRandomProvider(UniformRandomProvider rng) { return new LineSampler2D(rng, this); } } /** * Sample uniformly from a line in 3D. This is an non-array based specialisation of * {@link LineSamplerND} for performance. */ private static final class LineSampler3D extends LineSampler { /** The x component of vertex a. */ private final double ax; /** The y component of vertex a. */ private final double ay; /** The z component of vertex a. */ private final double az; /** The x component of vertex b. */ private final double bx; /** The y component of vertex b. */ private final double by; /** The z component of vertex b. */ private final double bz; /** * @param rng Source of randomness. * @param a The first vertex. * @param b The second vertex. */ LineSampler3D(UniformRandomProvider rng, double[] a, double[] b) { super(rng); ax = a[0]; ay = a[1]; az = a[2]; bx = b[0]; by = b[1]; bz = b[2]; } /** * @param rng Source of randomness. * @param source Source to copy. */ LineSampler3D(UniformRandomProvider rng, LineSampler3D source) { super(rng); ax = source.ax; ay = source.ay; az = source.az; bx = source.bx; by = source.by; bz = source.bz; } @Override public double[] createSample(double p1mu, double u) { return new double[] {p1mu * ax + u * bx, p1mu * ay + u * by, p1mu * az + u * bz}; } @Override public LineSampler withUniformRandomProvider(UniformRandomProvider rng) { return new LineSampler3D(rng, this); } } /** * Sample uniformly from a line in ND. */ private static final class LineSamplerND extends LineSampler { /** The first vertex. */ private final double[] a; /** The second vertex. */ private final double[] b; /** * @param rng Source of randomness. * @param a The first vertex. * @param b The second vertex. */ LineSamplerND(UniformRandomProvider rng, double[] a, double[] b) { super(rng); // Defensive copy this.a = a.clone(); this.b = b.clone(); } /** * @param rng Source of randomness. * @param source Source to copy. */ LineSamplerND(UniformRandomProvider rng, LineSamplerND source) { super(rng); // Shared state is immutable a = source.a; b = source.b; } @Override public double[] createSample(double p1mu, double u) { final double[] x = new double[a.length]; for (int i = 0; i < x.length; i++) { x[i] = p1mu * a[i] + u * b[i]; } return x; } @Override public LineSampler withUniformRandomProvider(UniformRandomProvider rng) { return new LineSamplerND(rng, this); } } /** * @param rng Source of randomness. */ LineSampler(UniformRandomProvider rng) { this.rng = rng; } /** * @return a random Cartesian coordinate on the line. */ @Override public double[] sample() { final double u = rng.nextDouble(); return createSample(1.0 - u, u); } /** * Creates the sample given the random variate {@code u} in the * interval {@code [0, 1]}. The sum {@code 1 - u} is provided. * The sample can be obtained from the line ab using: *
     * p = a(1 - u) + ub
     * 
* * @param p1mu plus 1 minus u (1 - u) * @param u the variate u * @return the sample */ protected abstract double[] createSample(double p1mu, double u); /** {@inheritDoc} */ // Redeclare the signature to return a LineSampler not a SharedStateObjectSampler @Override public abstract LineSampler withUniformRandomProvider(UniformRandomProvider rng); /** * Create a line sampler with vertices {@code a} and {@code b}. * Sampled points are uniformly distributed on the line segment {@code ab}. * *

Sampling is supported in dimensions of 1 or above. * * @param rng Source of randomness. * @param a The first vertex. * @param b The second vertex. * @return the sampler * @throws IllegalArgumentException If the vertices do not have the same * dimension; the dimension is less than 1; or vertices have non-finite coordinates. */ public static LineSampler of(UniformRandomProvider rng, double[] a, double[] b) { final int dimension = a.length; if (dimension != b.length) { throw new IllegalArgumentException( new StringBuilder("Mismatch of vertex dimensions: ").append(dimension).append(',') .append(b.length).toString()); } // Detect non-finite vertices Coordinates.requireFinite(a, "Vertex a"); Coordinates.requireFinite(b, "Vertex b"); // Low dimension specialisations if (dimension == TWO_D) { return new LineSampler2D(rng, a, b); } else if (dimension == THREE_D) { return new LineSampler3D(rng, a, b); } else if (dimension > THREE_D) { return new LineSamplerND(rng, a, b); } else if (dimension == ONE_D) { // Unlikely case of 1D is placed last. // Use o.a.c.rng.sampling.distribution.ContinuousUniformSampler for non-array samples. return new LineSampler1D(rng, a, b); } // Less than 1D throw new IllegalArgumentException("Unsupported dimension: " + dimension); } }





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