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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.flink.runtime.asyncprocessing;
import org.apache.flink.annotation.Internal;
import org.apache.flink.api.common.state.v2.State;
import org.apache.flink.core.state.InternalStateFuture;
import org.apache.flink.runtime.state.v2.internal.InternalPartitionedState;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
/** The handler which can process {@link StateRequest}. */
@Internal
public interface StateRequestHandler {
/**
* Submit a {@link StateRequest} to this StateRequestHandler.
*
* @param state the state to request. Could be {@code null} if the type is {@link
* StateRequestType#SYNC_POINT}.
* @param type the type of this request.
* @param payload the payload input for this request.
* @return the state future.
*/
InternalStateFuture handleRequest(
@Nullable State state, StateRequestType type, @Nullable IN payload);
/**
* Submit a {@link StateRequest} to this StateRequestHandler, and wait for the response
* synchronously.
*
* @param state the state to request.
* @param type the type of this request.
* @param payload the payload input for this request.
* @return the state future.
*/
OUT handleRequestSync(State state, StateRequestType type, @Nullable IN payload);
/**
* Set current namespace for a state. See {@link
* InternalPartitionedState#setCurrentNamespace(Object)}.
*/
void setCurrentNamespaceForState(@Nonnull InternalPartitionedState state, N namespace);
}
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