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/*

   Licensed to the Apache Software Foundation (ASF) under one or more
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   this work for additional information regarding copyright ownership.
   The ASF licenses this file to You under the Apache License, Version 2.0
   (the "License"); you may not use this file except in compliance with
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       http://www.apache.org/licenses/LICENSE-2.0

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package org.apache.batik.ext.awt.font;

import java.awt.Shape;
import java.awt.font.GlyphMetrics;
import java.awt.font.GlyphVector;
import java.awt.geom.AffineTransform;
import java.awt.geom.GeneralPath;
import java.awt.geom.Point2D;

import org.apache.batik.ext.awt.geom.PathLength;

/**
 * PathLayout can layout text along a Shape, usually a Path object.
 * 

* There are a number of improvements that could be made to this class. * I'll try to list some of them: *

    *
  • The layout should really only modify the GlyphVector, rather * than converting to a Shape. *
  • Maybe the functions should take a AttributedCharacterIterator * or something? Should this class do the entire layout? *
  • The layout code works, but it's definitely not perfect. *
* @author Dean Jackson * @version $Id: TextPathLayout.java 1808001 2017-09-11 09:51:29Z ssteiner $ */ public class TextPathLayout { /** * Align the text at the start of the path. */ public static final int ALIGN_START = 0; /** * Align the text at the middle of the path. */ public static final int ALIGN_MIDDLE = 1; /** * Align the text at the end of the path. */ public static final int ALIGN_END = 2; /** * Use the spacing between the glyphs to adjust for textLength. */ public static final int ADJUST_SPACING = 0; /** * Use the entire glyph to adjust for textLength. */ public static final int ADJUST_GLYPHS = 1; /** * Wraps the GlyphVector around the given path. The results * are mostly quite nice but you need to be careful choosing * the size of the font that created the GlyphVector, as * well as the "curvyness" of the path (really dynamic curves * don't look so great, abrupt changes/vertices look worse). * * @param glyphs The GlyphVector to layout. * @param path The path (or shape) to wrap around * @param align The text alignment to use. Should be one * of ALIGN_START, ALIGN_MIDDLE or ALIGN_END. * @param startOffset The offset from the start of the path for the initial * text position. * @param textLength The length that the text should fill. * @param lengthAdjustMode The method used to expand or contract * the text to meet the textLength. * @return A shape that is the outline of the glyph vector * wrapped along the path */ public static Shape layoutGlyphVector(GlyphVector glyphs, Shape path, int align, float startOffset, float textLength, int lengthAdjustMode) { GeneralPath newPath = new GeneralPath(); PathLength pl = new PathLength(path); float pathLength = pl.lengthOfPath(); if ( glyphs == null ){ return newPath; } float glyphsLength = (float) glyphs.getVisualBounds().getWidth(); // return from the ugly cases if (path == null || glyphs.getNumGlyphs() == 0 || pl.lengthOfPath() == 0f || glyphsLength == 0f) { return newPath; } // work out the expansion/contraction per character float lengthRatio = textLength / glyphsLength; // the current start point of the character on the path float currentPosition = startOffset; // if align is START then a currentPosition of 0f // is correct. // if align is END then the currentPosition should // be enough to place the last character on the end // of the path // if align is MIDDLE then the currentPosition should // be enough to center the glyphs on the path if (align == ALIGN_END) { currentPosition += pathLength - textLength; } else if (align == ALIGN_MIDDLE) { currentPosition += (pathLength - textLength) / 2; } // iterate through the GlyphVector placing each glyph for (int i = 0; i < glyphs.getNumGlyphs(); i++) { GlyphMetrics gm = glyphs.getGlyphMetrics(i); float charAdvance = gm.getAdvance(); Shape glyph = glyphs.getGlyphOutline(i); // if lengthAdjust was GLYPHS, then scale the glyph // by the lengthRatio in the X direction // FIXME: for vertical text this will be the Y direction if (lengthAdjustMode == ADJUST_GLYPHS) { AffineTransform scale = AffineTransform.getScaleInstance(lengthRatio, 1.0f); glyph = scale.createTransformedShape(glyph); // charAdvance has to scale accordingly charAdvance *= lengthRatio; } float glyphWidth = (float) glyph.getBounds2D().getWidth(); // Use either of these to calculate the mid point // of the character along the path. // If you change this, you must also change the // transform on the glyph down below // In some case this gives better layout, but // the way it is at the moment is a closer match // to the textPath layout from the SVG spec //float charMidPos = currentPosition + charAdvance / 2f; float charMidPos = currentPosition + glyphWidth / 2f; // Calculate the actual point to place the glyph around Point2D charMidPoint = pl.pointAtLength(charMidPos); // Check if the glyph is actually on the path if (charMidPoint != null) { // Calculate the normal to the path (midline of glyph) float angle = pl.angleAtLength(charMidPos); // Define the transform of the glyph AffineTransform glyphTrans = new AffineTransform(); // translate to the point on the path glyphTrans.translate(charMidPoint.getX(), charMidPoint.getY()); // rotate midline of glyph to be normal to path glyphTrans.rotate(angle); // translate glyph backwards so we rotate about the // center of the glyph // Choose one of these translations - see the comments // in the charMidPos calculation above glyphTrans.translate(charAdvance / -2f, 0f); //glyphTrans.translate(glyphWidth / -2f, 0f); glyph = glyphTrans.createTransformedShape(glyph); newPath.append(glyph, false); } // move along by the advance value // if the lengthAdjustMode was SPACING then // we have to take this into account here if (lengthAdjustMode == ADJUST_SPACING) { currentPosition += (charAdvance * lengthRatio); } else { currentPosition += charAdvance; } } return newPath; } /** * Wraps the GlyphVector around the given path. * * @param glyphs The GlyphVector to layout. * @param path The path (or shape) to wrap around * @param align The text alignment to use. Should be one * of ALIGN_START, ALIGN_MIDDLE or ALIGN_END. * @return A shape that is the outline of the glyph vector * wrapped along the path */ public static Shape layoutGlyphVector(GlyphVector glyphs, Shape path, int align) { return layoutGlyphVector(glyphs, path, align, 0f, (float) glyphs.getVisualBounds().getWidth(), ADJUST_SPACING); } /** * Wraps the GlyphVector around the given path. * * @param glyphs The GlyphVector to layout. * @param path The path (or shape) to wrap around * @return A shape that is the outline of the glyph vector * wrapped along the path */ public static Shape layoutGlyphVector(GlyphVector glyphs, Shape path) { return layoutGlyphVector(glyphs, path, ALIGN_START); } } // TextPathLayout




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