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The Apache Royale Compiler SWF Utility classes
/*
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package flash.swf.actions;
import flash.swf.Action;
import flash.swf.ActionHandler;
import flash.swf.ActionConstants;
/**
* Represents an AS2 "wait for frame" byte code.
*/
public class WaitForFrame extends Action
{
public WaitForFrame(int code)
{
super(code);
}
public void visit(ActionHandler h)
{
if (code == ActionConstants.sactionWaitForFrame)
h.waitForFrame(this);
else
h.waitForFrame2(this);
}
/**
* Frame number to wait for (WaitForFrame only). WaitForFrame2 takes
* its frame argument from the stack.
*/
public int frame;
/**
* label marking the number of actions to skip if frame is not loaded
*/
public Label skipTarget;
public boolean equals(Object object)
{
boolean isEqual = false;
if (super.equals(object) && (object instanceof WaitForFrame))
{
WaitForFrame waitForFrame = (WaitForFrame) object;
if ( (waitForFrame.frame == this.frame) &&
(waitForFrame.skipTarget == this.skipTarget) )
{
isEqual = true;
}
}
return isEqual;
}
}