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/*
 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 * 
 *      http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package org.apache.commons.lang;

import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.io.OutputStream;
import java.io.Serializable;

/**
 * 

Assists with the serialization process and performs additional functionality based * on serialization.

*

*

    *
  • Deep clone using serialization *
  • Serialize managing finally and IOException *
  • Deserialize managing finally and IOException *
* *

This class throws exceptions for invalid null inputs. * Each method documents its behaviour in more detail.

* * @author Nissim Karpenstein * @author Janek Bogucki * @author Daniel L. Rall * @author Stephen Colebourne * @author Jeff Varszegi * @author Gary Gregory * @since 1.0 * @version $Id: SerializationUtils.java 512889 2007-02-28 18:18:20Z dlr $ */ public class SerializationUtils { /** *

SerializationUtils instances should NOT be constructed in standard programming. * Instead, the class should be used as SerializationUtils.clone(object).

* *

This constructor is public to permit tools that require a JavaBean instance * to operate.

* @since 2.0 */ public SerializationUtils() { super(); } // Clone //----------------------------------------------------------------------- /** *

Deep clone an Object using serialization.

* *

This is many times slower than writing clone methods by hand * on all objects in your object graph. However, for complex object * graphs, or for those that don't support deep cloning this can * be a simple alternative implementation. Of course all the objects * must be Serializable.

* * @param object the Serializable object to clone * @return the cloned object * @throws SerializationException (runtime) if the serialization fails */ public static Object clone(Serializable object) { return deserialize(serialize(object)); } // Serialize //----------------------------------------------------------------------- /** *

Serializes an Object to the specified stream.

* *

The stream will be closed once the object is written. * This avoids the need for a finally clause, and maybe also exception * handling, in the application code.

* *

The stream passed in is not buffered internally within this method. * This is the responsibility of your application if desired.

* * @param obj the object to serialize to bytes, may be null * @param outputStream the stream to write to, must not be null * @throws IllegalArgumentException if outputStream is null * @throws SerializationException (runtime) if the serialization fails */ public static void serialize(Serializable obj, OutputStream outputStream) { if (outputStream == null) { throw new IllegalArgumentException("The OutputStream must not be null"); } ObjectOutputStream out = null; try { // stream closed in the finally out = new ObjectOutputStream(outputStream); out.writeObject(obj); } catch (IOException ex) { throw new SerializationException(ex); } finally { try { if (out != null) { out.close(); } } catch (IOException ex) { // ignore close exception } } } /** *

Serializes an Object to a byte array for * storage/serialization.

* * @param obj the object to serialize to bytes * @return a byte[] with the converted Serializable * @throws SerializationException (runtime) if the serialization fails */ public static byte[] serialize(Serializable obj) { ByteArrayOutputStream baos = new ByteArrayOutputStream(512); serialize(obj, baos); return baos.toByteArray(); } // Deserialize //----------------------------------------------------------------------- /** *

Deserializes an Object from the specified stream.

* *

The stream will be closed once the object is written. This * avoids the need for a finally clause, and maybe also exception * handling, in the application code.

* *

The stream passed in is not buffered internally within this method. * This is the responsibility of your application if desired.

* * @param inputStream the serialized object input stream, must not be null * @return the deserialized object * @throws IllegalArgumentException if inputStream is null * @throws SerializationException (runtime) if the serialization fails */ public static Object deserialize(InputStream inputStream) { if (inputStream == null) { throw new IllegalArgumentException("The InputStream must not be null"); } ObjectInputStream in = null; try { // stream closed in the finally in = new ObjectInputStream(inputStream); return in.readObject(); } catch (ClassNotFoundException ex) { throw new SerializationException(ex); } catch (IOException ex) { throw new SerializationException(ex); } finally { try { if (in != null) { in.close(); } } catch (IOException ex) { // ignore close exception } } } /** *

Deserializes a single Object from an array of bytes.

* * @param objectData the serialized object, must not be null * @return the deserialized object * @throws IllegalArgumentException if objectData is null * @throws SerializationException (runtime) if the serialization fails */ public static Object deserialize(byte[] objectData) { if (objectData == null) { throw new IllegalArgumentException("The byte[] must not be null"); } ByteArrayInputStream bais = new ByteArrayInputStream(objectData); return deserialize(bais); } }




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