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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.gemstone.gemfire.internal;
import java.io.IOException;
import java.net.Socket;
import java.util.HashMap;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.concurrent.ThreadFactory;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;
import org.apache.logging.log4j.Logger;
import com.gemstone.gemfire.SystemFailure;
import com.gemstone.gemfire.internal.logging.LogService;
import com.gemstone.gemfire.internal.logging.LoggingThreadGroup;
/**
* This class allows sockets to be closed without blocking.
* In some cases we have seen a call of socket.close block for minutes.
* This class maintains a thread pool for every other member we have
* connected sockets to. Any request to close by default returns immediately
* to the caller while the close is called by a background thread.
* The requester can wait for a configured amount of time by setting
* the "p2p.ASYNC_CLOSE_WAIT_MILLISECONDS" system property.
* Idle threads that are not doing a close will timeout after 2 minutes.
* This can be configured by setting the
* "p2p.ASYNC_CLOSE_POOL_KEEP_ALIVE_SECONDS" system property.
* A pool exists for each remote address that we have a socket connected to.
* That way if close is taking a long time to one address we can still get closes
* done to another address.
* Each address pool by default has at most 8 threads. This max threads can be
* configured using the "p2p.ASYNC_CLOSE_POOL_MAX_THREADS" system property.
*/
public class SocketCloser {
private static final Logger logger = LogService.getLogger();
/** Number of seconds to wait before timing out an unused async close thread. Default is 120 (2 minutes). */
static final long ASYNC_CLOSE_POOL_KEEP_ALIVE_SECONDS = Long.getLong("p2p.ASYNC_CLOSE_POOL_KEEP_ALIVE_SECONDS", 120).longValue();
/** Maximum number of threads that can be doing a socket close. Any close requests over this max will queue up waiting for a thread. */
static final int ASYNC_CLOSE_POOL_MAX_THREADS = Integer.getInteger("p2p.ASYNC_CLOSE_POOL_MAX_THREADS", 8).intValue();
/** How many milliseconds the synchronous requester waits for the async close to happen. Default is 0. Prior releases waited 50ms. */
static final long ASYNC_CLOSE_WAIT_MILLISECONDS = Long.getLong("p2p.ASYNC_CLOSE_WAIT_MILLISECONDS", 0).longValue();
/** map of thread pools of async close threads */
private final HashMap asyncCloseExecutors = new HashMap<>();
private final long asyncClosePoolKeepAliveSeconds;
private final int asyncClosePoolMaxThreads;
private final long asyncCloseWaitTime;
private final TimeUnit asyncCloseWaitUnits;
private boolean closed;
public SocketCloser() {
this(ASYNC_CLOSE_POOL_KEEP_ALIVE_SECONDS, ASYNC_CLOSE_POOL_MAX_THREADS, ASYNC_CLOSE_WAIT_MILLISECONDS, TimeUnit.MILLISECONDS);
}
public SocketCloser(int asyncClosePoolMaxThreads, long asyncCloseWaitMillis) {
this(ASYNC_CLOSE_POOL_KEEP_ALIVE_SECONDS, asyncClosePoolMaxThreads, asyncCloseWaitMillis, TimeUnit.MILLISECONDS);
}
public SocketCloser(long asyncClosePoolKeepAliveSeconds, int asyncClosePoolMaxThreads, long asyncCloseWaitTime, TimeUnit asyncCloseWaitUnits) {
this.asyncClosePoolKeepAliveSeconds = asyncClosePoolKeepAliveSeconds;
this.asyncClosePoolMaxThreads = asyncClosePoolMaxThreads;
this.asyncCloseWaitTime = asyncCloseWaitTime;
this.asyncCloseWaitUnits = asyncCloseWaitUnits;
}
public int getMaxThreads() {
return this.asyncClosePoolMaxThreads;
}
private ThreadPoolExecutor getAsyncThreadExecutor(String address) {
synchronized (asyncCloseExecutors) {
ThreadPoolExecutor pool = asyncCloseExecutors.get(address);
if (pool == null) {
final ThreadGroup tg = LoggingThreadGroup.createThreadGroup("Socket asyncClose", logger);
ThreadFactory tf = new ThreadFactory() {
public Thread newThread(final Runnable command) {
Thread thread = new Thread(tg, command);
thread.setDaemon(true);
return thread;
}
};
BlockingQueue workQueue = new LinkedBlockingQueue();
pool = new ThreadPoolExecutor(this.asyncClosePoolMaxThreads, this.asyncClosePoolMaxThreads, this.asyncClosePoolKeepAliveSeconds, TimeUnit.SECONDS, workQueue, tf);
pool.allowCoreThreadTimeOut(true);
asyncCloseExecutors.put(address, pool);
}
return pool;
}
}
/**
* Call this method if you know all the resources in the closer
* for the given address are no longer needed.
