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package java.util;

import org.apidesign.bck2brwsr.emul.lang.System;

/**
 * An instance of this class is used to generate a stream of
 * pseudorandom numbers. The class uses a 48-bit seed, which is
 * modified using a linear congruential formula. (See Donald Knuth,
 * The Art of Computer Programming, Volume 2, Section 3.2.1.)
 * 

* If two instances of {@code Random} are created with the same * seed, and the same sequence of method calls is made for each, they * will generate and return identical sequences of numbers. In order to * guarantee this property, particular algorithms are specified for the * class {@code Random}. Java implementations must use all the algorithms * shown here for the class {@code Random}, for the sake of absolute * portability of Java code. However, subclasses of class {@code Random} * are permitted to use other algorithms, so long as they adhere to the * general contracts for all the methods. *

* The algorithms implemented by class {@code Random} use a * {@code protected} utility method that on each invocation can supply * up to 32 pseudorandomly generated bits. *

* Many applications will find the method {@link Math#random} simpler to use. * *

Instances of {@code java.util.Random} are threadsafe. * However, the concurrent use of the same {@code java.util.Random} * instance across threads may encounter contention and consequent * poor performance. Consider instead using * {@link java.util.concurrent.ThreadLocalRandom} in multithreaded * designs. * *

Instances of {@code java.util.Random} are not cryptographically * secure. Consider instead using {@link java.security.SecureRandom} to * get a cryptographically secure pseudo-random number generator for use * by security-sensitive applications. * * @author Frank Yellin * @since 1.0 */ public class Random implements java.io.Serializable { /** use serialVersionUID from JDK 1.1 for interoperability */ static final long serialVersionUID = 3905348978240129619L; /** * The internal state associated with this pseudorandom number generator. * (The specs for the methods in this class describe the ongoing * computation of this value.) */ private long seed; private static final long multiplier = 0x5DEECE66DL; private static final long addend = 0xBL; private static final long mask = (1L << 48) - 1; /** * Creates a new random number generator. This constructor sets * the seed of the random number generator to a value very likely * to be distinct from any other invocation of this constructor. */ public Random() { this(seedUniquifier() ^ System.nanoTime()); } private static synchronized long seedUniquifier() { // L'Ecuyer, "Tables of Linear Congruential Generators of // Different Sizes and Good Lattice Structure", 1999 long current = seedUniquifier; long next = current * 181783497276652981L; seedUniquifier = next; return next; } private static long seedUniquifier = 8682522807148012L; /** * Creates a new random number generator using a single {@code long} seed. * The seed is the initial value of the internal state of the pseudorandom * number generator which is maintained by method {@link #next}. * *

The invocation {@code new Random(seed)} is equivalent to: *

 {@code
     * Random rnd = new Random();
     * rnd.setSeed(seed);}
* * @param seed the initial seed * @see #setSeed(long) */ public Random(long seed) { this.seed = initialScramble(seed); } private static long initialScramble(long seed) { return (seed ^ multiplier) & mask; } /** * Sets the seed of this random number generator using a single * {@code long} seed. The general contract of {@code setSeed} is * that it alters the state of this random number generator object * so as to be in exactly the same state as if it had just been * created with the argument {@code seed} as a seed. The method * {@code setSeed} is implemented by class {@code Random} by * atomically updating the seed to *
{@code (seed ^ 0x5DEECE66DL) & ((1L << 48) - 1)}
* and clearing the {@code haveNextNextGaussian} flag used by {@link * #nextGaussian}. * *

The implementation of {@code setSeed} by class {@code Random} * happens to use only 48 bits of the given seed. In general, however, * an overriding method may use all 64 bits of the {@code long} * argument as a seed value. * * @param seed the initial seed */ synchronized public void setSeed(long seed) { this.seed = initialScramble(seed); haveNextNextGaussian = false; } /** * Generates the next pseudorandom number. Subclasses should * override this, as this is used by all other methods. * *

