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/**
 *
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package org.apache.hadoop.hbase.regionserver;

import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.concurrent.atomic.AtomicReference;

import org.apache.hadoop.hbase.classification.InterfaceAudience;
import org.apache.hadoop.conf.Configuration;

import com.google.common.base.Preconditions;

/**
 * A memstore-local allocation buffer.
 * 

* The MemStoreLAB is basically a bump-the-pointer allocator that allocates * big (2MB) byte[] chunks from and then doles it out to threads that request * slices into the array. *

* The purpose of this class is to combat heap fragmentation in the * regionserver. By ensuring that all KeyValues in a given memstore refer * only to large chunks of contiguous memory, we ensure that large blocks * get freed up when the memstore is flushed. *

* Without the MSLAB, the byte array allocated during insertion end up * interleaved throughout the heap, and the old generation gets progressively * more fragmented until a stop-the-world compacting collection occurs. *

* TODO: we should probably benchmark whether word-aligning the allocations * would provide a performance improvement - probably would speed up the * Bytes.toLong/Bytes.toInt calls in KeyValue, but some of those are cached * anyway */ @InterfaceAudience.Private public class MemStoreLAB { private AtomicReference curChunk = new AtomicReference(); // A queue of chunks contained by this memstore private BlockingQueue chunkQueue = new LinkedBlockingQueue(); final static String CHUNK_SIZE_KEY = "hbase.hregion.memstore.mslab.chunksize"; final static int CHUNK_SIZE_DEFAULT = 2048 * 1024; final int chunkSize; final static String MAX_ALLOC_KEY = "hbase.hregion.memstore.mslab.max.allocation"; final static int MAX_ALLOC_DEFAULT = 256 * 1024; // allocs bigger than this don't go through allocator final int maxAlloc; private final MemStoreChunkPool chunkPool; // This flag is for closing this instance, its set when clearing snapshot of // memstore private volatile boolean closed = false; // This flag is for reclaiming chunks. Its set when putting chunks back to // pool private AtomicBoolean reclaimed = new AtomicBoolean(false); // Current count of open scanners which reading data from this MemStoreLAB private final AtomicInteger openScannerCount = new AtomicInteger(); // Used in testing public MemStoreLAB() { this(new Configuration()); } private MemStoreLAB(Configuration conf) { this(conf, MemStoreChunkPool.getPool(conf)); } public MemStoreLAB(Configuration conf, MemStoreChunkPool pool) { chunkSize = conf.getInt(CHUNK_SIZE_KEY, CHUNK_SIZE_DEFAULT); maxAlloc = conf.getInt(MAX_ALLOC_KEY, MAX_ALLOC_DEFAULT); this.chunkPool = pool; // if we don't exclude allocations >CHUNK_SIZE, we'd infiniteloop on one! Preconditions.checkArgument( maxAlloc <= chunkSize, MAX_ALLOC_KEY + " must be less than " + CHUNK_SIZE_KEY); } /** * Allocate a slice of the given length. * * If the size is larger than the maximum size specified for this * allocator, returns null. */ public Allocation allocateBytes(int size) { Preconditions.checkArgument(size >= 0, "negative size"); // Callers should satisfy large allocations directly from JVM since they // don't cause fragmentation as badly. if (size > maxAlloc) { return null; } while (true) { Chunk c = getOrMakeChunk(); // Try to allocate from this chunk int allocOffset = c.alloc(size); if (allocOffset != -1) { // We succeeded - this is the common case - small alloc // from a big buffer return new Allocation(c.data, allocOffset); } // not enough space! // try to retire this chunk tryRetireChunk(c); } } /** * Close this instance since it won't be used any more, try to put the chunks * back to pool */ void close() { this.closed = true; // We could put back the chunks to pool for reusing only when there is no // opening scanner which will read their data if (chunkPool != null && openScannerCount.get() == 0 && reclaimed.compareAndSet(false, true)) { chunkPool.putbackChunks(this.chunkQueue); } } /** * Called when opening a scanner on the data of this MemStoreLAB */ void incScannerCount() { this.openScannerCount.incrementAndGet(); } /** * Called when closing a scanner on the data of this MemStoreLAB */ void decScannerCount() { int count = this.openScannerCount.decrementAndGet(); if (chunkPool != null && count == 0 && this.closed && reclaimed.compareAndSet(false, true)) { chunkPool.putbackChunks(this.chunkQueue); } } /** * Try