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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.lucene.index;
import org.apache.lucene.util.BitUtil;
import org.apache.lucene.util.ByteBlockPool;
/**
* Class that Posting and PostingVector use to write interleaved byte streams into shared fixed-size
* byte[] arrays. The idea is to allocate slices of increasing lengths. For example, the first slice
* is 5 bytes, the next slice is 14, etc. We start by writing our bytes into the first 5 bytes. When
* we hit the end of the slice, we allocate the next slice and then write the address of the new
* slice into the last 4 bytes of the previous slice (the "forwarding address").
*
* Each slice is filled with 0's initially, and we mark the end with a non-zero byte. This way
* the methods that are writing into the slice don't need to record its length and instead allocate
* a new slice once they hit a non-zero byte.
*
* @lucene.internal
*/
final class ByteSlicePool {
/**
* The underlying structure consists of fixed-size blocks. We overlay variable-length slices on
* top. Each slice is contiguous in memory, i.e. it does not straddle multiple blocks.
*/
public final ByteBlockPool pool;
/**
* An array holding the level sizes for byte slices. The first slice is 5 bytes, the second is 14,
* and so on.
*/
public static final int[] LEVEL_SIZE_ARRAY = {5, 14, 20, 30, 40, 40, 80, 80, 120, 200};
/**
* An array holding indexes for the {@link #LEVEL_SIZE_ARRAY}, to quickly navigate to the next
* slice level. These are encoded on 4 bits in the slice, so the values in this array should be
* less than 16.
*
*
{@code NEXT_LEVEL_ARRAY[x] == x + 1}, except for the last element, where {@code
* NEXT_LEVEL_ARRAY[x] == x}, pointing at the maximum slice size.
*/
public static final int[] NEXT_LEVEL_ARRAY = {1, 2, 3, 4, 5, 6, 7, 8, 9, 9};
/** The first level size for new slices. */
public static final int FIRST_LEVEL_SIZE = LEVEL_SIZE_ARRAY[0];
public ByteSlicePool(ByteBlockPool pool) {
this.pool = pool;
}
/**
* Allocates a new slice with the given size and level 0.
*
* @return the position where the slice starts
*/
public int newSlice(final int size) {
if (size > ByteBlockPool.BYTE_BLOCK_SIZE) {
throw new IllegalArgumentException(
"Slice size "
+ size
+ " should be less than the block size "
+ ByteBlockPool.BYTE_BLOCK_SIZE);
}
if (pool.byteUpto > ByteBlockPool.BYTE_BLOCK_SIZE - size) {
pool.nextBuffer();
}
final int upto = pool.byteUpto;
pool.byteUpto += size;
pool.buffer[pool.byteUpto - 1] = 16; // This codifies level 0.
return upto;
}
/**
* Creates a new byte slice in continuation of the provided slice and return its offset into the
* pool.
*
* @param slice the current slice
* @param upto the offset into the current slice, which is expected to point to the last byte of
* the slice
* @return the new slice's offset in the pool
*/
public int allocSlice(final byte[] slice, final int upto) {
return allocKnownSizeSlice(slice, upto) >> 8;
}
/**
* Create a new byte slice in continuation of the provided slice and return its length and offset
* into the pool.
*
* @param slice the current slice
* @param upto the offset into the current slice, which is expected to point to the last byte of
* the slice
* @return the new slice's length on the lower 8 bits and the offset into the pool on the other 24
* bits
*/
public int allocKnownSizeSlice(final byte[] slice, final int upto) {
final int level = slice[upto] & 15; // The last 4 bits codify the level.
final int newLevel = NEXT_LEVEL_ARRAY[level];
final int newSize = LEVEL_SIZE_ARRAY[newLevel];
// Maybe allocate another block
if (pool.byteUpto > ByteBlockPool.BYTE_BLOCK_SIZE - newSize) {
pool.nextBuffer();
}
final int newUpto = pool.byteUpto;
final int offset = newUpto + pool.byteOffset;
pool.byteUpto += newSize;
// Copy forward the past 3 bytes (which we are about to overwrite with the forwarding address).
// We actually copy 4 bytes at once since VarHandles make it cheap.
int past3Bytes = ((int) BitUtil.VH_LE_INT.get(slice, upto - 3)) & 0xFFFFFF;
// Ensure we're not changing the content of `buffer` by setting 4 bytes instead of 3. This
// should never happen since the next `newSize` bytes must be equal to 0.
assert pool.buffer[newUpto + 3] == 0;
BitUtil.VH_LE_INT.set(pool.buffer, newUpto, past3Bytes);
// Write forwarding address at end of last slice:
BitUtil.VH_LE_INT.set(slice, upto - 3, offset);
// Write new level:
pool.buffer[pool.byteUpto - 1] = (byte) (16 | newLevel);
return ((newUpto + 3) << 8) | (newSize - 3);
}
}