The general contract of {@code next} is that it returns an * {@code int} value and if the argument {@code bits} is between * {@code 1} and {@code 32} (inclusive), then that many low-order * bits of the returned value will be (approximately) independently * chosen bit values, each of which is (approximately) equally * likely to be {@code 0} or {@code 1}. The method {@code next} is * implemented by class {@code Random} by atomically updating the seed to *

{@code (seed * 0x5DEECE66DL + 0xBL) & ((1L << 48) - 1)}
* and returning *
{@code (int)(seed >>> (48 - bits))}.
* * This is a linear congruential pseudorandom number generator, as * defined by D. H. Lehmer and described by Donald E. Knuth in * The Art of Computer Programming, Volume 3: * Seminumerical Algorithms, section 3.2.1. * * @param bits random bits * @return the next pseudorandom value from this random number * generator's sequence * @since 1.1 */ protected synchronized int next(int bits) { long oldseed, nextseed; long seed = this.seed; oldseed = seed; nextseed = (oldseed * multiplier + addend) & mask; this.seed = nextseed; return (int)(nextseed >>> (48 - bits)); } /** * Generates random bytes and places them into a user-supplied * byte array. The number of random bytes produced is equal to * the length of the byte array. * *

The method {@code nextBytes} is implemented by class {@code Random} * as if by: *

 {@code
     * public void nextBytes(byte[] bytes) {
     *   for (int i = 0; i < bytes.length; )
     *     for (int rnd = nextInt(), n = Math.min(bytes.length - i, 4);
     *          n-- > 0; rnd >>= 8)
     *       bytes[i++] = (byte)rnd;
     * }}
* * @param bytes the byte array to fill with random bytes * @throws NullPointerException if the byte array is null * @since 1.1 */ public void nextBytes(byte[] bytes) { for (int i = 0, len = bytes.length; i < len; ) for (int rnd = nextInt(), n = Math.min(len - i, Integer.SIZE/Byte.SIZE); n-- > 0; rnd >>= Byte.SIZE) bytes[i++] = (byte)rnd; } /** * Returns the next pseudorandom, uniformly distributed {@code int} * value from this random number generator's sequence. The general * contract of {@code nextInt} is that one {@code int} value is * pseudorandomly generated and returned. All 232 * possible {@code int} values are produced with * (approximately) equal probability. * *

The method {@code nextInt} is implemented by class {@code Random} * as if by: *

 {@code
     * public int nextInt() {
     *   return next(32);
     * }}
* * @return the next pseudorandom, uniformly distributed {@code int} * value from this random number generator's sequence */ public int nextInt() { return next(32); } /** * Returns a pseudorandom, uniformly distributed {@code int} value * between 0 (inclusive) and the specified value (exclusive), drawn from * this random number generator's sequence. The general contract of * {@code nextInt} is that one {@code int} value in the specified range * is pseudorandomly generated and returned. All {@code n} possible * {@code int} values are produced with (approximately) equal * probability. The method {@code nextInt(int n)} is implemented by * class {@code Random} as if by: *
 {@code
     * public int nextInt(int n) {
     *   if (n <= 0)
     *     throw new IllegalArgumentException("n must be positive");
     *
     *   if ((n & -n) == n)  // i.e., n is a power of 2
     *     return (int)((n * (long)next(31)) >> 31);
     *
     *   int bits, val;
     *   do {
     *       bits = next(31);
     *       val = bits % n;
     *   } while (bits - val + (n-1) < 0);
     *   return val;
     * }}
* *

The hedge "approximately" is used in the foregoing description only * because the next method is only approximately an unbiased source of * independently chosen bits. If it were a perfect source of randomly * chosen bits, then the algorithm shown would choose {@code int} * values from the stated range with perfect uniformity. *

* The algorithm is slightly tricky. It rejects values that would result * in an uneven distribution (due to the fact that 2^31 is not divisible * by n). The probability of a value being rejected depends on n. The * worst case is n=2^30+1, for which the probability of a reject is 1/2, * and the expected number of iterations before the loop terminates is 2. *

