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Fluent interface for functional GUI testing
/*
* Created on Feb 16, 2007
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*
* Copyright @2007-2013 the original author or authors.
*/
package org.assertj.swing.fixture;
import static org.assertj.swing.core.BasicRobot.robotWithCurrentAwtHierarchy;
import java.awt.Dimension;
import java.awt.Point;
import java.awt.Window;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import org.assertj.swing.core.BasicRobot;
import org.assertj.swing.core.Robot;
import org.assertj.swing.driver.ComponentDriver;
import org.assertj.swing.driver.WindowDriver;
import org.assertj.swing.exception.ActionFailedException;
import org.assertj.swing.exception.ComponentLookupException;
import org.assertj.swing.lock.ScreenLock;
/**
* Supports functional testing of {@code Window}.
*
* @param used to simulate "self types." For more information please read "Emulating 'self types' using Java Generics to simplify fluent API implementation."
* @param the type of {@code Container} that this fixture can manage.
* @param the type of {@link ComponentDriver} that this fixture uses internally.
*
* @author Alex Ruiz
*/
public abstract class AbstractWindowFixture extends
AbstractContainerFixture implements WindowLikeContainerFixture, JPopupMenuInvokerFixture {
/**
* Creates a new {@link AbstractWindowFixture}. This constructor creates a new {@link Robot} containing the current
* AWT hierarchy.
*
* @param selfType the "self type."
* @param type the type of {@code Window} to find using the created {@code Robot}.
* @throws NullPointerException if the given {@code Window} type is {@code null}.
* @throws ComponentLookupException if a {@code Window} having a matching type could not be found.
* @throws ComponentLookupException if more than one {@code Window} having a matching type is found.
* @see BasicRobot#robotWithCurrentAwtHierarchy()
*/
public AbstractWindowFixture(@Nonnull Class selfType, @Nonnull Class extends C> type) {
this(selfType, robotWithCurrentAwtHierarchy(), type);
}
/**
* Creates a new {@link AbstractWindowFixture}.
*
* @param selfType the "self type."
* @param robot performs simulation of user events on a {@code Window}.
* @param type the type of {@code Window} to find using the given {@code Robot}.
* @throws NullPointerException if the given robot is {@code null}.
* @throws NullPointerException if the given {@code Window} type is {@code null}.
* @throws ComponentLookupException if a {@code Window} having a matching type could not be found.
* @throws ComponentLookupException if more than one {@code Window} having a matching type is found.
*/
public AbstractWindowFixture(@Nonnull Class selfType, @Nonnull Robot robot, @Nonnull Class extends C> type) {
super(selfType, robot, type);
}
/**
* Creates a new {@link AbstractWindowFixture}. This constructor creates a new {@link Robot} containing the current
* AWT hierarchy.
*
* @param selfType the "self type."
* @param name the name of the {@code Window} to find.
* @param type the type of {@code Window} to find using the created {@code Robot}.
* @throws NullPointerException if the given {@code Window} type is {@code null}.
* @throws ComponentLookupException if a {@code Window} having a matching name could not be found.
* @throws ComponentLookupException if more than one {@code Window} having a matching name is found.
* @see BasicRobot#robotWithCurrentAwtHierarchy()
*/
public AbstractWindowFixture(@Nonnull Class selfType, @Nullable String name, @Nonnull Class extends C> type) {
this(selfType, robotWithCurrentAwtHierarchy(), name, type);
}
/**
* Creates a new {@link AbstractWindowFixture}.
*
* @param selfType the "self type."
* @param robot performs simulation of user events on a {@code Window}.
* @param name the name of the {@code Window} to find using the given {@code Robot}.
* @param type the type of {@code Window} to find using the given {@code Robot}.
* @throws NullPointerException if the given robot is {@code null}.
* @throws NullPointerException if the given {@code Window} type is {@code null}.
* @throws ComponentLookupException if a {@code Window} having a matching name could not be found.
* @throws ComponentLookupException if more than one {@code Window} having a matching name is found.
*/
public AbstractWindowFixture(@Nonnull Class selfType, @Nonnull Robot robot, @Nullable String name,
@Nonnull Class extends C> type) {
super(selfType, robot, name, type);
}
/**
* Creates a new {@link AbstractWindowFixture}. This constructor creates a new {@link Robot} containing the current
* AWT hierarchy.
*
* @param selfType the "self type."
* @param target the {@code Window} to be managed by this fixture.
* @throws NullPointerException if the given target {@code Window} is {@code null}.
*/
public AbstractWindowFixture(@Nonnull Class selfType, @Nonnull C target) {
this(selfType, robotWithCurrentAwtHierarchy(), target);
}
/**
* Creates a new {@link AbstractWindowFixture}.
