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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.hadoop.hbase.replication.regionserver;
import org.apache.hadoop.hbase.util.EnvironmentEdgeManager;
import org.apache.yetus.audience.InterfaceAudience;
/**
* Per-peer per-node throttling controller for replication: enabled if bandwidth > 0, a cycle =
* 100ms, by throttling we guarantee data pushed to peer within each cycle won't exceed 'bandwidth'
* bytes
*/
@InterfaceAudience.Private
public class ReplicationThrottler {
private boolean enabled;
private double bandwidth;
private long cyclePushSize;
private long cycleStartTick;
/**
* ReplicationThrottler constructor If bandwidth less than 1, throttling is disabled
* @param bandwidth per cycle(100ms)
*/
public ReplicationThrottler(final double bandwidth) {
this.bandwidth = bandwidth;
this.enabled = this.bandwidth > 0;
if (this.enabled) {
this.cyclePushSize = 0;
this.cycleStartTick = EnvironmentEdgeManager.currentTime();
}
}
/**
* If throttling is enabled
* @return true if throttling is enabled
*/
public boolean isEnabled() {
return this.enabled;
}
/**
* Get how long the caller should sleep according to the current size and current cycle's total
* push size and start tick, return the sleep interval for throttling control.
* @param size is the size of edits to be pushed
* @return sleep interval for throttling control
*/
public long getNextSleepInterval(final int size) {
if (!this.enabled) {
return 0;
}
long sleepTicks = 0;
long now = EnvironmentEdgeManager.currentTime();
// 1. if cyclePushSize exceeds bandwidth, we need to sleep some
// following cycles to amortize, this case can occur when a single push
// exceeds the bandwidth
if ((double) this.cyclePushSize > bandwidth) {
double cycles = Math.ceil((double) this.cyclePushSize / bandwidth);
long shouldTillTo = this.cycleStartTick + (long) (cycles * 100);
if (shouldTillTo > now) {
sleepTicks = shouldTillTo - now;
} else {
// no reset in shipEdits since no sleep, so we need to reset cycleStartTick here!
this.cycleStartTick = now;
}
this.cyclePushSize = 0;
} else {
long nextCycleTick = this.cycleStartTick + 100; // a cycle is 100ms
if (now >= nextCycleTick) {
// 2. switch to next cycle if the current cycle has passed
this.cycleStartTick = now;
this.cyclePushSize = 0;
} else if (this.cyclePushSize > 0 && (double) (this.cyclePushSize + size) >= bandwidth) {
// 3. delay the push to next cycle if exceeds throttling bandwidth.
// enforcing cyclePushSize > 0 to avoid the unnecessary sleep for case
// where a cycle's first push size(currentSize) > bandwidth
sleepTicks = nextCycleTick - now;
this.cyclePushSize = 0;
}
}
return sleepTicks;
}
/**
* Add current size to the current cycle's total push size
* @param size is the current size added to the current cycle's total push size
*/
public void addPushSize(final int size) {
if (this.enabled) {
this.cyclePushSize += size;
}
}
/**
* Reset the cycle start tick to NOW
*/
public void resetStartTick() {
if (this.enabled) {
this.cycleStartTick = EnvironmentEdgeManager.currentTime();
}
}
public void setBandwidth(double bandwidth) {
this.bandwidth = bandwidth;
this.enabled = this.bandwidth > 0;
}
}