* Currently a thread pool is kept for each address and if you
* know that an address no longer needs its pool then you should
* call this method.
*/
public void releaseResourcesForAddress(String address) {
synchronized (asyncCloseExecutors) {
ThreadPoolExecutor pool = asyncCloseExecutors.get(address);
if (pool != null) {
pool.shutdown();
asyncCloseExecutors.remove(address);
}
}
}
private boolean isClosed() {
synchronized (asyncCloseExecutors) {
return this.closed;
}
}
/**
* Call close when you are all done with your socket closer.
* If you call asyncClose after close is called then the
* asyncClose will be done synchronously.
*/
public void close() {
synchronized (asyncCloseExecutors) {
if (!this.closed) {
this.closed = true;
for (ThreadPoolExecutor pool: asyncCloseExecutors.values()) {
pool.shutdown();
}
asyncCloseExecutors.clear();
}
}
}
private void asyncExecute(String address, Runnable r) {
// Waiting 50ms for the async close request to complete is what the old (close per thread)
// code did. But now that we will not create a thread for every close request
// it seems better to let the thread that requested the close to move on quickly.
// So the default has changed to not wait. The system property p2p.ASYNC_CLOSE_WAIT_MILLISECONDS
// can be set to how many milliseconds to wait.
if (this.asyncCloseWaitTime == 0) {
getAsyncThreadExecutor(address).execute(r);
} else {
Future> future = getAsyncThreadExecutor(address).submit(r);
try {
future.get(this.asyncCloseWaitTime, this.asyncCloseWaitUnits);
} catch (InterruptedException | ExecutionException | TimeoutException e) {
// We want this code to wait at most 50ms for the close to happen.
// It is ok to ignore these exception and let the close continue
// in the background.
}
}
}
/**
* Closes the specified socket in a background thread.
* In some cases we see close hang (see bug 33665).
* Depending on how the SocketCloser is configured (see ASYNC_CLOSE_WAIT_MILLISECONDS)
* this method may block for a certain amount of time.
* If it is called after the SocketCloser is closed then a normal
* synchronous close is done.
* @param sock the socket to close
* @param address identifies who the socket is connected to
* @param extra an optional Runnable with stuff to execute in the async thread
*/
public void asyncClose(final Socket sock, final String address, final Runnable extra) {
if (sock == null || sock.isClosed()) {
return;
}
boolean doItInline = false;
try {
synchronized (asyncCloseExecutors) {
if (isClosed()) {
// this SocketCloser has been closed so do a synchronous, inline, close
doItInline = true;
} else {
asyncExecute(address, new Runnable() {
public void run() {
Thread.currentThread().setName("AsyncSocketCloser for " + address);
try {
if (extra != null) {
extra.run();
}
inlineClose(sock);
} finally {
Thread.currentThread().setName("unused AsyncSocketCloser");
}
}
});
}
}
} catch (OutOfMemoryError ignore) {
// If we can't start a thread to close the socket just do it inline.
// See bug 50573.
doItInline = true;
}
if (doItInline) {
if (extra != null) {
extra.run();
}
inlineClose(sock);
}
}
/**
* Closes the specified socket
* @param sock the socket to close
*/
private static void inlineClose(final Socket sock) {
// the next two statements are a mad attempt to fix bug
// 36041 - segv in jrockit in pthread signaling code. This
// seems to alleviate the problem.
try {
sock.shutdownInput();
sock.shutdownOutput();
} catch (Exception e) {
}
try {
sock.close();
} catch (IOException ignore) {
} catch (VirtualMachineError err) {
SystemFailure.initiateFailure(err);
// If this ever returns, rethrow the error. We're poisoned
// now, so don't let this thread continue.
throw err;
} catch (java.security.ProviderException pe) {
// some ssl implementations have trouble with termination and throw
// this exception. See bug #40783
} catch (Error e) {
// Whenever you catch Error or Throwable, you must also
// catch VirtualMachineError (see above). However, there is
// _still_ a possibility that you are dealing with a cascading
// error condition, so you also need to check to see if the JVM
// is still usable:
SystemFailure.checkFailure();
// Sun's NIO implementation has been known to throw Errors
// that are caused by IOExceptions. If this is the case, it's
// okay.
if (e.getCause() instanceof IOException) {
// okay...
} else {
throw e;
}
}
}
}
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