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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
* implied.
*
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.excalibur.mpool;
/**
* This interface is to define how a Pool is used. We have determined by
* using the previous Pool implementations that the Pool marker interface
* is considered harmful. When generics are introduced in JDK 1.5, this
* interface will be a prime candidate for those improvements.
*
*
* It is important to realize that some objects are cheaper to simply allow
* the garbage collector to take care of them. Therefore, only pool objects
* that are computationally expensive to create. Prime candidates would be
* Components, JDBC Connection objects, Socket connections, etc.
*
*
* The interface is inspired by both the Mutex acquire/release and the
* structure of the ThreadLocal object. In fact, it would be trivial
* to implement a "ThreadLocal" pool.
*
*
* @author Avalon Development Team
* @version CVS $Revision: 1.4 $ $Date: 2004/02/28 11:47:33 $
* @since 4.1.2
*/
public interface Pool
{
/**
* Acquire an instance of the pooled object.
*
* @return the pooled Object instance
*
* @throws Exception if the Pool is not able to return an object.
*/
Object acquire() throws Exception;
/**
* Release the instance of the pooled object.
*
* @param pooledObject The pooled object to release to the pool.
*/
void release( Object pooledObject );
/**
* Create a new instance of the object being pooled.
*
* @return the pooled Object instance
*
* @throws Exception if the instance cannot be created
*/
Object newInstance() throws Exception;
}