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/*******************************************************************************
 * Copyright (c) 2010 Haifeng Li
 *   
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *  
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *******************************************************************************/

package smile.math.rbf;

/**
 * Inverse multiquadric RBF. φ(r) = (r2 + r20)-1/2
 * where r0 is a scale factor. Although it sounds odd, the inverse
 * multiquadric gives results that are comparable to the multiquadric,
 * sometimes better. The reason is what really matters is smoothness, and
 * certain properties of the function's Fourier transform that are not very
 * different between the multiquadric and its reciprocal. The fact that one
 * increases monotonically and the other decreases turns out to be almost
 * irrelevant. Besides, inverse multiquadric will extrapolate any function to
 * zero far from the data.
 * 

* In general, r0 should be larger than the typical separation of * points but smaller than the "outer scale" or feature size of the function * to interplate. There can be several orders of magnitude difference between * the interpolation accuracy with a good choice for r0, versus a * poor choice, so it is definitely worth some experimentation. One way to * experiment is to construct an RBF interpolator omitting one data point * at a time and measuring the interpolation error at the omitted point. * * @author Haifeng Li */ public class InverseMultiquadricRadialBasis implements RadialBasisFunction { private double r02; public InverseMultiquadricRadialBasis() { this(1.0); } public InverseMultiquadricRadialBasis(double scale) { r02 = scale * scale; } @Override public double f(double r) { return 1 / Math.sqrt(r*r + r02); } }





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