*
* @param selfType the "self type."
* @param robot performs simulation of user events on the given {@code Window}.
* @param target the {@code Window} to be managed by this fixture.
* @throws NullPointerException if the given robot is {@code null}.
* @throws NullPointerException if the given target {@code Window} is {@code null}.
*/
public AbstractWindowFixture(@Nonnull Class selfType, @Nonnull Robot robot, @Nonnull C target) {
super(selfType, robot, target);
}
/**
* Simulates a user moving this fixture's {@code Window} to the given point.
*
* @param p the point to move this fixture's {@code Window} to.
* @return this fixture.
* @throws ActionFailedException if the {@code Window} is not movable.
* @throws ActionFailedException if the given {@code Window} is not showing on the screen.
*/
@Override
public final @Nonnull S moveTo(@Nonnull Point p) {
driver().moveTo(target(), p);
return myself();
}
/**
* If fixture's {@code Window} is visible, brings it to the front and may make it the focused one.
*
* @return this fixture.
*/
@Override
public final @Nonnull S moveToFront() {
driver().moveToFront(target());
return myself();
}
/**
* If the given {@code Window} is visible, sends it to the back and may cause it to lose focus or activation if it is
* the focused or active.
*
* @return this fixture.
*/
@Override
public final @Nonnull S moveToBack() {
driver().moveToBack(target());
return myself();
}
/**
* Asserts that the size of this fixture's {@code Window} is equal to given one.
*
* @param size the given size to match.
* @return this fixture.
* @throws AssertionError if the size of this fixture's {@code Window} is not equal to the given size.
*/
@Override
public final @Nonnull S requireSize(@Nonnull Dimension size) {
driver().requireSize(target(), size);
return myself();
}
/**
* Simulates a user resizing vertically this fixture's {@code Window}.
*
* @param height the height that this fixture's {@code Window} should have after being resized.
* @return this fixture.
* @throws ActionFailedException if the {@code Window} is not resizable.
*/
@Override
public final @Nonnull S resizeHeightTo(int height) {
driver().resizeHeightTo(target(), height);
return myself();
}
/**
* Simulates a user resizing this fixture's {@code Window}.
*
* @param size the size that the target window should have after being resized.
* @return this fixture.
* @throws ActionFailedException if the {@code Window} is not resizable.
*/
@Override
public final @Nonnull S resizeTo(@Nonnull Dimension size) {
driver().resizeTo(target(), size);
return myself();
}
/**
* Simulates a user resizing horizontally this fixture's {@code Window}.
*
* @param width the width that this fixture's {@code Window} should have after being resized.
* @return this fixture.
* @throws ActionFailedException if the {@code Window} is not resizable.
*/
@Override
public final @Nonnull S resizeWidthTo(int width) {
driver().resizeWidthTo(target(), width);
return myself();
}
/**
* Shows this fixture's {@code Window}.
*
* @return this fixture.
*/
public final @Nonnull S show() {
driver().show(target());
return myself();
}
/**
* Shows this fixture's {@code Window}, resized to the given size.
*
* @param size the size to resize this fixture's {@code Window} to.
* @return this fixture.
*/
public final @Nonnull S show(@Nonnull Dimension size) {
driver().show(target(), size);
return myself();
}
/**
* Shows a pop-up menu using this fixture's {@code Window} as the invoker of the pop-up menu.
*
* @return a fixture that manages the displayed pop-up menu.
* @throws IllegalStateException if this fixture's {@code Window} is disabled.
* @throws IllegalStateException if this fixture's {@code Window} is not showing on the screen.
* @throws ComponentLookupException if a pop-up menu cannot be found.
*/
@Override
public final @Nonnull JPopupMenuFixture showPopupMenu() {
return new JPopupMenuFixture(robot(), driver().invokePopupMenu(target()));
}
/**
* Shows a pop-up menu at the given point using this fixture's {@code Window} as the invoker of the pop-up menu.
*
* @param p the given point where to show the pop-up menu.
* @return a fixture that manages the displayed pop-up menu.
* @throws IllegalStateException if this fixture's {@code Window} is disabled.
* @throws IllegalStateException if this fixture's {@code Window} is not showing on the screen.
* @throws ComponentLookupException if a pop-up menu cannot be found.
*/
@Override
public final @Nonnull JPopupMenuFixture showPopupMenuAt(@Nonnull Point p) {
return new JPopupMenuFixture(robot(), driver().invokePopupMenu(target(), p));
}
/**
* Simulates a user closing this fixture's {@code Window}.
*/
@Override
public final void close() {
driver().close(target());
}
/**
* Cleans up any used resources (keyboard, mouse, open windows and {@link ScreenLock}) used by this robot.
*/
public final void cleanUp() {
robot().cleanUp();
}
}