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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.coyote;
import java.security.AccessController;
import java.security.PrivilegedAction;
import org.apache.tomcat.util.net.AbstractEndpoint.Handler.SocketState;
import org.apache.tomcat.util.res.StringManager;
import org.apache.tomcat.util.security.PrivilegedGetTccl;
import org.apache.tomcat.util.security.PrivilegedSetTccl;
/**
* Manages the state transitions for async requests.
*
*
* The internal states that are used are:
* DISPATCHED - Standard request. Not in Async mode.
* STARTING - ServletRequest.startAsync() has been called from
* Servlet.service() but service() has not exited.
* STARTED - ServletRequest.startAsync() has been called from
* Servlet.service() and service() has exited.
* MUST_COMPLETE - ServletRequest.startAsync() followed by complete() have
* been called during a single Servlet.service() method. The
* complete() will be processed as soon as Servlet.service()
* exits.
* COMPLETE_PENDING - ServletRequest.startAsync() has been called from
* Servlet.service() but, before service() exited, complete()
* was called from another thread. The complete() will
* be processed as soon as Servlet.service() exits.
* COMPLETING - The call to complete() was made once the request was in
* the STARTED state.
* TIMING_OUT - The async request has timed out and is waiting for a call
* to complete() or dispatch(). If that isn't made, the error
* state will be entered.
* MUST_DISPATCH - ServletRequest.startAsync() followed by dispatch() have
* been called during a single Servlet.service() method. The
* dispatch() will be processed as soon as Servlet.service()
* exits.
* DISPATCH_PENDING - ServletRequest.startAsync() has been called from
* Servlet.service() but, before service() exited, dispatch()
* was called from another thread. The dispatch() will
* be processed as soon as Servlet.service() exits.
* DISPATCHING - The dispatch is being processed.
* MUST_ERROR - ServletRequest.startAsync() has been called from
* Servlet.service() but, before service() exited, an I/O
* error occurred on another thread. The container will
* perform the necessary error handling when
* Servlet.service() exits.
* ERROR - Something went wrong.
*
*
* The valid state transitions are:
*
* post() dispatched()
* |-------»------------------»---------| |-------«-----------------------«-----|
* | | | |
* | | | post() |
* | post() \|/ \|/ dispatched() |
* | |-----»----------------»DISPATCHED«-------------«-------------| |
* | | | /|\ | | |
* | | startAsync()| |--|timeout() | |
* ^ | | | |
* | | complete() | dispatch() ^ |
* | | |--«---------------«-- | ---«--MUST_ERROR--»-----| | |
* | | | | /|\ | | |
* | ^ | | | | | |
* | | | | /-----|error() | | |
* | | | | / | ^ |
* | | \|/ ST-complete() \|/ / ST-dispatch() \|/ | |
* | MUST_COMPLETE«--------«--------STARTING--------»---------»MUST_DISPATCH |
* | / | \ |
* | / | \ |
* | OT-complete() / | \ OT-dispatch() |
* | COMPLETE_PENDING«------«------/ | \-------»---------»DISPATCH_PENDING |
* | | | | |
* | post()| timeout() post()| post() post()| timeout() |
* | | |--| | |--| | |--| |
* | \|/ \|/ | complete() \|/\|/ | dispatch() \|/ \|/ | |
* |--«-----COMPLETING«--------«----------STARTED--------»---------»DISPATCHING----|
* /|\ /|\ | /|\ /|\
* | | | | |
* | | timeout()| | |
* | | | | |
* | | | | |
* | | | | |
* | | | | |
* | | | | |
* | | | | |
* | | | | |
* | | | | |
* | | complete() \|/ dispatch() | |
* | |------------«-------TIMING_OUT--------»----------------| |
* | |
* | complete() dispatch() |
* |---------------«-----------ERROR--------------»-----------------|
*
*
* Notes: * For clarity, the transitions to ERROR which are valid from every state apart from
* STARTING are not shown.
* * All transitions may happen on either the Servlet.service() thread (ST) or on any
* other thread (OT) unless explicitly marked.
*
*/
public class AsyncStateMachine {
/**
* The string manager for this package.
