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 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
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package org.apache.flink.runtime.io.network.partition;

/**
 * Type of a result partition.
 */
public enum ResultPartitionType {

	BLOCKING(false, false, false),

	PIPELINED(true, true, false),

	/**
	 * Pipelined partitions with a bounded (local) buffer pool.
	 *
	 * 

For streaming jobs, a fixed limit on the buffer pool size should help avoid that too much * data is being buffered and checkpoint barriers are delayed. In contrast to limiting the * overall network buffer pool size, this, however, still allows to be flexible with regards * to the total number of partitions by selecting an appropriately big network buffer pool size. * *

For batch jobs, it will be best to keep this unlimited ({@link #PIPELINED}) since there are * no checkpoint barriers. */ PIPELINED_BOUNDED(true, true, true); /** Can the partition be consumed while being produced? */ private final boolean isPipelined; /** Does the partition produce back pressure when not consumed? */ private final boolean hasBackPressure; /** Does this partition use a limited number of (network) buffers? */ private final boolean isBounded; /** * Specifies the behaviour of an intermediate result partition at runtime. */ ResultPartitionType(boolean isPipelined, boolean hasBackPressure, boolean isBounded) { this.isPipelined = isPipelined; this.hasBackPressure = hasBackPressure; this.isBounded = isBounded; } public boolean hasBackPressure() { return hasBackPressure; } public boolean isBlocking() { return !isPipelined; } public boolean isPipelined() { return isPipelined; } /** * Whether this partition uses a limited number of (network) buffers or not. * * @return true if the number of buffers should be bound to some limit */ public boolean isBounded() { return isBounded; } }





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