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Fluent interface for functional GUI testing
/*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*
* Copyright 2012-2018 the original author or authors.
*/
package org.assertj.swing.edt;
import static javax.swing.SwingUtilities.isEventDispatchThread;
import static org.assertj.core.util.Preconditions.checkNotNull;
import java.lang.ref.WeakReference;
import javax.annotation.Nonnull;
import javax.swing.JComponent;
import javax.swing.RepaintManager;
/**
*
* This class is used to detect Event Dispatch Thread rule violations
* See How to Use Threads for more info
*
*
*
* This is a modification of original idea of Scott Delap.
*
*
* @author Scott Delap
* @author Alexander Potochkin
*
* https://swinghelper.dev.java.net/
*/
abstract class CheckThreadViolationRepaintManager extends RepaintManager {
// Should always be turned on because it shouldn't matter
// whether the component is showing (realized) or not.
// This flag exists only for historical reasons, see
// https://stackoverflow.com/questions/491323/is-it-safe-to-construct-swing-awt-widgets-not-on-the-event-dispatch-thread
private final boolean completeCheck;
private WeakReference lastComponent;
CheckThreadViolationRepaintManager() {
// it is recommended to pass the complete check
this(true);
}
CheckThreadViolationRepaintManager(boolean completeCheck) {
this.completeCheck = completeCheck;
}
@Override
public synchronized void addInvalidComponent(JComponent component) {
checkThreadViolations(checkNotNull(component));
super.addInvalidComponent(component);
}
@Override
public void addDirtyRegion(JComponent component, int x, int y, int w, int h) {
checkThreadViolations(checkNotNull(component));
super.addDirtyRegion(component, x, y, w, h);
}
/**
* Rules enforced by this method:
* (1) it is always OK to reach this method on the Event Dispatch Thread.
* (2) it is generally not OK to reach this method outside the Event Dispatch Thread.
* (3) (exception form rule 2) except when we get here from a repaint() call, because repaint() is thread-safe
* (4) (exception from rule 3) it is not OK if swing code calls repaint() outside the EDT, because swing code should be called on the EDT.
* (5) (exception from rule 4) using SwingWorker subclasses should not be considered swing code.
*/
private void checkThreadViolations(@Nonnull JComponent c) {
if (!isEventDispatchThread() && (completeCheck || c.isShowing())) {
boolean imageUpdate = false;
boolean repaint = false;
boolean fromSwing = false; // whether we were in a swing method before before the repaint() call
StackTraceElement[] stackTrace = Thread.currentThread().getStackTrace();
for (StackTraceElement st : stackTrace) {
if (repaint
&& st.getClassName().startsWith("javax.swing.")
&& !st.getClassName().startsWith("javax.swing.SwingWorker")) {
fromSwing = true;
}
if (repaint && "imageUpdate".equals(st.getMethodName())) {
imageUpdate = true;
}
if ("repaint".equals(st.getMethodName())) {
repaint = true;
fromSwing = false;
}
}
if (imageUpdate) {
// assuming it is java.awt.image.ImageObserver.imageUpdate(...)
// image was asynchronously updated, that's ok
return;
}
if (repaint && !fromSwing) {
// no problems here, since repaint() is thread safe
return;
}
// ignore the last processed component
if (lastComponent != null && c == lastComponent.get()) {
return;
}
lastComponent = new WeakReference(c);
violationFound(c, stackTrace);
}
}
abstract void violationFound(@Nonnull JComponent c, @Nonnull StackTraceElement[] stackTrace);
}