*/
private static final StringManager sm = StringManager.getManager(AsyncStateMachine.class);
private enum AsyncState {
DISPATCHED (false, false, false, false),
STARTING (true, true, false, false),
STARTED (true, true, false, false),
MUST_COMPLETE (true, true, true, false),
COMPLETE_PENDING(true, true, false, false),
COMPLETING (true, false, true, false),
TIMING_OUT (true, true, false, false),
MUST_DISPATCH (true, true, false, true),
DISPATCH_PENDING(true, true, false, false),
DISPATCHING (true, false, false, true),
MUST_ERROR (true, true, false, false),
ERROR (true, true, false, false);
private final boolean isAsync;
private final boolean isStarted;
private final boolean isCompleting;
private final boolean isDispatching;
private AsyncState(boolean isAsync, boolean isStarted, boolean isCompleting,
boolean isDispatching) {
this.isAsync = isAsync;
this.isStarted = isStarted;
this.isCompleting = isCompleting;
this.isDispatching = isDispatching;
}
public boolean isAsync() {
return isAsync;
}
public boolean isStarted() {
return isStarted;
}
public boolean isDispatching() {
return isDispatching;
}
public boolean isCompleting() {
return isCompleting;
}
}
private volatile AsyncState state = AsyncState.DISPATCHED;
// Need this to fire listener on complete
private AsyncContextCallback asyncCtxt = null;
private Processor processor;
public AsyncStateMachine(Processor processor) {
this.processor = processor;
}
public boolean isAsync() {
return state.isAsync();
}
public boolean isAsyncDispatching() {
return state.isDispatching();
}
public boolean isAsyncStarted() {
return state.isStarted();
}
public boolean isAsyncTimingOut() {
return state == AsyncState.TIMING_OUT;
}
public boolean isAsyncError() {
return state == AsyncState.ERROR;
}
public boolean isCompleting() {
return state.isCompleting();
}
public synchronized void asyncStart(AsyncContextCallback asyncCtxt) {
if (state == AsyncState.DISPATCHED) {
state = AsyncState.STARTING;
this.asyncCtxt = asyncCtxt;
} else {
throw new IllegalStateException(
sm.getString("asyncStateMachine.invalidAsyncState",
"asyncStart()", state));
}
}
/*
* Async has been processed. Whether or not to enter a long poll depends on
* current state. For example, as per SRV.2.3.3.3 can now process calls to
* complete() or dispatch().
*/
public synchronized SocketState asyncPostProcess() {
if (state == AsyncState.COMPLETE_PENDING) {
state = AsyncState.COMPLETING;
return SocketState.ASYNC_END;
} else if (state == AsyncState.DISPATCH_PENDING) {
state = AsyncState.DISPATCHING;
return SocketState.ASYNC_END;
} else if (state == AsyncState.STARTING) {
state = AsyncState.STARTED;
return SocketState.LONG;
} else if (state == AsyncState.MUST_COMPLETE || state == AsyncState.COMPLETING) {
asyncCtxt.fireOnComplete();
state = AsyncState.DISPATCHED;
return SocketState.ASYNC_END;
} else if (state == AsyncState.MUST_DISPATCH) {
state = AsyncState.DISPATCHING;
return SocketState.ASYNC_END;
} else if (state == AsyncState.DISPATCHING) {
state = AsyncState.DISPATCHED;
return SocketState.ASYNC_END;
} else if (state == AsyncState.STARTED) {
// This can occur if an async listener does a dispatch to an async
// servlet during onTimeout
return SocketState.LONG;
} else {
throw new IllegalStateException(
sm.getString("asyncStateMachine.invalidAsyncState",
"asyncPostProcess()", state));
}
}
public synchronized boolean asyncComplete() {
if (!ContainerThreadMarker.isContainerThread() && state == AsyncState.STARTING) {
state = AsyncState.COMPLETE_PENDING;
return false;
}
boolean triggerDispatch = false;
if (state == AsyncState.STARTING || state == AsyncState.MUST_ERROR) {
// Processing is on a container thread so no need to transfer
// processing to a new container thread
state = AsyncState.MUST_COMPLETE;
} else if (state == AsyncState.STARTED) {
state = AsyncState.COMPLETING;
// A dispatch to a container thread is always required.
// If on a non-container thread, need to get back onto a container
// thread to complete the processing.
// If on a container thread the current request/response are not the
// request/response associated with the AsyncContext so need a new
// container thread to process the different request/response.
triggerDispatch = true;
} else if (state == AsyncState.TIMING_OUT || state == AsyncState.ERROR) {
// Processing of timeouts and errors can happen on or off a
// container thread (on is much more likely) but while in this state
// the call that triggers the timeout will be in progress on a
// container thread.
