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/*
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 */
package org.apache.jackrabbit.oak.segment;

import java.util.Random;
import java.util.UUID;

import org.apache.jackrabbit.oak.api.PropertyState;
import org.apache.jackrabbit.oak.api.Type;
import org.apache.jackrabbit.oak.spi.state.NodeBuilder;
import org.apache.jackrabbit.oak.spi.state.NodeState;

/**
 * An approximate counter algorithm.
 * 

* This is a copy of oak-core's oak-core/src/main/java/org/apache/jackrabbit/oak/plugins/index/counter/ApproximateCounter.java; see OAK-10472 for more information. */ class ApproximateCounter { public static final String COUNT_PROPERTY_PREFIX = ":count_"; public static final int COUNT_RESOLUTION = 100; public static final int COUNT_MAX = 10000000; private static final Random RANDOM = new Random(); private ApproximateCounter() { } /** * Calculate the approximate offset from a given offset. The offset is the * number of added or removed entries. The result is 0 in most of the cases, * but sometimes it is a (positive or negative) multiple of the resolution, * such that on average, the sum of the returned value matches the sum of * the passed offsets. * * @param offset the high-resolution input offset * @param resolution the resolution * @return the low-resolution offset (most of the time 0) */ public static long calculateOffset(long offset, int resolution) { if (offset == 0 || resolution <= 1) { return offset; } int add = resolution; if (offset < 0) { offset = -offset; add = -add; } long result = 0; for (long i = 0; i < offset; i++) { if (RANDOM.nextInt(resolution) == 0) { result += add; } } return result; } /** * This method ensures that the new approximate count (the old count plus * the calculated offset) does not go below 0. * * Also, for large counts and resolutions larger than 10, it reduces the * resolution by a factor of 10 (further reducing the number of updates * needed by a factor of 10). * * @param oldCount the old count * @param calculatedOffset the calculated offset (may not be 0) * @param resolution the new (lower) resolution * @return the new offset */ public static long adjustOffset(long oldCount, long calculatedOffset, int resolution) { if (oldCount + calculatedOffset < 0) { return -oldCount; } if (resolution <= 10 || oldCount < resolution * 10) { return calculatedOffset; } return RANDOM.nextInt(10) == 0 ? calculatedOffset * 10 : 0; } /** * Set the seed of the random number generator (used for testing). * * @param seed the new seed */ static void setSeed(int seed) { RANDOM.setSeed(seed); } /** * Adjust a counter in the given node. This method supports concurrent * changes. It uses multiple properties, and is less accurate, but can be * used in a multi-threaded environment, as it uses unique property names. * * @param builder the node builder * @param offset the offset */ public static void adjustCountSync(NodeBuilder builder, long offset) { if (offset == 0) { return; } boolean added = offset > 0; for (long i = 0; i < Math.abs(offset); i++) { adjustCountSync(builder, added); } } private static void adjustCountSync(NodeBuilder builder, boolean added) { if (RANDOM.nextInt(COUNT_RESOLUTION) != 0) { return; } int max = getMaxCount(builder, added); if (max >= COUNT_MAX) { return; } // TODO is this the right approach? divide by count_resolution int x = Math.max(COUNT_RESOLUTION, max * 2) / COUNT_RESOLUTION; if (RANDOM.nextInt(x) > 0) { return; } long value = x * COUNT_RESOLUTION; String propertyName = COUNT_PROPERTY_PREFIX + UUID.randomUUID(); builder.setProperty(propertyName, added ? value : -value); } private static int getMaxCount(NodeBuilder node, boolean added) { long max = 0; for (PropertyState p : node.getProperties()) { if (!p.getName().startsWith(COUNT_PROPERTY_PREFIX)) { continue; } long x = p.getValue(Type.LONG); if (added == x > 0) { max = Math.max(max, Math.abs(x)); } } max = Math.min(Integer.MAX_VALUE, max); return (int) max; } /** * Get the count estimation. * * @param node the node * @return the estimation (-1 if no estimation is available) */ public static long getCountSync(NodeState node) { boolean hasCountProperty = false; long added = 0; long removed = 0; for (PropertyState p : node.getProperties()) { if (!p.getName().startsWith(COUNT_PROPERTY_PREFIX)) { continue; } hasCountProperty = true; long x = p.getValue(Type.LONG); if (x > 0) { added += x; } else { removed -= x; } } if (!hasCountProperty) { return -1; } return Math.max(added / 2, added - removed); } }





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