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 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
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 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
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package org.apache.flink.runtime.shuffle;

import org.apache.flink.metrics.MetricGroup;
import org.apache.flink.runtime.deployment.InputGateDeploymentDescriptor;
import org.apache.flink.runtime.deployment.ResultPartitionDeploymentDescriptor;
import org.apache.flink.runtime.executiongraph.ExecutionAttemptID;
import org.apache.flink.runtime.executiongraph.PartitionInfo;
import org.apache.flink.runtime.io.network.api.writer.ResultPartitionWriter;
import org.apache.flink.runtime.io.network.buffer.Buffer;
import org.apache.flink.runtime.io.network.partition.PartitionProducerStateProvider;
import org.apache.flink.runtime.io.network.partition.ResultPartitionID;
import org.apache.flink.runtime.io.network.partition.consumer.IndexedInputGate;
import org.apache.flink.runtime.io.network.partition.consumer.InputGate;

import java.io.IOException;
import java.util.Collection;
import java.util.List;

/**
 * Interface for the implementation of shuffle service local environment.
 *
 * 

Input/Output interface of local shuffle service environment is based on memory {@link Buffer * Buffers}. A producer can write shuffle data into the buffers, obtained from the created {@link * ResultPartitionWriter ResultPartitionWriters} and a consumer reads the buffers from the created * {@link InputGate InputGates}. * *

Lifecycle management.

* *

The interface contains method's to manage the lifecycle of the local shuffle service * environment: * *

    *
  1. {@link ShuffleEnvironment#start} must be called before using the shuffle service * environment. *
  2. {@link ShuffleEnvironment#close} is called to release the shuffle service environment. *
* *

Shuffle Input/Output management.

* *

Result partition management.

* *

The interface implements a factory of result partition writers to produce shuffle data: {@link * ShuffleEnvironment#createResultPartitionWriters}. The created writers are grouped per owner. The * owner is responsible for the writers' lifecycle from the moment of creation. * *

Partitions are fully released in the following cases: * *

    *
  1. {@link ResultPartitionWriter#fail(Throwable)} and {@link ResultPartitionWriter#close()} are * called if the production has failed. *
  2. for PIPELINED partitions if there was a detected consumption attempt and it either failed * or finished after the bounded production has been done ({@link * ResultPartitionWriter#finish()} and {@link ResultPartitionWriter#close()} have been * called). Only one consumption attempt is ever expected for the PIPELINED partition at the * moment so it can be released afterwards. *
  3. if the following methods are called outside of the producer thread: *
      *
    1. {@link ShuffleMaster#releasePartitionExternally(ShuffleDescriptor)} *
    2. and if it occupies any producer local resources ({@link * ShuffleDescriptor#storesLocalResourcesOn()}) then also {@link * ShuffleEnvironment#releasePartitionsLocally(Collection)} *
    * e.g. to manage the lifecycle of BLOCKING result partitions which can outlive their * producers. The BLOCKING partitions can be consumed multiple times. *
* *

The partitions, which currently still occupy local resources, can be queried with {@link * ShuffleEnvironment#getPartitionsOccupyingLocalResources}. * *

Input gate management.

* *

The interface implements a factory for the input gates: {@link * ShuffleEnvironment#createInputGates}. The created gates are grouped per owner. The owner is * responsible for the gates' lifecycle from the moment of creation. * *

When the input gates are created, it can happen that not all consumed partitions are known at * that moment e.g. because their producers have not been started yet. Therefore, the {@link * ShuffleEnvironment} provides a method {@link ShuffleEnvironment#updatePartitionInfo} to update * them externally, when the producer becomes known. The update mechanism has to be threadsafe * because the updated gate can be read concurrently from a different thread. * * @param

type of provided result partition writers * @param type of provided input gates */ public interface ShuffleEnvironment

extends AutoCloseable { /** * Start the internal related services before using the shuffle service environment. * * @return a port to connect for the shuffle data exchange, -1 if only local connection is * possible. */ int start() throws IOException; /** * Create a context of the shuffle input/output owner used to create partitions or gates * belonging to the owner. * *

This method has to be called only once to avoid duplicated internal metric group * registration. * * @param ownerName the owner name, used for logs * @param executionAttemptID execution attempt id of the producer or consumer * @param parentGroup parent of shuffle specific metric group * @return context of the shuffle input/output owner used to create partitions or gates * belonging to the owner */ ShuffleIOOwnerContext createShuffleIOOwnerContext( String ownerName, ExecutionAttemptID executionAttemptID, MetricGroup parentGroup); /** * Factory method for the {@link ResultPartitionWriter ResultPartitionWriters} to produce result * partitions. * *

The order of the {@link ResultPartitionWriter ResultPartitionWriters} in the returned * collection should be the same as the iteration order of the passed {@code * resultPartitionDeploymentDescriptors}. * * @param ownerContext the owner context relevant for partition creation * @param resultPartitionDeploymentDescriptors descriptors of the partition, produced by the * owner * @return list of the {@link ResultPartitionWriter ResultPartitionWriters} */ List

createResultPartitionWriters( ShuffleIOOwnerContext ownerContext, List resultPartitionDeploymentDescriptors); /** * Release local resources occupied by the given partitions. * *

This is called for partitions which occupy resources locally (can be checked by {@link * ShuffleDescriptor#storesLocalResourcesOn()}). * * @param partitionIds identifying the partitions to be released */ void releasePartitionsLocally(Collection partitionIds); /** * Report partitions which still occupy some resources locally. * * @return collection of partitions which still occupy some resources locally and have not been * released yet. */ Collection getPartitionsOccupyingLocalResources(); /** * Factory method for the {@link InputGate InputGates} to consume result partitions. * *

The order of the {@link InputGate InputGates} in the returned collection should be the * same as the iteration order of the passed {@code inputGateDeploymentDescriptors}. * * @param ownerContext the owner context relevant for gate creation * @param partitionProducerStateProvider producer state provider to query whether the producer * is ready for consumption * @param inputGateDeploymentDescriptors descriptors of the input gates to consume * @return list of the {@link InputGate InputGates} */ List createInputGates( ShuffleIOOwnerContext ownerContext, PartitionProducerStateProvider partitionProducerStateProvider, List inputGateDeploymentDescriptors); /** * Update a gate with the newly available partition information, previously unknown. * * @param consumerID execution id to distinguish gates with the same id from the different * consumer executions * @param partitionInfo information needed to consume the updated partition, e.g. network * location * @return {@code true} if the partition has been updated or {@code false} if the partition is * not available anymore. * @throws IOException IO problem by the update * @throws InterruptedException potentially blocking operation was interrupted */ boolean updatePartitionInfo(ExecutionAttemptID consumerID, PartitionInfo partitionInfo) throws IOException, InterruptedException; }





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