org.apache.pdfbox.pdmodel.graphics.shading.PDShadingType4 Maven / Gradle / Ivy
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The Apache PDFBox library is an open source Java tool for working with PDF documents.
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.pdfbox.pdmodel.graphics.shading;
import java.awt.Paint;
import org.apache.pdfbox.cos.COSDictionary;
import org.apache.pdfbox.cos.COSName;
import org.apache.pdfbox.util.Matrix;
/**
* Resources for a shading type 4 (Free-Form Gouraud-Shaded Triangle Mesh).
*/
public class PDShadingType4 extends PDTriangleBasedShadingType
{
/**
* Constructor using the given shading dictionary.
*
* @param shadingDictionary the dictionary for this shading
*/
public PDShadingType4(COSDictionary shadingDictionary)
{
super(shadingDictionary);
}
@Override
public int getShadingType()
{
return PDShading.SHADING_TYPE4;
}
/**
* The bits per flag of this shading. This will return -1 if one has not
* been set.
*
* @return The number of bits per flag.
*/
public int getBitsPerFlag()
{
return getCOSObject().getInt(COSName.BITS_PER_FLAG, -1);
}
/**
* Set the number of bits per flag.
*
* @param bitsPerFlag the number of bits per flag
*/
public void setBitsPerFlag(int bitsPerFlag)
{
getCOSObject().setInt(COSName.BITS_PER_FLAG, bitsPerFlag);
}
@Override
public Paint toPaint(Matrix matrix)
{
return new Type4ShadingPaint(this, matrix);
}
}