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A module that is everything required to understands Druid Segments
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
package org.apache.druid.segment;
import java.io.Closeable;
/**
* TimeAndDimsIterator (in conjunction with {@link TimeAndDimsPointer}) is an {@link java.util.Iterator}-like
* abstraction, designed for allocation-free transformation, merging, combining and iteration over a stream of data
* points.
*
* Usage pattern:
* try (TimeAndDimsIterator iterator = obtainNewTimeAndDimsIteratorFromSomewhere()) {
* while (iterator.moveToNext()) {
* TimeAndDimsPointer pointer = iterator.getPointer();
* doSomethingWithPointer(pointer);
* }
* }
*/
public interface TimeAndDimsIterator extends Closeable
{
/**
* Moves iterator to the next data point. This method must be called before the first use of {@link #getPointer()}.
* As long as this method returns {@code true}, {@link #getPointer()} could be safely called; after this method
* returned {@code false}, this iterator is done, {@link #getPointer()} must _not_ be called, and {@link #close()}
* should be called.
*/
boolean moveToNext();
/**
* Returns a pointer to the current data point. This method may return the same (in terms of referencial identity),
* as well as different object on any calls, but the data point itself, to which the returned object points, changes
* after each {@link #moveToNext()} call that returns {@link true}.
*
* This method must not be called before ever calling to {@link #moveToNext()}. After a call to {@link #moveToNext()}
* returned {@code false}, the behaviour of this method is undefined (it may return a "wrong" pointer, null,
* throw an exception, etc.)
*/
TimeAndDimsPointer getPointer();
/**
* Closes any resources, associated with this iterator.
*/
@Override
void close();
}