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/*
 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package org.apache.lucene.geo;

import static org.apache.lucene.geo.GeoUtils.orient;

import org.apache.lucene.index.PointValues;

/**
 * 2D Geometry object that supports spatial relationships with bounding boxes, triangles and points.
 *
 * @lucene.internal
 */
public interface Component2D {

  /** min X value for the component * */
  double getMinX();

  /** max X value for the component * */
  double getMaxX();

  /** min Y value for the component * */
  double getMinY();

  /** max Y value for the component * */
  double getMaxY();

  /** relates this component2D with a point * */
  boolean contains(double x, double y);

  /** relates this component2D with a bounding box * */
  PointValues.Relation relate(double minX, double maxX, double minY, double maxY);

  /** return true if this component2D intersects the provided line * */
  boolean intersectsLine(
      double minX,
      double maxX,
      double minY,
      double maxY,
      double aX,
      double aY,
      double bX,
      double bY);

  /** return true if this component2D intersects the provided triangle * */
  boolean intersectsTriangle(
      double minX,
      double maxX,
      double minY,
      double maxY,
      double aX,
      double aY,
      double bX,
      double bY,
      double cX,
      double cY);

  /** return true if this component2D contains the provided line * */
  boolean containsLine(
      double minX,
      double maxX,
      double minY,
      double maxY,
      double aX,
      double aY,
      double bX,
      double bY);

  /** return true if this component2D contains the provided triangle * */
  boolean containsTriangle(
      double minX,
      double maxX,
      double minY,
      double maxY,
      double aX,
      double aY,
      double bX,
      double bY,
      double cX,
      double cY);

  /**
   * Used by withinTriangle to check the within relationship between a triangle and the query shape
   * (e.g. if the query shape is within the triangle).
   */
  enum WithinRelation {
    /**
     * If the shape is a candidate for within. Typically this is return if the query shape is fully
     * inside the triangle or if the query shape intersects only edges that do not belong to the
     * original shape.
     */
    CANDIDATE,
    /**
     * The query shape intersects an edge that does belong to the original shape or any point of the
     * triangle is inside the shape.
     */
    NOTWITHIN,
    /** The query shape is disjoint with the triangle. */
    DISJOINT
  }

  /** Compute the within relation of this component2D with a point * */
  WithinRelation withinPoint(double x, double y);

  /** Compute the within relation of this component2D with a line * */
  WithinRelation withinLine(
      double minX,
      double maxX,
      double minY,
      double maxY,
      double aX,
      double aY,
      boolean ab,
      double bX,
      double bY);

  /** Compute the within relation of this component2D with a triangle * */
  WithinRelation withinTriangle(
      double minX,
      double maxX,
      double minY,
      double maxY,
      double aX,
      double aY,
      boolean ab,
      double bX,
      double bY,
      boolean bc,
      double cX,
      double cY,
      boolean ca);

  /** return true if this component2D intersects the provided line * */
  default boolean intersectsLine(double aX, double aY, double bX, double bY) {
    double minY = StrictMath.min(aY, bY);
    double minX = StrictMath.min(aX, bX);
    double maxY = StrictMath.max(aY, bY);
    double maxX = StrictMath.max(aX, bX);
    return intersectsLine(minX, maxX, minY, maxY, aX, aY, bX, bY);
  }

  /** return true if this component2D intersects the provided triangle * */
  default boolean intersectsTriangle(
      double aX, double aY, double bX, double bY, double cX, double cY) {
    double minY = StrictMath.min(StrictMath.min(aY, bY), cY);
    double minX = StrictMath.min(StrictMath.min(aX, bX), cX);
    double maxY = StrictMath.max(StrictMath.max(aY, bY), cY);
    double maxX = StrictMath.max(StrictMath.max(aX, bX), cX);
    return intersectsTriangle(minX, maxX, minY, maxY, aX, aY, bX, bY, cX, cY);
  }

