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* Licensed to the Apache Software Foundation (ASF) under one or more
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* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
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* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.eventmesh.common.protocol.tcp;
public enum Command {
// heartbeat
HEARTBEAT_REQUEST(0), // client send heartbeat packet to server
HEARTBEAT_RESPONSE(1), // server response heartbeat packet of client
// handshake
HELLO_REQUEST(2), // client send handshake request to server
HELLO_RESPONSE(3), // server response handshake request of client
// disconnection
CLIENT_GOODBYE_REQUEST(4), // Notify server when client actively disconnects
CLIENT_GOODBYE_RESPONSE(5), // Server replies to client's active disconnection notification
SERVER_GOODBYE_REQUEST(6), // Notify client when server actively disconnects
SERVER_GOODBYE_RESPONSE(7), // Client replies to server's active disconnection notification
// subscription management
SUBSCRIBE_REQUEST(8), // Subscription request sent by client to server
SUBSCRIBE_RESPONSE(9), // Server replies to client's subscription request
UNSUBSCRIBE_REQUEST(10), // Unsubscribe request from client to server
UNSUBSCRIBE_RESPONSE(11), // Server replies to client's unsubscribe request
// monitor
LISTEN_REQUEST(12), // Request from client to server to start topic listening
LISTEN_RESPONSE(13), // The server replies to the client's listening request
// RR
REQUEST_TO_SERVER(14), // The client sends the RR request to the server
REQUEST_TO_CLIENT(15), // The server pushes the RR request to the client
REQUEST_TO_CLIENT_ACK(16), // After receiving RR request, the client sends ACK to the server
RESPONSE_TO_SERVER(17), // The client sends the RR packet back to the server
RESPONSE_TO_CLIENT(18), // The server pushes the RR packet back to the client
RESPONSE_TO_CLIENT_ACK(19), // After receiving the return packet, the client sends ACK to the server
// Asynchronous events
ASYNC_MESSAGE_TO_SERVER(20), // The client sends asynchronous events to the server
ASYNC_MESSAGE_TO_SERVER_ACK(21), // After receiving the asynchronous event, the server sends ack to the client
ASYNC_MESSAGE_TO_CLIENT(22), // The server pushes asynchronous events to the client
ASYNC_MESSAGE_TO_CLIENT_ACK(23), // After the client receives the asynchronous event, the ACK is sent to the server
// radio broadcast
BROADCAST_MESSAGE_TO_SERVER(24), // The client sends the broadcast message to the server
BROADCAST_MESSAGE_TO_SERVER_ACK(25), // After receiving the broadcast message, the server sends ACK to the client
BROADCAST_MESSAGE_TO_CLIENT(26), // The server pushes the broadcast message to the client
BROADCAST_MESSAGE_TO_CLIENT_ACK(27), // After the client receives the broadcast message, the ACK is sent to the server
// Log reporting
SYS_LOG_TO_LOGSERVER(28), // Business log reporting
// RMB tracking log reporting
TRACE_LOG_TO_LOGSERVER(29), // RMB tracking log reporting
// Redirecting instruction
REDIRECT_TO_CLIENT(30), // The server pushes the redirection instruction to the client
// service register
REGISTER_REQUEST(31), // Client sends registration request to server
REGISTER_RESPONSE(32), // The server sends the registration result to the client
// service unregister
UNREGISTER_REQUEST(33), // The client sends a de registration request to the server
UNREGISTER_RESPONSE(34), // The server will register the result to the client
// The client asks which EventMesh to recommend
RECOMMEND_REQUEST(35), // Client sends recommendation request to server
RECOMMEND_RESPONSE(36); // The server will recommend the results to the client
private final byte value;
Command(int value) {
this.value = (byte) value;
}
public byte getValue() {
return this.value;
}
public static Command valueOf(int value) {
for (Command t : Command.values()) {
if (t.value == value) {
return t;
}
}
throw new IllegalArgumentException("No enum constant value=" + value);
}
}
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