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Apache Lucene (module: spatial3d)
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.lucene.spatial3d.geom;
/**
* An implementer of this interface is capable of computing the described "distance" values,
* which are meant to provide both actual distance values, as well as
* distance estimates that can be computed more cheaply.
*
* @lucene.experimental
*/
public interface GeoDistance extends Membership {
// The following methods compute distances from the shape to a point
// expected to be INSIDE the shape. Typically a value of Double.POSITIVE_INFINITY
// is returned for points that happen to be outside the shape.
/**
* Compute this shape's internal "distance" to the GeoPoint.
* Implementations should clarify how this is computed when it's non-obvious.
* A return value of Double.POSITIVE_INFINITY should be returned for
* points outside of the shape.
*
* @param distanceStyle is the distance style.
* @param point is the point to compute the distance to.
* @return the distance.
*/
public default double computeDistance(final DistanceStyle distanceStyle, final GeoPoint point) {
return computeDistance(distanceStyle, point.x, point.y, point.z);
}
/**
* Compute this shape's internal "distance" to the GeoPoint.
* Implementations should clarify how this is computed when it's non-obvious.
* A return value of Double.POSITIVE_INFINITY should be returned for
* points outside of the shape.
*
* @param distanceStyle is the distance style.
* @param x is the point's unit x coordinate (using U.S. convention).
* @param y is the point's unit y coordinate (using U.S. convention).
* @param z is the point's unit z coordinate (using U.S. convention).
* @return the distance.
*/
public double computeDistance(final DistanceStyle distanceStyle, final double x, final double y, final double z);
/**
* Compute the shape's delta distance given a point. This is defined as the distance that someone traveling
* the "length" of the shape would have to go out of their way to include the point.
* For some shapes, e.g. paths, this makes perfect sense. For other shapes, e.g. circles, the "length" of the shape is zero,
* and the delta is computed as the distance from the center to the point and back.
* A return value of Double.POSITIVE_INFINITY should be returned for
* points outside of the shape.
*
* @param distanceStyle is the distance style.
* @param point is the point to compute the distance to.
* @return the distance.
*/
public default double computeDeltaDistance(final DistanceStyle distanceStyle, final GeoPoint point) {
return computeDeltaDistance(distanceStyle, point.x, point.y, point.z);
}
/**
* Compute the shape's delta distance given a point. This is defined as the distance that someone traveling
* the "length" of the shape would have to go out of their way to include the point.
* For some shapes, e.g. paths, this makes perfect sense. For other shapes, e.g. circles, the "length" of the shape is zero,
* and the delta is computed as the distance from the center to the point and back.
* A return value of Double.POSITIVE_INFINITY should be returned for
* points outside of the shape.
*
* @param distanceStyle is the distance style.
* @param x is the point's unit x coordinate (using U.S. convention).
* @param y is the point's unit y coordinate (using U.S. convention).
* @param z is the point's unit z coordinate (using U.S. convention).
* @return the distance.
*/
public default double computeDeltaDistance(final DistanceStyle distanceStyle, final double x, final double y, final double z) {
// Default to standard distance * 2, which is fine for circles
return computeDistance(distanceStyle, x, y, z) * 2.0;
}
}