  /** return true if this component2D contains the provided line * */
  default boolean containsLine(double aX, double aY, double bX, double bY) {
    double minY = StrictMath.min(aY, bY);
    double minX = StrictMath.min(aX, bX);
    double maxY = StrictMath.max(aY, bY);
    double maxX = StrictMath.max(aX, bX);
    return containsLine(minX, maxX, minY, maxY, aX, aY, bX, bY);
  }

  /** return true if this component2D contains the provided triangle * */
  default boolean containsTriangle(
      double aX, double aY, double bX, double bY, double cX, double cY) {
    double minY = StrictMath.min(StrictMath.min(aY, bY), cY);
    double minX = StrictMath.min(StrictMath.min(aX, bX), cX);
    double maxY = StrictMath.max(StrictMath.max(aY, bY), cY);
    double maxX = StrictMath.max(StrictMath.max(aX, bX), cX);
    return containsTriangle(minX, maxX, minY, maxY, aX, aY, bX, bY, cX, cY);
  }

  /** Compute the within relation of this component2D with a triangle * */
  default WithinRelation withinLine(double aX, double aY, boolean ab, double bX, double bY) {
    double minY = StrictMath.min(aY, bY);
    double minX = StrictMath.min(aX, bX);
    double maxY = StrictMath.max(aY, bY);
    double maxX = StrictMath.max(aX, bX);
    return withinLine(minX, maxX, minY, maxY, aX, aY, ab, bX, bY);
  }

  /** Compute the within relation of this component2D with a triangle * */
  default WithinRelation withinTriangle(
      double aX,
      double aY,
      boolean ab,
      double bX,
      double bY,
      boolean bc,
      double cX,
      double cY,
      boolean ca) {
    double minY = StrictMath.min(StrictMath.min(aY, bY), cY);
    double minX = StrictMath.min(StrictMath.min(aX, bX), cX);
    double maxY = StrictMath.max(StrictMath.max(aY, bY), cY);
    double maxX = StrictMath.max(StrictMath.max(aX, bX), cX);
    return withinTriangle(minX, maxX, minY, maxY, aX, aY, ab, bX, bY, bc, cX, cY, ca);
  }

  /** Compute whether the bounding boxes are disjoint * */
  static boolean disjoint(
      double minX1,
      double maxX1,
      double minY1,
      double maxY1,
      double minX2,
      double maxX2,
      double minY2,
      double maxY2) {
    return (maxY1 < minY2 || minY1 > maxY2 || maxX1 < minX2 || minX1 > maxX2);
  }

  /** Compute whether the first bounding box 1 is within the second bounding box * */
  static boolean within(
      double minX1,
      double maxX1,
      double minY1,
      double maxY1,
      double minX2,
      double maxX2,
      double minY2,
      double maxY2) {
    return (minY2 <= minY1 && maxY2 >= maxY1 && minX2 <= minX1 && maxX2 >= maxX1);
  }

  /** returns true if rectangle (defined by minX, maxX, minY, maxY) contains the X Y point */
  static boolean containsPoint(
      final double x,
      final double y,
      final double minX,
      final double maxX,
      final double minY,
      final double maxY) {
    return x >= minX && x <= maxX && y >= minY && y <= maxY;
  }

  /** Compute whether the given x, y point is in a triangle; uses the winding order method */
  static boolean pointInTriangle(
      double minX,
      double maxX,
      double minY,
      double maxY,
      double x,
      double y,
      double aX,
      double aY,
      double bX,
      double bY,
      double cX,
      double cY) {
    // check the bounding box because if the triangle is degenerated, e.g points and lines, we need
    // to filter out
    // coplanar points that are not part of the triangle.
    if (x >= minX && x <= maxX && y >= minY && y <= maxY) {
      int a = orient(x, y, aX, aY, bX, bY);
      int b = orient(x, y, bX, bY, cX, cY);
      if (a == 0 || b == 0 || a < 0 == b < 0) {
        int c = orient(x, y, cX, cY, aX, aY);
        return c == 0 || (c < 0 == (b < 0 || a < 0));
      }
      return false;
    } else {
      return false;
    }
  }
}




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