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Server functionality for HBase
/**
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.hadoop.hbase;
import org.apache.hadoop.hbase.classification.InterfaceAudience;
import org.apache.hadoop.hbase.protobuf.generated.ZooKeeperProtos;
import java.io.InterruptedIOException;
import java.util.Set;
/**
* Helper class for table state management for operations running inside
* RegionServer or HMaster.
* Depending on implementation, fetches information from HBase system table,
* local data store, ZooKeeper ensemble or somewhere else.
* Code running on client side (with no coordinated state context) shall instead use
* {@link org.apache.hadoop.hbase.zookeeper.ZKTableStateClientSideReader}
*/
@InterfaceAudience.Private
public interface TableStateManager {
/**
* Sets the table into desired state. Fails silently if the table is already in this state.
* @param tableName table to process
* @param state new state of this table
* @throws CoordinatedStateException if error happened when trying to set table state
*/
void setTableState(TableName tableName, ZooKeeperProtos.Table.State state)
throws CoordinatedStateException;
/**
* Sets the specified table into the newState, but only if the table is already in
* one of the possibleCurrentStates (otherwise no operation is performed).
* @param tableName table to process
* @param newState new state for the table
* @param states table should be in one of these states for the operation
* to be performed
* @throws CoordinatedStateException if error happened while performing operation
* @return true if operation succeeded, false otherwise
*/
boolean setTableStateIfInStates(TableName tableName, ZooKeeperProtos.Table.State newState,
ZooKeeperProtos.Table.State... states)
throws CoordinatedStateException;
/**
* Sets the specified table into the newState, but only if the table is NOT in
* one of the possibleCurrentStates (otherwise no operation is performed).
* @param tableName table to process
* @param newState new state for the table
* @param states table should NOT be in one of these states for the operation
* to be performed
* @throws CoordinatedStateException if error happened while performing operation
* @return true if operation succeeded, false otherwise
*/
boolean setTableStateIfNotInStates(TableName tableName, ZooKeeperProtos.Table.State newState,
ZooKeeperProtos.Table.State... states)
throws CoordinatedStateException;
/**
* @return true if the table is in any one of the listed states, false otherwise.
*/
boolean isTableState(TableName tableName, ZooKeeperProtos.Table.State... states);
/**
* Mark table as deleted. Fails silently if the table is not currently marked as disabled.
* @param tableName table to be deleted
* @throws CoordinatedStateException if error happened while performing operation
*/
void setDeletedTable(TableName tableName) throws CoordinatedStateException;
/**
* Checks if table is present.
*
* @param tableName table we're checking
* @return true if the table is present, false otherwise
*/
boolean isTablePresent(TableName tableName);
/**
* @return set of tables which are in any one of the listed states, empty Set if none
*/
Set getTablesInStates(ZooKeeperProtos.Table.State... states)
throws InterruptedIOException, CoordinatedStateException;
/**
* If the table is found in the given state the in-memory state is removed. This
* helps in cases where CreateTable is to be retried by the client in case of
* failures. If deletePermanentState is true - the flag kept permanently is
* also reset.
*
* @param tableName table we're working on
* @param states if table isn't in any one of these states, operation aborts
* @param deletePermanentState if true, reset the permanent flag
* @throws CoordinatedStateException if error happened in underlying coordination engine
*/
void checkAndRemoveTableState(TableName tableName, ZooKeeperProtos.Table.State states,
boolean deletePermanentState)
throws CoordinatedStateException;
}