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/**
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
 * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
 * specific language governing permissions and limitations under the License.
 *
 * Copyright 2012-2015 the original author or authors.
 */
/**
 * 

* Public API, source of AssertJ-Swing's power and flexibility. Although you can use the * {@link org.assertj.swing.core.BasicRobot} directly, it is too low-level and requires, in our opinion, too much code. * AssertJ-Swing fixtures can simplify creation and maintenance of functional GUI tests by: *

* *
    *
  1. providing reliable lookup of GUI components (by component name or using custom criteria)
  2. *
  3. simulating user events on GUI components
  4. *
  5. providing assertion methods about the state of GUI components
  6. *
* *

* The following example shows how easy is to use AssertJ-Swing fixtures. The test verifies that an error message is * displayed if the user enters her username but forgets to enter her password. *

* *
 *   private {@link org.assertj.swing.fixture.FrameFixture} window;
 *
 *   @Before
 *   public void setUp() {
 *     window = new FrameFixture(new LoginWindow());
 *     window.show();
 *   }
 *
 *   @After
 *   public void tearDown() {
 *     window.cleanUp();
 *   }
 *
 *   @Test
 *   public void shouldCopyTextInLabelWhenClickingButton() {
 *     window.textBox("username").enterText("some.user");
 *     window.button("login").click();
 *     window.optionPane().requireErrorMessage().requireMessage("Please enter your password");
 *   }
 * 
* *

* The test uses a {@link org.assertj.swing.fixture.FrameFixture} to launch the GUI to test ({@code LoginWindow}) and * find the GUI components in such window. This is the recommended way to use AssertJ-Swing. We could also use * individual fixtures to simulate user events, but it would result in more code to write and maintain: *

* *
 *   private {@link org.assertj.swing.core.BasicRobot} robot;
 *
 *   @Before
 *   public void setUp() {
 *     robot = BasicRobot.robotWithNewAwtHierarchy();
 *     robot.showWindow(new LoginWindow());
 *   }
 *
 *   @After
 *   public void tearDown() {
 *     robot.cleanUp();
 *   }
 *
 *   @Test
 *   public void shouldCopyTextInLabelWhenClickingButton() {
 *     new {@link org.assertj.swing.fixture.JTextComponentFixture}(robot, "username").enterText("some.user");
 *     new {@link org.assertj.swing.fixture.JButtonFixture}(robot, "login").click();
 *     new {@link org.assertj.swing.fixture.JOptionPaneFixture}(robot).requireErrorMessage().requireMessage("Please enter your password");
 *   }
 * 
* *

* Note: It is very important to clean up resources used by AssertJ-Swing (keyboard, mouse and opened * windows) after each test; otherwise, the AssertJ-Swing robot will keep control of them and can make your computer * pretty much unusable. To clean up resources call the method 'cleanUp' from {@link org.assertj.swing.core.BasicRobot}, * {@link org.assertj.swing.fixture.FrameFixture} or {@link org.assertj.swing.fixture.DialogFixture}. *

*

* Each fixture has the name of the GUI component it can control plus the word "Fixture" at the end. For * example, {@link org.assertj.swing.fixture.JButtonFixture} can simulate user events on {@code JButton}s. *

* * @author Alex Ruiz */ package org.assertj.swing.fixture;




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