to retire the current chunk if it is still * c. Postcondition is that curChunk.get() * != c */ private void tryRetireChunk(Chunk c) { curChunk.compareAndSet(c, null); // If the CAS succeeds, that means that we won the race // to retire the chunk. We could use this opportunity to // update metrics on external fragmentation. // // If the CAS fails, that means that someone else already // retired the chunk for us. } /** * Get the current chunk, or, if there is no current chunk, * allocate a new one from the JVM. */ private Chunk getOrMakeChunk() { while (true) { // Try to get the chunk Chunk c = curChunk.get(); if (c != null) { return c; } // No current chunk, so we want to allocate one. We race // against other allocators to CAS in an uninitialized chunk // (which is cheap to allocate) c = (chunkPool != null) ? chunkPool.getChunk() : new Chunk(chunkSize); if (curChunk.compareAndSet(null, c)) { // we won race - now we need to actually do the expensive // allocation step c.init(); this.chunkQueue.add(c); return c; } else if (chunkPool != null) { chunkPool.putbackChunk(c); } // someone else won race - that's fine, we'll try to grab theirs // in the next iteration of the loop. } } /** * A chunk of memory out of which allocations are sliced. */ static class Chunk { /** Actual underlying data */ private byte[] data; private static final int UNINITIALIZED = -1; private static final int OOM = -2; /** * Offset for the next allocation, or the sentinel value -1 * which implies that the chunk is still uninitialized. * */ private AtomicInteger nextFreeOffset = new AtomicInteger(UNINITIALIZED); /** Total number of allocations satisfied from this buffer */ private AtomicInteger allocCount = new AtomicInteger(); /** Size of chunk in bytes */ private final int size; /** * Create an uninitialized chunk. Note that memory is not allocated yet, so * this is cheap. * @param size in bytes */ Chunk(int size) { this.size = size; } /** * Actually claim the memory for this chunk. This should only be called from * the thread that constructed the chunk. It is thread-safe against other * threads calling alloc(), who will block until the allocation is complete. */ public void init() { assert nextFreeOffset.get() == UNINITIALIZED; try { if (data == null) { data = new byte[size]; } } catch (OutOfMemoryError e) { boolean failInit = nextFreeOffset.compareAndSet(UNINITIALIZED, OOM); assert failInit; // should be true. throw e; } // Mark that it's ready for use boolean initted = nextFreeOffset.compareAndSet( UNINITIALIZED, 0); // We should always succeed the above CAS since only one thread // calls init()! Preconditions.checkState(initted, "Multiple threads tried to init same chunk"); } /** * Reset the offset to UNINITIALIZED before before reusing an old chunk */ void reset() { if (nextFreeOffset.get() != UNINITIALIZED) { nextFreeOffset.set(UNINITIALIZED); allocCount.set(0); } } /** * Try to allocate size bytes from the chunk. * @return the offset of the successful allocation, or -1 to indicate not-enough-space */ public int alloc(int size) { while (true) { int oldOffset = nextFreeOffset.get(); if (oldOffset == UNINITIALIZED) { // The chunk doesn't have its data allocated yet. // Since we found this in curChunk, we know that whoever // CAS-ed it there is allocating it right now. So spin-loop // shouldn't spin long! Thread.yield(); continue; } if (oldOffset == OOM) { // doh we ran out of ram. return -1 to chuck this away. return -1; } if (oldOffset + size > data.length) { return -1; // alloc doesn't fit } // Try to atomically claim this chunk if (nextFreeOffset.compareAndSet(oldOffset, oldOffset + size)) { // we got the alloc allocCount.incrementAndGet(); return oldOffset; } // we raced and lost alloc, try again } } @Override public String toString() { return "Chunk@" + System.identityHashCode(this) + " allocs=" + allocCount.get() + "waste=" + (data.length - nextFreeOffset.get()); } } /** * The result of a single allocation. Contains the chunk that the * allocation points into, and the offset in this array where the * slice begins. */ public static class Allocation { private final byte[] data; private final int offset; private Allocation(byte[] data, int off) { this.data = data; this.offset = off; } @Override public String toString() { return "Allocation(" + "capacity=" + data.length + ", off=" + offset + ")"; } byte[] getData() { return data; } int getOffset() { return offset; } } }





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