* The algorithm treats the case where n is a power of two specially: it * returns the correct number of high-order bits from the underlying * pseudo-random number generator. In the absence of special treatment, * the correct number of low-order bits would be returned. Linear * congruential pseudo-random number generators such as the one * implemented by this class are known to have short periods in the * sequence of values of their low-order bits. Thus, this special case * greatly increases the length of the sequence of values returned by * successive calls to this method if n is a small power of two. * * @param n the bound on the random number to be returned. Must be * positive. * @return the next pseudorandom, uniformly distributed {@code int} * value between {@code 0} (inclusive) and {@code n} (exclusive) * from this random number generator's sequence * @throws IllegalArgumentException if n is not positive * @since 1.2 */ public int nextInt(int n) { if (n <= 0) throw new IllegalArgumentException("n must be positive"); if ((n & -n) == n) // i.e., n is a power of 2 return (int)((n * (long)next(31)) >> 31); int bits, val; do { bits = next(31); val = bits % n; } while (bits - val + (n-1) < 0); return val; } /** * Returns the next pseudorandom, uniformly distributed {@code long} * value from this random number generator's sequence. The general * contract of {@code nextLong} is that one {@code long} value is * pseudorandomly generated and returned. * *

The method {@code nextLong} is implemented by class {@code Random} * as if by: *

 {@code
     * public long nextLong() {
     *   return ((long)next(32) << 32) + next(32);
     * }}
* * Because class {@code Random} uses a seed with only 48 bits, * this algorithm will not return all possible {@code long} values. * * @return the next pseudorandom, uniformly distributed {@code long} * value from this random number generator's sequence */ public long nextLong() { // it's okay that the bottom word remains signed. return ((long)(next(32)) << 32) + next(32); } /** * Returns the next pseudorandom, uniformly distributed * {@code boolean} value from this random number generator's * sequence. The general contract of {@code nextBoolean} is that one * {@code boolean} value is pseudorandomly generated and returned. The * values {@code true} and {@code false} are produced with * (approximately) equal probability. * *

The method {@code nextBoolean} is implemented by class {@code Random} * as if by: *

 {@code
     * public boolean nextBoolean() {
     *   return next(1) != 0;
     * }}
* * @return the next pseudorandom, uniformly distributed * {@code boolean} value from this random number generator's * sequence * @since 1.2 */ public boolean nextBoolean() { return next(1) != 0; } /** * Returns the next pseudorandom, uniformly distributed {@code float} * value between {@code 0.0} and {@code 1.0} from this random * number generator's sequence. * *

The general contract of {@code nextFloat} is that one * {@code float} value, chosen (approximately) uniformly from the * range {@code 0.0f} (inclusive) to {@code 1.0f} (exclusive), is * pseudorandomly generated and returned. All 224 possible {@code float} values * of the form m x 2-24, where m is a positive * integer less than 224 , are * produced with (approximately) equal probability. * *

The method {@code nextFloat} is implemented by class {@code Random} * as if by: *

 {@code
     * public float nextFloat() {
     *   return next(24) / ((float)(1 << 24));
     * }}
* *

The hedge "approximately" is used in the foregoing description only * because the next method is only approximately an unbiased source of * independently chosen bits. If it were a perfect source of randomly * chosen bits, then the algorithm shown would choose {@code float} * values from the stated range with perfect uniformity.

* [In early versions of Java, the result was incorrectly calculated as: *

 {@code
     *   return next(30) / ((float)(1 << 30));}
* This might seem to be equivalent, if not better, but in fact it * introduced a slight nonuniformity because of the bias in the rounding * of floating-point numbers: it was slightly more likely that the * low-order bit of the significand would be 0 than that it would be 1.] * * @return the next pseudorandom, uniformly distributed {@code float} * value between {@code 0.0} and {@code 1.0} from this * random number generator's sequence */ public float nextFloat() { return next(24) / ((float)(1 << 24)); } /** * Returns the next pseudorandom, uniformly distributed * {@code double} value between {@code 0.0} and * {@code 1.0} from this random number generator's sequence. * *

