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A module that is everything required to understands Druid Segments
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
package org.apache.druid.frame.processor;
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
import it.unimi.dsi.fastutil.ints.IntSet;
import it.unimi.dsi.fastutil.ints.IntSets;
import org.apache.druid.frame.Frame;
import org.apache.druid.frame.channel.ReadableFrameChannel;
import org.apache.druid.frame.channel.WritableFrameChannel;
import org.apache.druid.java.util.common.Pair;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.concurrent.ThreadLocalRandom;
/**
* Processor that reads up to "maxFrames" frames from some input channels and combines them into a batch. There may be
* frames left over in the channels when the worker is done.
*
* Returns the batch and the set of channels that have more left to read.
*
* This processor does not close its input channels. The caller should do that after all input channels are finished.
*/
public class FrameChannelBatcher implements FrameProcessor, IntSet>>
{
private final List channels;
private final int maxFrames;
private final IntSet channelsToRead;
private List out = new ArrayList<>();
public FrameChannelBatcher(
final List channels,
final int maxFrames
)
{
this.channels = channels;
this.maxFrames = maxFrames;
this.channelsToRead = new IntOpenHashSet();
for (int i = 0; i < channels.size(); i++) {
if (!channels.get(i).isFinished()) {
channelsToRead.add(i);
}
}
}
@Override
public List inputChannels()
{
return channels;
}
@Override
public List outputChannels()
{
return Collections.emptyList();
}
@Override
public ReturnOrAwait, IntSet>> runIncrementally(final IntSet readableInputs)
{
if (channelsToRead.isEmpty()) {
return ReturnOrAwait.returnObject(Pair.of(flush(), IntSets.emptySet()));
}
if (readableInputs.isEmpty()) {
return ReturnOrAwait.awaitAny(channelsToRead);
}
// Random first channel to avoid biasing towards low-numbered channels.
final int firstChannel = ThreadLocalRandom.current().nextInt(channels.size());
// Modular iteration.
for (int i = 0; i < channels.size() && out.size() < maxFrames; i++) {
final int channelNumber = (firstChannel + i) % channels.size();
if (readableInputs.contains(channelNumber) && channelsToRead.contains(channelNumber)) {
final ReadableFrameChannel channel = channels.get(channelNumber);
if (channel.canRead()) {
out.add(channel.read());
} else if (channel.isFinished()) {
channelsToRead.remove(channelNumber);
}
}
}
if (out.size() >= maxFrames) {
return ReturnOrAwait.returnObject(Pair.of(flush(), channelsToRead));
} else {
return ReturnOrAwait.awaitAny(channelsToRead);
}
}
@Override
public void cleanup()
{
// Don't close the input channels, because this worker will not necessarily read through the entire channels.
// The channels should be closed by the caller.
}
private List flush()
{
final List tmp = out;
out = null;
return tmp;
}
}