org.apache.hadoop.io.erasurecode.rawcoder.RawErasureEncoder Maven / Gradle / Ivy
/**
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.hadoop.io.erasurecode.rawcoder;
import org.apache.hadoop.classification.InterfaceAudience;
import org.apache.hadoop.io.erasurecode.ECChunk;
import org.apache.hadoop.io.erasurecode.ErasureCoderOptions;
import java.io.IOException;
import java.nio.ByteBuffer;
/**
* An abstract raw erasure encoder that's to be inherited by new encoders.
*
* Raw erasure coder is part of erasure codec framework, where erasure coder is
* used to encode/decode a group of blocks (BlockGroup) according to the codec
* specific BlockGroup layout and logic. An erasure coder extracts chunks of
* data from the blocks and can employ various low level raw erasure coders to
* perform encoding/decoding against the chunks.
*
* To distinguish from erasure coder, here raw erasure coder is used to mean the
* low level constructs, since it only takes care of the math calculation with
* a group of byte buffers.
*
* Note it mainly provides encode() calls, which should be stateless and may be
* made thread-safe in future.
*/
@InterfaceAudience.Private
public abstract class RawErasureEncoder {
private final ErasureCoderOptions coderOptions;
public RawErasureEncoder(ErasureCoderOptions coderOptions) {
this.coderOptions = coderOptions;
}
/**
* Encode with inputs and generates outputs.
*
* Note, for both inputs and outputs, no mixing of on-heap buffers and direct
* buffers are allowed.
*
* If the coder option ALLOW_CHANGE_INPUTS is set true (false by default), the
* content of input buffers may change after the call, subject to concrete
* implementation. Anyway the positions of input buffers will move forward.
*
* @param inputs input buffers to read data from. The buffers' remaining will
* be 0 after encoding
* @param outputs output buffers to put the encoded data into, ready to read
* after the call
* @throws IOException if the encoder is closed.
*/
public void encode(ByteBuffer[] inputs, ByteBuffer[] outputs)
throws IOException {
ByteBufferEncodingState bbeState = new ByteBufferEncodingState(
this, inputs, outputs);
boolean usingDirectBuffer = bbeState.usingDirectBuffer;
int dataLen = bbeState.encodeLength;
if (dataLen == 0) {
return;
}
int[] inputPositions = new int[inputs.length];
for (int i = 0; i < inputPositions.length; i++) {
if (inputs[i] != null) {
inputPositions[i] = inputs[i].position();
}
}
if (usingDirectBuffer) {
doEncode(bbeState);
} else {
ByteArrayEncodingState baeState = bbeState.convertToByteArrayState();
doEncode(baeState);
}
for (int i = 0; i < inputs.length; i++) {
if (inputs[i] != null) {
// dataLen bytes consumed
inputs[i].position(inputPositions[i] + dataLen);
}
}
}
/**
* Perform the real encoding work using direct ByteBuffer.
* @param encodingState the encoding state
*/
protected abstract void doEncode(ByteBufferEncodingState encodingState)
throws IOException;
/**
* Encode with inputs and generates outputs. More see above.
*
* @param inputs input buffers to read data from
* @param outputs output buffers to put the encoded data into, read to read
* after the call
*/
public void encode(byte[][] inputs, byte[][] outputs) throws IOException {
ByteArrayEncodingState baeState = new ByteArrayEncodingState(
this, inputs, outputs);
int dataLen = baeState.encodeLength;
if (dataLen == 0) {
return;
}
doEncode(baeState);
}
/**
* Perform the real encoding work using bytes array, supporting offsets
* and lengths.
* @param encodingState the encoding state
*/
protected abstract void doEncode(ByteArrayEncodingState encodingState)
throws IOException;
/**
* Encode with inputs and generates outputs. More see above.
*
* @param inputs input buffers to read data from
* @param outputs output buffers to put the encoded data into, read to read
* after the call
* @throws IOException if the encoder is closed.
*/
public void encode(ECChunk[] inputs, ECChunk[] outputs) throws IOException {
ByteBuffer[] newInputs = ECChunk.toBuffers(inputs);
ByteBuffer[] newOutputs = ECChunk.toBuffers(outputs);
encode(newInputs, newOutputs);
}
public int getNumDataUnits() {
return coderOptions.getNumDataUnits();
}
public int getNumParityUnits() {
return coderOptions.getNumParityUnits();
}
public int getNumAllUnits() {
return coderOptions.getNumAllUnits();
}
/**
* Tell if direct buffer is preferred or not. It's for callers to
* decide how to allocate coding chunk buffers, using DirectByteBuffer or
* bytes array. It will return false by default.
* @return true if native buffer is preferred for performance consideration,
* otherwise false.
*/
public boolean preferDirectBuffer() {
return false;
}
/**
* Allow change into input buffers or not while perform encoding/decoding.
* @return true if it's allowed to change inputs, false otherwise
*/
public boolean allowChangeInputs() {
return coderOptions.allowChangeInputs();
}
/**
* Allow to dump verbose info during encoding/decoding.
* @return true if it's allowed to do verbose dump, false otherwise.
*/
public boolean allowVerboseDump() {
return coderOptions.allowVerboseDump();
}
/**
* Should be called when release this coder. Good chance to release encoding
* or decoding buffers
*/
public void release() {
// Nothing to do here.
}
}
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