The general contract of {@code nextDouble} is that one * {@code double} value, chosen (approximately) uniformly from the * range {@code 0.0d} (inclusive) to {@code 1.0d} (exclusive), is * pseudorandomly generated and returned. * *

The method {@code nextDouble} is implemented by class {@code Random} * as if by: *

 {@code
     * public double nextDouble() {
     *   return (((long)next(26) << 27) + next(27))
     *     / (double)(1L << 53);
     * }}
* *

The hedge "approximately" is used in the foregoing description only * because the {@code next} method is only approximately an unbiased * source of independently chosen bits. If it were a perfect source of * randomly chosen bits, then the algorithm shown would choose * {@code double} values from the stated range with perfect uniformity. *

[In early versions of Java, the result was incorrectly calculated as: *

 {@code
     *   return (((long)next(27) << 27) + next(27))
     *     / (double)(1L << 54);}
* This might seem to be equivalent, if not better, but in fact it * introduced a large nonuniformity because of the bias in the rounding * of floating-point numbers: it was three times as likely that the * low-order bit of the significand would be 0 than that it would be 1! * This nonuniformity probably doesn't matter much in practice, but we * strive for perfection.] * * @return the next pseudorandom, uniformly distributed {@code double} * value between {@code 0.0} and {@code 1.0} from this * random number generator's sequence * @see Math#random */ public double nextDouble() { return (((long)(next(26)) << 27) + next(27)) / (double)(1L << 53); } private double nextNextGaussian; private boolean haveNextNextGaussian = false; /** * Returns the next pseudorandom, Gaussian ("normally") distributed * {@code double} value with mean {@code 0.0} and standard * deviation {@code 1.0} from this random number generator's sequence. *

* The general contract of {@code nextGaussian} is that one * {@code double} value, chosen from (approximately) the usual * normal distribution with mean {@code 0.0} and standard deviation * {@code 1.0}, is pseudorandomly generated and returned. * *

The method {@code nextGaussian} is implemented by class * {@code Random} as if by a threadsafe version of the following: *

 {@code
     * private double nextNextGaussian;
     * private boolean haveNextNextGaussian = false;
     *
     * public double nextGaussian() {
     *   if (haveNextNextGaussian) {
     *     haveNextNextGaussian = false;
     *     return nextNextGaussian;
     *   } else {
     *     double v1, v2, s;
     *     do {
     *       v1 = 2 * nextDouble() - 1;   // between -1.0 and 1.0
     *       v2 = 2 * nextDouble() - 1;   // between -1.0 and 1.0
     *       s = v1 * v1 + v2 * v2;
     *     } while (s >= 1 || s == 0);
     *     double multiplier = StrictMath.sqrt(-2 * StrictMath.log(s)/s);
     *     nextNextGaussian = v2 * multiplier;
     *     haveNextNextGaussian = true;
     *     return v1 * multiplier;
     *   }
     * }}
* This uses the polar method of G. E. P. Box, M. E. Muller, and * G. Marsaglia, as described by Donald E. Knuth in The Art of * Computer Programming, Volume 3: Seminumerical Algorithms, * section 3.4.1, subsection C, algorithm P. Note that it generates two * independent values at the cost of only one call to {@code StrictMath.log} * and one call to {@code StrictMath.sqrt}. * * @return the next pseudorandom, Gaussian ("normally") distributed * {@code double} value with mean {@code 0.0} and * standard deviation {@code 1.0} from this random number * generator's sequence */ synchronized public double nextGaussian() { // See Knuth, ACP, Section 3.4.1 Algorithm C. if (haveNextNextGaussian) { haveNextNextGaussian = false; return nextNextGaussian; } else { double v1, v2, s; do { v1 = 2 * nextDouble() - 1; // between -1 and 1 v2 = 2 * nextDouble() - 1; // between -1 and 1 s = v1 * v1 + v2 * v2; } while (s >= 1 || s == 0); double multiplier = Math.sqrt(-2 * Math.log(s)/s); nextNextGaussian = v2 * multiplier; haveNextNextGaussian = true; return v1 * multiplier; } } }




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