// The socket will be added to the poller when the container thread
// exits the AbstractConnectionHandler.process() method so don't do
// a dispatch here which would add it to the poller a second time.
state = AsyncState.COMPLETING;
} else {
throw new IllegalStateException(
sm.getString("asyncStateMachine.invalidAsyncState",
"asyncComplete()", state));
}
return triggerDispatch;
}
public synchronized boolean asyncTimeout() {
if (state == AsyncState.STARTED) {
state = AsyncState.TIMING_OUT;
return true;
} else if (state == AsyncState.COMPLETING ||
state == AsyncState.DISPATCHING ||
state == AsyncState.DISPATCHED) {
// NOOP - App called complete() or dispatch() between the the
// timeout firing and execution reaching this point
return false;
} else {
throw new IllegalStateException(
sm.getString("asyncStateMachine.invalidAsyncState",
"asyncTimeout()", state));
}
}
public synchronized boolean asyncDispatch() {
if (!ContainerThreadMarker.isContainerThread() && state == AsyncState.STARTING) {
state = AsyncState.DISPATCH_PENDING;
return false;
}
boolean triggerDispatch = false;
if (state == AsyncState.STARTING || state == AsyncState.MUST_ERROR) {
// Processing is on a container thread so no need to transfer
// processing to a new container thread
state = AsyncState.MUST_DISPATCH;
} else if (state == AsyncState.STARTED) {
state = AsyncState.DISPATCHING;
// A dispatch to a container thread is always required.
// If on a non-container thread, need to get back onto a container
// thread to complete the processing.
// If on a container thread the current request/response are not the
// request/response associated with the AsyncContext so need a new
// container thread to process the different request/response.
triggerDispatch = true;
} else if (state == AsyncState.TIMING_OUT || state == AsyncState.ERROR) {
// Processing of timeouts and errors can happen on or off a
// container thread (on is much more likely) but while in this state
// the call that triggers the timeout will be in progress on a
// container thread.
// The socket will be added to the poller when the container thread
// exits the AbstractConnectionHandler.process() method so don't do
// a dispatch here which would add it to the poller a second time.
state = AsyncState.DISPATCHING;
} else {
throw new IllegalStateException(
sm.getString("asyncStateMachine.invalidAsyncState",
"asyncDispatch()", state));
}
return triggerDispatch;
}
public synchronized void asyncDispatched() {
if (state == AsyncState.DISPATCHING ||
state == AsyncState.MUST_DISPATCH) {
state = AsyncState.DISPATCHED;
} else {
throw new IllegalStateException(
sm.getString("asyncStateMachine.invalidAsyncState",
"asyncDispatched()", state));
}
}
public synchronized boolean asyncError() {
if (state == AsyncState.STARTING) {
state = AsyncState.MUST_ERROR;
} else {
state = AsyncState.ERROR;
}
return !ContainerThreadMarker.isContainerThread();
}
public synchronized void asyncRun(Runnable runnable) {
if (state == AsyncState.STARTING || state == AsyncState.STARTED) {
// Execute the runnable using a container thread from the
// Connector's thread pool. Use a wrapper to prevent a memory leak
ClassLoader oldCL;
if (Constants.IS_SECURITY_ENABLED) {
PrivilegedAction pa = new PrivilegedGetTccl();
oldCL = AccessController.doPrivileged(pa);
} else {
oldCL = Thread.currentThread().getContextClassLoader();
}
try {
if (Constants.IS_SECURITY_ENABLED) {
PrivilegedAction pa = new PrivilegedSetTccl(
this.getClass().getClassLoader());
AccessController.doPrivileged(pa);
} else {
Thread.currentThread().setContextClassLoader(
this.getClass().getClassLoader());
}
processor.getExecutor().execute(runnable);
} finally {
if (Constants.IS_SECURITY_ENABLED) {
PrivilegedAction pa = new PrivilegedSetTccl(
oldCL);
AccessController.doPrivileged(pa);
} else {
Thread.currentThread().setContextClassLoader(oldCL);
}
}
} else {
throw new IllegalStateException(
sm.getString("asyncStateMachine.invalidAsyncState",
"asyncRun()", state));
}
}
synchronized boolean isAvailable() {
if (asyncCtxt == null) {
// Async processing has probably been completed in another thread.
// Trigger a timeout to make sure the Processor is cleaned up.
return false;
}
return asyncCtxt.isAvailable();
}
public synchronized void recycle() {
// Ensure in case of error that any non-container threads that have been
// paused are unpaused.
notifyAll();
asyncCtxt = null;
state = AsyncState.DISPATCHED;
}
}